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Author Topic: CYOGTCG Legacy Tournament - FINISHED  (Read 16705 times)

notquitethere

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Re: CYOGTCG Legacy Tournament - Entrants 5/?
« Reply #195 on: October 24, 2022, 08:41:12 am »

See the Repository for the newly revealed cards, plus all the version 2 of cards. Note that there are no so many cards they wouldn't all fit in the OP, so I've moved the latest cards to the 3rd post.

Oh and here's the latest ban list:

Spoiler: Banned Cards (click to show/hide)
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Unraveller

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Re: CYOGTCG Legacy Tournament - Entrants 6/?
« Reply #196 on: October 24, 2022, 10:02:14 am »

It'll take me a minute to do mine. Maybe Tric vs Fail next?
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I've lost control of my life.

Failbird105

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Re: CYOGTCG Legacy Tournament - Entrants 6/?
« Reply #197 on: October 24, 2022, 04:42:08 pm »

I'm waiting for my cards to be made first

Edit: they've been made. I'm gonna start plotting out some good deck ideas now.
« Last Edit: October 25, 2022, 07:18:03 pm by Failbird105 »
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notquitethere

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Re: CYOGTCG Legacy Tournament - Entrants 6/?
« Reply #198 on: October 26, 2022, 11:18:06 am »

NQT wins the bout vs Stirk

Spoiler: Rankings (click to show/hide)

That means everyone is in the design phase now.

I will review Sacrificial Numbers of the Lamb and Sonic Rings while I'm at it.

(it was about OK in the context of the other Lamb but stupid broken in combo with other legacy cards),

Design Phase Status:

Stirk can ban/review/rare if they want too, and can submit two new cards
Unraveller can ban/review/rare and submit cards.
Tric has done everything (I just need to make the new cards)
NQT has done everything.
Failbird has done everything.
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TricMagic

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Re: CYOGTCG Legacy Tournament - Entrants 6/?
« Reply #199 on: October 26, 2022, 11:39:29 am »

I'd probably remove it's anti-damage property when attacking. So it ends up spending the rings it gains when striking something that can strike back.

Sad to see the Numbers go.
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notquitethere

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Re: CYOGTCG Legacy Tournament - Entrants 6/?
« Reply #200 on: October 26, 2022, 12:23:58 pm »

I'd probably remove it's anti-damage property when attacking. So it ends up spending the rings it gains when striking something that can strike back.
That was what I was thinking too. So you can still rack up rings if you're clever with it, but it requires some thought and another player can counter it by playing, like, a 1/4 blocker.

Sad to see the Numbers go.
This is a trickier to nerf as it has three good things going for it (agility, attack = stars, stars on death), any of which could be left off for a decent card. The purpose of the card initially was a star engine that sacrificed its own numbers to increase attack level... but in practise the way they're used is to pump up star count and then spam these out for huge attack. So just giving them a normal attack is probably the best. But I'll reflect on it.
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TricMagic

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Re: CYOGTCG Legacy Tournament - Entrants 6/?
« Reply #201 on: October 26, 2022, 01:10:27 pm »

Could just make them 1/1 and give a star on going to the discard pile. Or put a restriction that they can't attack directly. (Since normally only the lamb goes on crusades.) The latter let's them keep their thing, but not instant-killing players. At a certain point, 10 attack is no different from 20 when they only have 1 heart.
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notquitethere

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Re: CYOGTCG Legacy Tournament - Entrants 6/?
« Reply #202 on: October 26, 2022, 05:07:23 pm »

Spoiler: Reviewed Cards (click to show/hide)
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TricMagic

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Re: CYOGTCG Legacy Tournament - Entrants 6/?
« Reply #203 on: October 26, 2022, 08:39:23 pm »

The end of an era I suppose. May need a new breaker.
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notquitethere

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Re: CYOGTCG Legacy Tournament - Entrants 6/?
« Reply #204 on: October 27, 2022, 09:53:02 am »

Tric, NQT and Failbird are all ready for the next combat phase: do either of you have a preference for who you fight next?
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TricMagic

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Re: CYOGTCG Legacy Tournament - Entrants 6/?
« Reply #205 on: October 27, 2022, 10:10:02 am »

NQT, time to duel. (Thoughprobobly not today.)
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notquitethere

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Re: CYOGTCG Legacy Tournament - Entrants 6/?
« Reply #206 on: October 27, 2022, 10:14:55 am »

OK, we will fight in Battlefield 2. Could someone else do the coin flip? I call heads.

When you're ready, submit a deck to another player to check that it's all good to go, and I will do the same.
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TricMagic

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Re: CYOGTCG Legacy Tournament - Entrants 6/?
« Reply #207 on: October 27, 2022, 10:16:40 am »

Not entirely sure why the numbers have been nerfed so heavily though. They don't even have an 1 attack or Haste. I'll need to outsource.
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notquitethere

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Re: CYOGTCG Legacy Tournament - Entrants 6/?
« Reply #208 on: October 27, 2022, 11:09:00 am »

They're now more equivalent to Release the Lifeboats- a cheap blocker and ritual/graveyard fodder that gives stars. You can easily get a couple out a turn on average. Still a very good card considering the support they have, I don't think I was too harsh.

--

I think I've got a fun deck idea, though who knows whether it'll actually be effective. I've sent them to Unraveller.
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Failbird105

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Re: CYOGTCG Legacy Tournament - Entrants 6/?
« Reply #209 on: October 27, 2022, 06:12:36 pm »

Arguably they're even better than the lifeboats since you get stars from all of them instead of just a few=. Not to mention you've also got multiple ways to play one or more of them for 0 stars total compared to the lifeboats which we only get 4 of for a whole star. They kinda can't be all that powerful when you can get them in bulk from 0-star cards.

If the only source of Sacrificial Numbers was cards that costed stars, I'd say your complaint was valid, but as that's not the case I feel like it's fair to make them fairly weak.
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