Landon calmly puts his Mandolin away. He reaches for a furry object on his bed, which turns out to be a snoozing otter, and places it on his shoulder. "Bout that time then... Soldier Boy, Yer Noble Highness, ya two with me?"
He calmly strolls toward the stairs, and spots the merchant giving him the stink eye on the way. "Oi, doncha fucking look at me mate. Damn Zealots probably got us into this mess by praying fer a bountiful mana harvest or sometin. But don'tcha worry, Chubs an' I are ready ta fucking reap!"
At the mention of his name, the Otter hisses aggressively at the merchant's Monkey. Landon gives his little friend a pat on the head to calm it down. "Nah. Not that one Chubs. Upstairs."
The monkey hisses back - briefly before it goes back to keeping the goods safe.
All hunters - barring Five who seemed to stay behind to prepare some kind of weapon - make it to the top deck. The
Zephyr is a three mast carrack, with several cannons lining the main deck and a pair of swivel guns on the aftcastle. More noticeable at the moment is the swarm of Wolf Sharks leaping across its deck in an attempt to devour the crew.
Wolf Sharks are named for their pack tactics, rather than being particularly wolf like in any other respect barring perhaps their size. They have the appearance similar to a typical shark with an odd jaw design. In short despite being the size of a wolf they're considered "micro-predators" of giant seamonsters. Sea monsters of great size are even more common than their land-bound cousins. When two of such creatures meet it often results in a battle for dominance as one attempts to devour the other. Wolf Sharks take advantage of these situations to take a bite out of these sea creatures when they're distracted fighting each other, running off with a mouthful of mana-rich meat before the fight ends. Unfortunately said creatures see human ships as something close to a wounded beast and will take bites out of humans just as readily as its typical prey. A swarm is unlikely to do any real damage to a massive sea monster - but a human bit by one is lucky if they just lose an arm.
Said sharks are not particularly adapted to fighting out of the water - they simply are using their amazing strength to jump on to or over the ship looking for food simply because that is where the blood is coming from. Most bites are taking a chunk out of the woodwork, and a few flop off empty-mouthed. Sailors are attempting to fight off the creatures with whatever is on hand to some effect, with the hunters that arrived earlier fighting to protect them either intentionally or incidentally as it is difficult to move around with this many sharks attacking. While numerous they are not particularly strong individually - shots that land home result in the shark flopping briefly before sliding off the deck into the drink where they remain floating on their side.
Perhaps more concerning however is the tentacle grasping the center of the
Zephyr, no doubt the thing that caused and is still causing the ship to tilt heavily to one side. This creature could certainly sink the ship in seconds. It would likely have if not for swift action from the Captain - standing next to the tentacle a head taller than him with his long knife berried deep in its side. A potent poison seems to have kept the creature from making the trivial movement that would doom everyone aboard to a watery grave. Unfortunately four more tentacles are shooting out of the water with no signs of paralysis. While novice seagoers may assume this creature is a famous Kraken those with more knowledge may identify it as a Star Sinker by the spikes on the its arms. They are particularly dreaded for their technique of grappling enemies, something that works particularly well against seagoing vessels filled with things that can't breath. Ships that manage to survive the initial ambush must then deal with their regenerative capabilities. Each of its arms are capable of acting independently and recovering from most forms of damage in moments, depending on the mana consumption of the creature in question. Fishermen tell tails of a great hero who cut five of its arms off only to find he was now facing six sinkers, which he only managed to defeat by making them fight each other.
As the above story demonstrates their weakness is that they arn't too bright. Their tentacles are about as smart as you can expect an appendage to be. If a seaman is able to dislodge it from their ship, it will likely forget about them immediately if they make it out of its detection range.
*****
FIRST BATTLE!
Wolf Sharks - Minor Monsters
Sea Sinker - Major Monster
INIT ROLLS
Landon Init 5
Eich Init 4
Five Init 4, if he shows up at some point.
Aku Init 3
Duncan Init 5
Wolf Sharks Init 3
Star Sinker Init 4
As a reminder turn order is players -> enemies, so you can make your action at any time during your Init without having to wait for any other players.
It is Init 5. Landon and Duncan have the first moves. There are 12 Wolf Sharks for the party to fight, unless Five shows up in which case there will be 15.