You fly forwards, landing near the doorway to the anti-radiation hatch.
Getting in is a little tricky. You move the yellow keycard to your claws, jump up, flutter your way above the keycard reader, and slap it down into the slot. A green light turns on and the door unlocks with a click.
Inside is a small room, little more than a closet, with a cabinet containing pairs of really thick, heavy plastic gloves, and a bunch of odd red boxes labelled 'space-rated epoxy', There are also a few flashlights and a long-handled net, like the ones for animal wrangling, but with much finer netting. There is one unidentified object, a long stick with a handle and a flat tip, with a red button on the handle side.
Oh, and a whiteboard (with markers) with what looks like more keycards below it.
The business end is the next hatch. It's small, just big enough for a human to crawl through. It's also got a big wheel on it.. that you can't open. You just aren't big enough or strong enough.
...
..Fortunately, there's a button that opens that hatch for you. There's a hiss from the hatch unsealing, as the pressure must have been slightly different. Inside, all is dark and you can smell water.
Stats:
Strength 1
Dexterity 2
Charisma 1
Size 2
Effects:
Bird! You're a dinosaur! Also a small flying one.
Full! The bottomless pit is satiated for now.
Bandana! Infinite Ammo!
Rudimentary lockpicks.
Gray keycard
Yellow keycard
Woodchipper. Can digest cellulose. Paper, wood, it's all the same. This is in addition to normal bird stuff.
Secret Dinosaur. +1 to all stealth-related actions. This bonus is lost if someone calls you a dinosaur.
Flying Stomach. +2 to eating. Gets hungry much more quickly. Starts game hungry.
Talk. You can talk and communicate with humans just fine.
Reading (rudimentary) You can recognize a few words of human.
Shockproof. You are slightly resistant to electricity. +1
Lockpicker. You are skilled at opening mechanical locks. +1