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Author Topic: Competitive Evolution: Season 3 | Turn 39 | 30+ pages of competitive evolvin'  (Read 27677 times)

TricMagic

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Re: Competitive Evolution: Season 3 | Turn 20 | (3/20) (JOIN ALREADY)
« Reply #180 on: December 14, 2022, 04:30:14 pm »

I've had it pretty much since game start. It has it's ups and downs.
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Magmacube_tr

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Re: Competitive Evolution: Season 3 | Turn 20 | (3/20) (JOIN ALREADY)
« Reply #181 on: December 14, 2022, 05:41:25 pm »

On second thought. Magma, and the insane ones benthic?

The mobile turnip lineage is... I think benthic. They have no swim bladder, instead they skip on the ocean floor with that water pump.
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TricMagic

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Re: Competitive Evolution: Season 3 | Turn 20 | (3/20) (JOIN ALREADY)
« Reply #182 on: December 14, 2022, 05:59:31 pm »

On second thought. Magma, and the insane ones benthic?

The mobile turnip lineage is... I think benthic. They have no swim bladder, instead they skip on the ocean floor with that water pump.
Suppose that means my four way mass might push them out then. (Since for whatever reason they prey on all strata somehow. Do plantimals count as animals?)
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Magmacube_tr

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Re: Competitive Evolution: Season 3 | Turn 20 | (3/20) (JOIN ALREADY)
« Reply #183 on: December 15, 2022, 12:31:16 am »

On second thought. Magma, and the insane ones benthic?

The mobile turnip lineage is... I think benthic. They have no swim bladder, instead they skip on the ocean floor with that water pump.
Suppose that means my four way mass might push them out then. (Since for whatever reason they prey on all strata somehow. Do plantimals count as animals?)

Yes they do.
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notquitethere

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Re: Competitive Evolution: Season 3 | Turn 20 | (3/20) (JOIN ALREADY)
« Reply #184 on: December 15, 2022, 03:48:31 am »

LGEM
Split Primitive Uncod into two sister species:
A: Evolve otoliths (fish ears) to hear sound and sense acceleration/gravity
B: Co-evolve microbiome of helpful bacteria to break down food [SS]*

Split Spike-Faced Pinecovy into two sister species:
A: Improve keratin mouth spikes into sharp protective teeth
B: Improve keratin mouth spikes thinning them out into a fine moustache baleen, for more efficient filterfeeding [SS]


*This could go quite wrong...
« Last Edit: December 15, 2022, 06:34:27 am by notquitethere »
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Magmacube_tr

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Re: Competitive Evolution: Season 3 | Turn 20 | (3/20) (JOIN ALREADY)
« Reply #185 on: December 15, 2022, 12:44:34 pm »

...a fine moustache baleen, for more efficient filterfeeding [SS][/b]

*This could go quite wrong...

You escape the my unforgiving jaws... for now.
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TricMagic

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Re: Competitive Evolution: Season 3 | Turn 20 | (3/20) (JOIN ALREADY)
« Reply #186 on: December 15, 2022, 04:07:07 pm »

All [3] Actions have been submitted. Let the slaughter commence. Unless the slimes all end up as one superspecies like humans.
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Magmacube_tr

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Re: Competitive Evolution: Season 3 | Turn 20 | (3/20) (Players Wanted)
« Reply #187 on: December 15, 2022, 05:30:52 pm »

Turn 20



The Events

Power: 89
Temperament: 4 (Again? Really? RNGsus must be trolling me.)



The Actions
Spoiler (click to show/hide)



The World

In the sky, is a rock.

Gezegen has a permanent natural sattelite now, a captured asteroid now named Uydu. It is too small to be of any signifcance, being only a few dozen kilometers big, about the size of Phobos.

It's orbit seems stable, but only time will tell what will happen.

The Turp suffers no more...

Masticate Sazan is extinct.

Turp is still the most intelligent animal around. With their new senses and their shell, they go by mostly unaffected by the new predators. It kinda needs a digestive tract, by now.


The Guguli Shallows | Seaweed Meadow Biome | (15/15 species)
Spoiler: Local Species (click to show/hide)


The Çay Uplift | Algea Prairie Biome | (7/7 species)
Spoiler: Local Species (click to show/hide)

Well, we reached turn 20. I gotta work on that cladogram now I guess.

And that asteroid is definitely not a pulling card to be activated when the event dices inevitably destroy everything.
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TricMagic

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Re: Competitive Evolution: Season 3 | Turn 21 | (3/20) (JOIN ALREADY)
« Reply #188 on: December 15, 2022, 05:55:15 pm »

Team X2
Gang Sarpesium develop language via wobbles. Mostly due to using their liquid bodies as living seismographs. A gang member can stay still enough to sense vibrations from surprisingly far away. "Wobble wobble" [SS Roll]
Takeoff Sarpesium develop shells to improve their profile in the water. They've also taken to hunting creatures with shells or scales specifically, piercing into them with a charge from the shells point around their mouth. Once pierced it opens the wound as it's slime lunges in to feast. It's circulation is enough to fuel it's waterjet for "functionally" unlimited swim time with the new aerodynamics.[SS Roll]


Takeoffs look like shellfish with their gills being in cracks of the armor. Plus their eyespots also being part of said armor. Slime Knight!

Like huh despite not evolving, the Flufflimp benefits from increased prey in the region.
« Last Edit: December 15, 2022, 09:02:03 pm by TricMagic »
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Knightwing64

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Re: Competitive Evolution: Season 3 | Turn 21 | (3/20) (JOIN ALREADY)
« Reply #189 on: December 15, 2022, 08:34:57 pm »

My foldable is doing well, so I’m just letting it sit for a while.

Insane Turp: Develop a basic digestive system

Insane Turp 2: Develop small needles on each tendril that dissolves the stuff the slugiboos are made of, which allow the insane Turp to fight back.




Muhaha, yes…. They are developing, they are learning…

Soon…

Soon…
« Last Edit: December 15, 2022, 09:32:08 pm by Knightwing64 »
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TricMagic

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Re: Competitive Evolution: Season 3 | Turn 21 | (3/20) (JOIN ALREADY)
« Reply #190 on: December 15, 2022, 08:39:52 pm »

I'm somewhat surprised they bounced upward with two benthic predators about. there's currently a -60/80 penalty to them now.
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Magmacube_tr

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Re: Competitive Evolution: Season 3 | Turn 21 | (3/20) (JOIN ALREADY)
« Reply #191 on: December 15, 2022, 08:54:40 pm »

I'm somewhat surprised they bounced upward with two benthic predators about. there's currently a -60/80 penalty to them now.

It's mostly because of the shell. Sarpesium has no teeth, so their mouths do nothing.

And that they are by far the most clever species.
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TricMagic

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Re: Competitive Evolution: Season 3 | Turn 21 | (3/20) (JOIN ALREADY)
« Reply #192 on: December 15, 2022, 09:01:22 pm »

Fair enough. Too bad the acid sludgiboos died. Like melting jawbreakers.
`
Sarpesium are at least about to takeoff now. The same shells shall fuel theirs. poke~
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notquitethere

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Re: Competitive Evolution: Season 3 | Turn 21 | (3/20) (JOIN ALREADY)
« Reply #193 on: December 16, 2022, 06:26:29 am »

OK:

LGEM

Split Deer Sazan into two sister species:

A: Improve the spines, coalescing them into a set of four antlers, for breaking up plantimals and skewering predators
B: Improve the brain, adding emotional processsing to allow social pack behaviour [SS]


Split Luresome Angranate into two sister species:

A: Improve oviposter to specialise in injecting Sarpesium [SS]
B: Mutate legs for scuttling more effectively along the seabed
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Magmacube_tr

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Re: Competitive Evolution: Season 3 | Turn 21 | (3/20) (JOIN ALREADY)
« Reply #194 on: December 16, 2022, 07:11:18 pm »

Team LGEM
notquitethere:
1: Split Deer Sazan:
    A: Antlers
    B: Herding (SS)
2: Split Luresome Sazan:
    A: Better ovipositor (SS)
    B: Legs

Team X2
TricMagic:
1: Body Language for Gang Sarpesium (SS)
2: Exoskeleton (SS)

Team Perfect Predator
Knightwing64:
1: Digestive Tract for Turps (SS)
2: Sludgiboo dissolving venom

This cladogram thing is taking a while...
« Last Edit: December 16, 2022, 07:18:13 pm by Magmacube_tr »
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