It is now canon that we took a chef hostage for well prepped meals lol
Grugni looked questioningly at the chef that seemed both jovial yet possibly distressed at being forced into the party. "Perhaps....we shouldn't take someone against their will-" Grugni recalls months of eating raw or salted meats and dirty mushrooms in the caverns with his cheap wine "no no, nevermind. Welcome aboard, Hal!"
Grugni's trade being part monster hunter part prospector hearing Glorg's thought he voiced aloud turns to the barbarian "I think we are gonna get along great, human! Marinate the lizard in some nice wine..."
The nearest village is an hour's walk north and so it isn't a detour for us to drop in and it won't delay our mission north. No matter what, Cor willing, I'll move us to the next part of the adventure by tuesday so I think we can comfortably explore side stuff as we go!
Ashiala Village in the Hill of Years
Translation of the local human language leaves us with the name Wonderyell
Source:
https://www.artstation.com/artwork/q338DOn the way in we found a blueberry bush and so Grugni took the time to gather many berries while Hal made a very dark joke
As we enter the village the first place we pass is a shrine to the human god of death: Uja
"Odd to plant a garden around a statue to a death god." Grugni gives it a wide berth out of fear "Can't even imagine why anyone would worship something like this when the world almost got destroyed by the undead"How do you feel about it? Does your character have any familiarity for this god or perhaps any others that he might wish to share? Do you wish to roll the dice of fate?From there we make our way to the mead hall to announce our presence.
The village is ruled by a wren-man warrior covered in armor with a beak shaped helm fitted for his head. He greets us in the name of Uja the god of death and tells us other adventurers have already come and scoured the town of most tradeable goods
How do we react?There is a chest with gear in the hall "Not for sale, wanderers" a guard says seeing us staring
Contents of chest(all human sized) :
Perhaps we could attempt to haggle? We mainly needed to greet the ruler before entering, but can easily return to engage services hereFrom there we would head into the village proper, but on the way are stopped by a strange sight.
A dwarven warrior held prisoner by a goblin animal trapper
The dwarf is missing his nose and wears not one, but three iron chainmail shirts. Each fitted with the sigil of the Elder Hell, a now endangered but once overwhelmingly powerful civilization. He also wears a crown made of elven teeth.
This is strange? How do you react to this sight?The dwarf calls out "Help! Save me! I'm being held prisoner!" His voice is distorted with the strange airflow from lacking a nose.
Our well armed group approaches talking distance "What happened?" one of us asks
The prisoner looks around nervously "I don't remember very clearly... Just please help!"
The goblin punches the dwarf to silence him and she turns to Glorg specifically
"Hello, Human. I am Ngokang Sinkscourges"
"Where are you taking him" Glorg asks
"Back to my home in Riddledhates"
A well known goblin pits and still inhabited too.
The situation is unclear on who is the villain here. The goblin has no weapon or armor though and her money pouch seems especially full and made of rare material
What is the party thinking?Here is a reminder of conversation pieces if you wanna ask an npc anything
Also if we wanna try stealing stuff df has a broken stealth system so instead I'd roll a D20 with your ambushing skill as modifier. Just to prevent us from hard exploiting. Won't count in combat situations because monsters are pretty well balanced in that regard.