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Author Topic: Wandering Gods (OOC, 10/∞)  (Read 1672 times)

Roboson

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Wandering Gods (OOC, 10/∞)
« on: September 29, 2022, 04:27:48 pm »

In this realm, the gods are very much a part of this world. Grand guardian spirits, reigning over their dominion with powers of both creation and destruction. Yet on occasion, a special group of gods will be born, bound not to the land, but to a great beast. These are called...




Wandering Gods is a team based godgame which takes place upon the back of a giant creature, wandering across the ley-lines of this world. Each turn, the godbeast travels further down the ley-lines, changing the area around the dominion of the wandering gods. As the gods wander the earth, they will pass through the domains of sessile gods, encounter mortal cities and outposts, and discover ancient dungeons. Much of the game will consist of civilization building and management, while the other sections of the game relate to the exploration of sites scattered throughout the world.

Mana
Mana is the universal currency of the divine of this world and comes in ten forms. These ten forms contribute, in different amounts, to every object, person, and place in this world. The true power of the gods stems from their mastery over mana, which grants them the ability to create most anything, so long as they have sufficient mana in the proper quantities.

Spoiler: Forms of Mana (click to show/hide)

Research
This is a research oriented game. At the start of the game you will gain several starter technologies based on your character sheet and the decisions your team makes. From that point on, you are welcome to use mana to research new technologies, units, and other objects using mana. For researches beyond this, you can convert mana into Research Dice in order to research new technology. New potential researches have difficulty values which indicate how hard it is to master the technology. Research dice decrease this value, bringing you closer to unlocking the technology. You may unlock a tech early before you reduce the difficulty value to zero, but doing so will introduce bugs and drawbacks into your design. Similarly, you may research beyond the necessary threshhold before officially unlocking the technology, in order to gain additional bonuses such as increased efficiency, lower cost, or extra advantages.

The World
While much of the game will take place in the city view, the world map is a critical component in understanding what resources are currently available, and will become available shortly. Each tile is a region and may explored and exploited for resources. Each excursion into the world has a chance to trigger random events, from discovery of extra resources, to combat encounters, to the discovery of side quests from local denizens. Excursions are often dangerous if ill prepared, but are often the easiest way to gain resources quickly. Of course, what resources are available to you is dependent on what is around your civilization at the time.

While most tiles are general tiles, some tiles have special Points of Interest (POIs). POIs are often resource dense and may contain special loot unavailable in generic regions, such as magical equipment, troves of mana, or additional technologies. Of course, these locations are often guarded by enemies, or require special skills to capitalize on.

Each turn, your godbeast will travel down the ley-line, revealing more of the world, and obscuring parts of the world as they fade into the distance behind you. Some points of interest will appear on the ley-lines and interact directly with your godbeast. These can be beneficial, such as a feeding or resting site for your godbeast, or they can be harmful, such as passing directly through a poisonous forest. Some areas will be charged with mana, empowering gods who specialize in mana of the same color.

The World

The City of the Gods
At the start of the game, players will be split into three teams, each team corresponding to the most popular mana selected during character creation. Teams are cohesive governing bodies who share an inventory and income by default. Each team is responsible for their own decision making processes, whether that is simple majority voting when it comes to decision making, or a different system, that is up to each team.

Your team will receive one mana corresponding to your team color each turn. This is your team's baseline income.

As of now, the City of the Gods doesn't exist. Depending on the choices made by the three teams, the starting layout of the city of the gods will change. However, in general, it is very similar to the world map in that it will be a gridbased map. Here you will build your fledgling civilization, using your starting technologies and, over time, additional researched buildings in order to populate your city.

Your city is atop a mighty, but ultimately mortal beast. Tending to it's needs will be just as important as tending to the needs of your citizens. The more your beast is fed, the larger it grows, and more space will become available to the inhabitants. However, a godbeast that is sickly, injured, or angered may spell disaster for your civilization.

Similarly, direct combat aboard the godbeast will not only upset the godbeast, but the citizens as well. While ambushes, combat, and all out war is perfectly fine outside of the City of the Gods, open bloodshed within the city itself will have very negative consequences.

During turn 0, each team will select 5 connected tiles. These will be your starting tiles, you gain them immediately and for free. To claim additional tiles, units can be ordered to claim them as an action. You can only claim tiles adjacent to a tile you already posses, or is connected to a tile you possess by a road.


The City of the Gods
Spoiler (click to show/hide)


Mortals and Units
Inhabiting the City of the Gods are your mortal charges. Mortals require food, water, shelter, and other goods in order to be happy and productive members of society. Each turn mortals will automatically interact with buildings in order operate them and produce the building's output. Each building requires a certain number of mortals to operate, subtracted from your total mortals. If you do not have enough mortals to fulfill the worker requirements of a building, it will produce no resources. Additional mortals beyond the worker requirement will be unemployed, and generally not contribute much until they find employment.

Units are specially trained mortals, who have specific roles assigned to them. These may be military soldiers, tasked with fighting off monsters, or exploring regions. They may also be specialists who have extra effects on certain buildings, or even required for proper operation of advanced buildings. Whatever the case, specialized units cannot be returned to peasants and cannot be used as general workers once transformed. There is no special requirements for specializing your mortals, but specalization does take a turn. So if there's a specialization command in your action for this turn, that action will be processed on that turn, and the specialized units available the following turn.

Heroes and Artifacts
Heros are especially powerful units infused with mana. Blessing a unit with mana grants them the ability to use mana-dice in combat and in skill checks. A hero's mana will drain as they use their mana dice, and can be slowly regenerated by resting in the City of the Gods, or immediately refreshed with mana of the corresponding color. When resting, one mana dice can be regenerated per turn.

Artifacts and equipment are items that can be equipped by heroes and squads to bolster and augment their abilities. Normal equipment is fairly straightforward, offering minor bonuses to damage or damage reduction. Artifacts are more powerful magical items, which are typically found throughout the world, or created with several mana. Similar to normal equipment, they normally provide flat and dependable bonuses, though it is not unheard of for them to provide niche utility effects instead.




Character Sheet
God Name:
God Mana Type: (Choose one)
Prefered Team Mana Types: (Choose 3, the three with the most votes will each form the basis of the teams)
God Physical Description:
God Personality Description:



This is a Lazy Fair game. That means that I update the maps, and write up the results of actions and all that jazz, but teams manage their own decision making processes and inventory. I highly suggest appointing a team bookkeeper to keep track of your various assets.

Lastly, please join the discord. Team discussion and such will occur there: https://discord.gg/3Ajv6qbX





Mechanical Guides
This section is a collection of short guides on various topics. Generally if you're thinking "How would I do X?" or "What should I do on my turn?", then you've come to the right place.

Spoiler: Acts of God (click to show/hide)


Spoiler: Population and Workers (click to show/hide)


Spoiler: Tech and Research (click to show/hide)

Spoiler: Exploratory Research (click to show/hide)

Spoiler: Units and Commands (click to show/hide)


Spoiler: Heros (click to show/hide)


Spoiler: Class Heros (click to show/hide)


« Last Edit: October 08, 2022, 01:17:43 pm by Roboson »
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Rockeater

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Re: Wandering Gods (Forming Teams Now)
« Reply #1 on: September 29, 2022, 04:36:18 pm »

PTW
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

dgr11897

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Re: Wandering Gods (Forming Teams Now)
« Reply #2 on: September 29, 2022, 04:45:42 pm »

Well this looks cool. Just going to watch for now though because I am already playing so many other games.
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Knightwing64

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Re: Wandering Gods (Forming Teams Now)
« Reply #3 on: September 29, 2022, 04:47:42 pm »



IN

WIP
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Shadowclaw777

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Re: Wandering Gods (Forming Teams Now)
« Reply #4 on: September 29, 2022, 05:01:45 pm »

Edit:
Character Sheet:

God Name: The Stag Regent
God Mana Type: Green
Preferred Team Mana Types: Green, Blue, Red
God Physical Description: A giant runic elk, with powerful pulsating veins that almost appear as lines that move throughout its body, they can range from colors of deep sapphire blue to blinding white. The pelt is of a glistening reddish-brown that keeps the fur just entrenched with nature magic inside Stagio’s very inner core, while the ungulate god hooves are colored obsidian-black and incredibly tough. Stagio’s impressive antlers are massive in comparison to itself, being highly curved from its skull and having branches coming off the antlers as well, the antlers branch off like tree limbs from the creature with an emerald energy pulsating throughout them
God Personality Description: Stagio is just an ascended creature that was given the powers of godhood, in this case, a stag. Stagio is just very instinctual, only really following a hierarchy of needs but just caring for its survival above all us, while the ascension of life magic has made Stagio somewhat follow the thought pattern of druids, environmentalists, and preservationists; caring about the land from food to shelter for its offspring in which it considers the mortals that its watches over, it still has a deer god-brain. Even so, Stagio is not very confrontational unless confronted with a situation that demands, desiring migration instead of engagement in conflicts.

Spoiler: Physical Image (click to show/hide)
« Last Edit: September 29, 2022, 10:16:11 pm by Shadowclaw777 »
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Glass

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Re: Wandering Gods (Forming Teams Now)
« Reply #5 on: September 29, 2022, 05:02:49 pm »

Expect an Acter sheet later.

EDIT: Some quick stuff that I’ll fill in further later
EDIT2: It done!

God Name: Acter Nobody
God Mana Type: Blue - Study
Prefered Team Mana Types: Infernal, Holy, Balance
God Physical Description: Acter's broad shape is humanoid, but wholly lacking in features, including such things as solidity; rather, they appear as something akin to a wireform sculpture of such beings. However, there are four items of solidity on them - their mask, their coat, their book, and their shovel. The first is a plain thing, wholly smooth, without any bumps or indentations to suggest facial features; the only thing breaking up the white is a pair of slits, around eye level, both glowing a dim red. The second is not dissimilar to the mask, made of a plain white textile, though well-made and somehow suggesting scholasticism. The third stands in stark contrast to the first two; here, black leather, beautifully embossed, binds golden pages that glow with all the divine power that the plainness of Acter's attire failed to convey. And yet the fourth item is perhaps most curious: a shovel, certainly well-made, but slightly beaten and dirtied, more like a farmer's tool than anything divine.
God Personality Description: Acter wants the best outcome. Acter measures outcomes in how well the mortals are doing. Acter has to be reminded that other people have opinions on how to make sure that the mortals are doing well, because otherwise Acter will assume that all the other gods will freely provide their mana to go along with whatever half-baked plan they've meticulously budgeted out this decamile.
« Last Edit: September 29, 2022, 09:19:17 pm by Glass »
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I'm gonna say we go with whatever Glass's idea is.

Nakéen

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Re: Wandering Gods (Forming Teams Now)
« Reply #6 on: September 29, 2022, 05:06:24 pm »

Hmmm seasonal produce!
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Egan_BW

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Re: Wandering Gods (Forming Teams Now)
« Reply #7 on: September 29, 2022, 06:28:36 pm »

Proposing team structure:

Player characters who are members of [Team] shall be Chancellors.
One Chancellor shall be the Chronicler.
The Chronicler shall maintain [Team]'s relevant information via googledoc arcana. This arcana shall remain linked regularly and shall allow comments.
All decisions shall be made by the custom of Votebox, using approval voting. All Chancellors may vote.
These rules may be changed with a unanimous vote.
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Egan_BW

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Re: Wandering Gods (Forming Teams Now)
« Reply #8 on: September 29, 2022, 07:58:02 pm »

God Name: Orderly Builder
God Mana Type: Chaos
Prefered Team Mana Types: Order, Holy, Infernal
God Physical Description: A gribbly crimson gremlin with a long snout and digitigrade legs, standing a head shorter than a human. Thier flesh is comprised of bright red plant flesh melded with rusty cast iron parts, woven together in a madcap yet functional fashion. Their eyes glow orange, being implanted magitech clockwork camera devices. They tend to wear an orange hardhat, navy blue long highvis jacket, and leather boots.
God Personality Description: Eccentric, but follows a reasonably sane set of ethics. Mostly just wants to constantly tinker and experiment in robotics and biotech. Will happily perform dangerous experiments on you, but with informed consent. Values public works, contributes to the greater good when convenient.
« Last Edit: September 29, 2022, 08:46:41 pm by Egan_BW »
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Failbird105

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Re: Wandering Gods (Forming Teams Now)
« Reply #9 on: September 29, 2022, 09:29:36 pm »

God Name: Panoptic Rendering Entity - Purpose
God Mana Type: Grey - Stability
Prefered Team Mana Types: Grey, White, Blue
God Physical Description: A large, can-shaped metallic structure, teeming with small glowing things that flit about through the air. Within the structure sits a small, blue, humanoid figure. With a featureless body, and a head that is perfectly smooth except for two large black, reflective eyes, and a pair of metal antennae. This figure, this puppet, is anchored into the structure by a long mechanical arm and a variety of wires, only able to travel short distances away.

God Personality Description: Purpose is a being with a purpose. A definitive role in the world, to create other things with a purpose. A branching tree of purposes and pre-determined roles. Yet despite knowing exactly what she is meant to do from the moment she formed into being, Purpose still took it upon herself to wonder; why? And with that one simple act, Purpose found herself something fascinating. Another purpose. Purpose, in this way, is ever curious. She understands deeper than everything else that every single action, every occurrence, no matter how random or incidental, happens for a reason and leads to some further goal. That too reflects in her creations, things made perfectly suited to one purpose, even if they may therefor fall short of other tasks that may be needed of them. She does not begrudge evil, for it has purpose. She does not begrudge good, for it has purpose. Ruin, death, decay, waste, all have purpose. She would see that purpose fulfilled, and when two conflicting purposes meet, she will see which succeeds and work to understand why.
« Last Edit: September 30, 2022, 05:10:37 pm by Failbird105 »
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Taricus

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Re: Wandering Gods (Forming Teams Now)
« Reply #10 on: September 29, 2022, 09:55:07 pm »

God Name: Anuraba
God Mana Type: Black - Death
Prefered Team Mana Types: Life, Order, Balance
God Physical Description: A jackal-headed humanoid whose typically remains shrouded in a thick, grey cloak that obscures their body, with a hood that typically obscures the majority of their face (Look, you try making a hood that obscures a snout :P)
God Personality Description: For one that sees the end of all life and living, Anuraba is nevertheless a jolly and jovial goddess. She who watches life as it passes, from it's beginning to it's end and the cycle repeating anew. For her part, her job is simple; the End of life. All life eventually flows to her, and she's happy to watch a mortal live their life until it's their appointed time to leave. Or welcome them early because another mortal had a problem with them.
« Last Edit: September 30, 2022, 01:05:33 am by Taricus »
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Nakéen

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Re: Wandering Gods (Forming Teams Now)
« Reply #11 on: September 29, 2022, 11:09:31 pm »

God Name: Malorath the Eyeless
God Mana Type: Infernal, Demons, Subterfuge
Prefered Team Mana Types: Holy, Healing, Righteous, Spirits, Balance, Purity, Order, Earth, Stability Life, Nature, Plants
God Physical Description:
The fathomless six sockets
Gaze into a scene only It can see
The skinless twelves hands
Weave a tapestry only It can see


An abominable being lacking skin, exposing twelves arms of dark red dried muscles which crack and tear disturbingly everytime they so much as move a little.
Its head sports five empty eye sockets assembled in an arc, at the base of which lies a larger empty eye socket. Streams of dried tears of blood run down its emaciated, skinless face, reaching a gaping mouth with perfect, ivory white teeth. Rasping, ragged breaths escape this terrible husk.

God Personality Description:
Malorath is a mysterious, contrarian god. It actively seeks that which it should naturally opposes, and it loathes those who share its nature.
Malorath is a plotting god who find particular pleasure in complex plans spanning the lifespan of civilisations. It cannot empathize with the needs and aspirations of the short-lived mortals, despite seeing through the true nature of their souls.
« Last Edit: September 30, 2022, 12:23:29 pm by Nakéen »
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Maximum Spin

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Re: Wandering Gods (Forming Teams Now)
« Reply #12 on: September 29, 2022, 11:21:36 pm »

God Name: Caporegime
God Mana Type: White
Prefered Team Mana Types: Black, green, brown
God Physical Description: An entire pirate ship, with captain and crew (who appear to act as individuals but are in fact aspects of God)
God Personality Description: Calm, impartial, conservationist. Prefers to preserve and evolve rather than replace. Likes things that move slowly and unfold over many generations.
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IronyOwl

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Re: Wandering Gods (Forming Teams Now)
« Reply #13 on: September 30, 2022, 12:35:40 am »

God Name: Uraninite the Festooned
God Mana Type: Infernal, Demons, Subterfuge
Prefered Team Mana Types: Strength, Beasts, Bloodshed, Infernal, Demons, Subterfuge, Life, Nature, Plants
God Physical Description: A long, serpentine black dragon with winged arms at regular intervals along his length. His radioactive green eyes tend to keep watch on opposite sides of the room.
God Personality Description: More of a doer than a thinker, with a penchant for biting off more than he can chew and then attempting to swallow it whole. Likes all manner of things- shiny objects, tasty food, powerful servants- but enjoys corrupting anything he can get his claws on to make it truly his.
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Knightwing64

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Re: Wandering Gods (Forming Teams Now)
« Reply #14 on: September 30, 2022, 08:12:35 am »

God Name: C’thun the Jolly

God Mana Type: Infernal, Demons, Subterfuge

Preferred Team Mana Types: Infernal, Demons, Subterfuge, Decay, Poison, Disease, Chaos, Transformation, Fluidity


God Physical Description: ??? Fluid and changes depending on mood, although all forms are suitably eldritch and covered in flowing blood.

God Personality Description: Hedonistic and arrogant to the extreme, he indulges in everything created and corrupts it with festering and malign influence.
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