2
Ignorance's W̸͕̾̓i̷͔̅t̶̖̘͈̏͗̆c̸̟͖͗̀̐̑h̵̥͓͎͔̄̚
"Will hostiles engage or attempt to break though?"
Speak "Zazzalalazzaz Aaazzz." attempting to direct it in a horizontal shower.
After a few moments, your mysterious advocate responds.
"Predicting the behavior of Outsiders is difficult. Both outcomes are possible."After storing that response in the depths of cognition, you once more call upon your supernatural talents.
(Power: 3)
(Control: 1+1=2)
A small puff of purple mist emerges in front of you, and for the few seconds it exists, staring into it gives you profound eyestrain.
"That wasn't much of a punch. I mean, better than it would have been if I wasn't a hero, but I was kinda hoping for a crater of doom or something."
For that spell.. well, lets try it again, but this time with a bit more effort. Eatsalthlat Rihitnorfongotfyu! Skylord points her hand out, palm flat, directing her magic to a spot of earth between two of the obelisks.
You join everyone else's efforts in attempting to find meaningful combat magic before you're forced to resort to fists against eldritch invaders from a dark dimension.
(Power: 2)
(Control: 1)
A bleeding, minuscule scrap of fur materializes in the air and slowly drifts to the ground.
No such luck this time then.
"What's up with the pillars?"
I maintain my spacing from everyone, we're all testing random magic and anything could happen. don't want to get caught up in each other's spell effects. I then aim into the sand, avoiding interfeering with the pillars and the others.
"Myne Geze"
I pause and wait to see what this spell variant does before trying another
"Taqquin Magi"
and again. I need to figure out at least one basic useful spell before the incursion occurs.
"Ventel Annul"
spells testing
"The monolithic structures possess no detected anomalous properties."After taking adequate safety precautions, in terms of distance... not that anyone's done anything all that threatening yet - you resume your search for combat magic.
(Power: 2)
(Control: 5)
A single coin materializes, one with razor-sharp edges. It's made from a familiar red light, and flickers out of existence after a few seconds, hovering in your hand until then.
You speak your second spell, but halfway through - the second Word of it runs dry. You've hit some sort of limit, it seems.
(Power: 5)
(Control: 3-1=2)
You conjure a blast of impermanent red-black flames, burning furiously, lingering on the sand before fading away, leaving scorch marks. Not so powerful or close enough to you to cause issues, thankfully, though it's a very near thing. If you drew any more power, it might have required a quick dodge - or if your control was just a little worse.
That might be useful.
You speak your third spell, and nothing happens. Well... there is something. The well of power you're using to manipulate the Dream. Your Crest. It seems you only have so much capacity to use, but... the well is still there, even if it's empty.
You could, theoretically, force the issue. Push past your limit.
"Woah... I glowed for a second... that's... neat I guess? Honestly, I don't really get this whole word thing seems quite silly to me."
Forget the words I know you're supposed to talk to clients to make them feel better but saying gibberish to them and expecting that to help is just absurd! I should start practicing other ways to deal with our clients negative feelings like... physical therapy!
Yeah, that's a good point. You've got a wide toolkit that has nothing to do with these fancy words!
It's not like your clients will want to kill you or anything like that. That would be silly.
As a magical-girl therapist you're here to help, not to harm!
Luna's Vestige coughs heavily as she stumbles out of her accidental smoke cloud. The cough quickly turns into a laugh as she straightens up and looks back towards the smoke. Her scowl is gone for the first time since she gained her crest. She starts talking excitedly:
"Exciting! I expected more limitations!" she says, her voice filled with a childish delight. "And even this mistake is useful... Ah, cat-thing! What is your name? If you don't have a name, I'm going to call you Watermelon. You could've given us more advice, by the way. Now let's see... big spell, Hasten Elsewell Ulvulme!"
She grins, regardless of the result, though her smile isn't visible under the scarves. Then she crouches down to pick up some more sand with her left hand. This time, she holds her hand out to the side, while walking towards the monoliths ans looking straight ahead. Even so, she focuses on the falling grains of sand as she casts her next spell: "Merlin Beqquel Staddom."
"Self-designation Watermelon accepted. This entity's capacity for independent action is limited."The mind-voice sounds different, for a second. Strained?
(Power: 5)
(Control: 2+1=3)
While your handling of the power isn't ideal, the quantity is substantial, and you conjure into existence a mound of hot ash filled with black bone fragments. It slowly seems to slide away from you after it covers the ground.
Then you discover an unfortunate limit. After speaking the first word of your second spell, the well you draw upon seems to run dry.
(Power: 3)
(Control: 6+1-1=6)
You summon a much smaller cloud of black smoke than your first attempt. Except this time, none of it so much as touches you. It's clear in your mind where you begin and the smoke ends, and if you don't want it to touch you, it doesn't.
That limit... is unfortunate. The well will soon fill up again, but for now it's dry. Yet you sense that you could push the matter, if you had to. Take from the well instead of its contents.
But what would that cost?
The ripple in the center of the odd formation swells. In the time that you've seen it, it's gone from the size of a tennis ball to the size of a beach ball. It's still growing, and as it grows in size, so too does the aura of projected hatred it possesses.
[1 Turn till Incursion start.]((The fight will begin the Turn
after the next, so don't worry about just flat out getting jumped at the end of the next turn.))