Update: All roles except one are on their first or second drafts. I will not confirm or deny whose role that one is.
Fallacy's Abbreviated Guide To Roles:
Abilities that can be used are referred to as Actions. The set of all abilities is simply called Abilities. (Setup), (Reference), and (Status) tags indicate non-Abilities.
(Setup): This effect triggers pre-game, and typically involves giving you a choice.
(Reference): This isn't technically a part of your role, but describes something used by another part of your role. Still shows up on roleflip, though.
(Status): This isn't an ability, but is rather a status condition that afflicts you. If it appears to do nothing, there may be abilities owned by some other player that make use of it. Does not show up on your roleflip, since it isn't technically part of your role.
(Night): This action is used during the Night phase.
(Day): This action is used during the Day phase. Depending on importance level, either resolves at the end of the Day (more common) or immediately (effectively 'as soon as I can get to my computer and resolve it'). Immediately is reserved for actions of great importance.
(Auto): This ability has a passive effect and cannot be used.
(1-Shot): This action can only be used once, or if it is a passive ability, it can only trigger once. See also (2-Shot), or (3-Shot).
(Disabled): This ability cannot be used and has no effect. Either seen as an inflicted condition, or as a locked ability you must fulfill prerequisites to use.
(Free): This action can be used without using up your one-action-per-Phase limit, but itself can only be used once per Phase.
(Innate): A very special ability. Cannot be Disabled, modified, or removed from your role.
(Mafiakill): A wicked power. Can only be used by Mafia-aligned players. Typically but does not always refer to an ability that kills in some way. Only one Mafiakill can be used per Day-Night cycle.
(Item): A transferable, mobile ability. Multiple rules apply:
-As a Day action you may choose an Item ability you possess and give it to another player, which resolves at the end of the Day but before the execution.
-You may not give away an Item ability the same Phase you gained it.
-If you die while your role contains an Item ability, it enters the public pool. The public pool is always visible during the Day. As a Day action, you may attempt to retrieve a specific Item ability from the public pool and add it to your role. This resolves at the end of the Day, after the execution. If multiple players go for the same pool-bound Item, nobody gets it.
-If an Item ability is shotted and all of its shots are expended, then it is destroyed after effect resolution.