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Author Topic: Shadow Empire PBEM round 2: game on  (Read 33314 times)

E. Albright

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Re: Shadow Empire PBEM round 2: game on
« Reply #525 on: January 31, 2023, 07:46:33 pm »

FWIW, I can't really afford to take 10k+ losses per turn either, even if it's on offense instead of defense. Last turn certainly hurt you more than me, but as far as casualties went it was probably in the top 3 highest casualty turns I've had this war. The only consolation I have is that it WAS on offense instead of defense, as when I've had turns like that on defense I was generally only killing 2-3k in exchange.

[And even more than that, I won't be able to afford burning 60+ radioactives a turn like that once my mine dries up. Which it will in two turns.]
« Last Edit: January 31, 2023, 07:59:39 pm by E. Albright »
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Il Palazzo

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Re: Shadow Empire PBEM round 2: game on
« Reply #526 on: January 31, 2023, 08:06:50 pm »

You have, what, one and a half my population? And growing? I think you can take half the losses up to the gates of Carthage.
I'm not even sure why you decided to make those conventional attacks, other than having resources to spare and feeling adventurous. You could literally just sit back and bleed me to death without firing a conventional shot.
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E. Albright

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Re: Shadow Empire PBEM round 2: game on
« Reply #527 on: February 01, 2023, 02:16:39 pm »

...until the radioactives run dry, after which the tactical advantage swings straight back to you who spent the first 9 turns of this war inflicting 3-5x as many casualties on me per turn as you were suffering and steadily gaining ground while doing so. One of us is entrenched in mountains overlooking what once was their opponent's third largest city, and it's not me.
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Il Palazzo

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Re: Shadow Empire PBEM round 2: game on
« Reply #528 on: February 02, 2023, 10:29:38 am »

Those victories were at best tactical. With not enough oomph to achieve the goals necessary to stop you from overtaking me in all metrics.

And - speaking of overtaking - that was before you had micronukes galore, medium tanks better than my heavies* (*no longer in existence), sam coverage nullifying my shit planes, mechanized brigades that apparently don't even have to go straight to the frontline any more, and before my commanders started to evaporate together with their battalions.

These days I can't even punch through a small detachment that you didn't bother to remove the all-out attack posture from.

It's only good old Astro Chambers still managing some coping attacks (and that's all they are; no strategic, or even operational usefulness other than making me feel less downtrodden) against your troops in padded envirosuits - I can only assume you put them on the front for the express purpose of inflating your casualty count, so that you can then bemoan my supposed battlefield victories.

And I do mean good >old< Astro. He's been eyeing retirement for some years now, and of course with all the skills he's mastered, endurance is not on the list. Once he's gone, I'll probably just sit there and watch the bad sort of numbers go up and up.


BTW, the in-game odds calculator is seriously baffled by walkers. I always get ridiculously positive odds for even disadvantageous (in practice) combat. I don't know what's going on in there, but if you guys ever start to use them, don't trust what it says.


Just a little longer, guys. After staring at the screen for days, I think the turn has finally started to move along with a hotchpotch plan in mind. That almost certainly won't survive the next turn's reports. Oh, well.
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E. Albright

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Re: Shadow Empire PBEM round 2: game on
« Reply #529 on: February 02, 2023, 01:58:53 pm »

You're still pushing my good troops - micronukes, battledress, anti-tank guns, and battledress infantry - out of entrenched mountainous terrain at a hex every turn or two in the south. Despite no Astro there, and despite me aggressively reinforcing. I've only held Burancon by filling it to the brim with defenders, but I can't put that many troops in all the mountains your mechs + infantry have been overrunning.

And you actually have things backwards about why my biker brigade is on the front lines. Me moving them there when they should be out killing wildlife and free folk was a sign of desperation when you were on the verge of splitting my northern line in half and putting half of it at risk of being cut off. Remember those wild times 4-5 turns ago? At that point, I recalled my scouts from places where they were effective, lowered their high quality standards that kept regular infantry from joining, and used now-reinforced mobile infantry as line infantry with predictable casualty numbers. I haven't replaced the bikers when they've died, and am treating that BDE as just another light infantry BDE for the foreseeable future, until and unless something changes dramatically and I can afford to move them out of the front.

I did get a nice roll with the last upgrade for medium tanks. They're frankly better than MY heavy tanks - although a big part of that was that the heavies were only 30-40% field-tested when they did the crucial jump from Mk. I to Mk. II, which is not really something you ever want unless your Mk. I is pretty exceptional. My Mk. I heavies... weren't. They were (and are) fine, but they're still in need of a lot of refinement. It's also worth noting that I put significant work into my medium tanks despite them not being particularly well-suited for any war up until the last handful of turns - I redesigned my initial awful model and thoroughly field-tested two prior versions of this one despite them being questionable for the roles I put them in. Attacking mostly infantry with a 104 or 154 soft attack score makes for slow, uninspiring field testing, but they didn't have the mobility to go where the chitinous wildlife was skulking.

Oh, and the non-front-line mechanized unit you're talking about is 100% a response to you. You've been pushing hard for the Grogs to attack my long, unexposed southern border. They've responded by building up troops on said border, which might not directly bleed me out but forces me to do what you've noted I'm doing and divert meaningful resources to border security. Having 3 BDEs that would be much better used elsewhere sit around doing PPM, SA/suicide prevention training, and basically catching up on paperwork for months on end is not something I want to do (okay, maybe the paperwork), but the alternative of dying horribly b/c I didn't is worse. They're filling the same role as all the troops you (and I) have been keeping up around the north pole. Or even more analogously, the 5 BDEs you have sitting on your western border. (Honestly, if I could effectively disengage them, my bike BDE would be a much better fit here than up north, but since they're reinforced with regular infantry they're no longer even remotely mobile.)
« Last Edit: February 02, 2023, 02:14:45 pm by E. Albright »
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Il Palazzo

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Re: Shadow Empire PBEM round 2: game on
« Reply #530 on: February 02, 2023, 03:29:23 pm »

I have terrible intel on Karlito. Regale me with tales of the dragons that be there. They must be truly awesome in numbers and quality, judging by the grand army that you've stationed there.
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E. Albright

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Re: Shadow Empire PBEM round 2: game on
« Reply #531 on: February 02, 2023, 04:22:06 pm »

Their northern front line is 2 Grenadier BDEs (HCA + Lasers, HCA + HRPG, HCA + QLasers) with aux units, and a 3rd Grenadier BDE in the process of moving to the front. I have a LIN BDE, HMG BDE, and MeLArm+ BDE (of which ~2/3s are BDress, with the rest in HCA, and all with no aux) stationed opposite them. The balance of power is in my favor, but if I want to maintain deterrence, I need to keep it that way even if all I accomplishing there is filling out endless reams of sweet, sweet paperwork. 3BDE is also right around the minimum I need to block that valley - honestly, if the Grogs put the troops moving up to the front into the mountains next to where your alien auxiliaries are harassing my militia auxiliaries, I'll need to throw another BDE down to secure it, or at a minimum modernize the human irregulars that're jockeying with your illithid irregulars.

[Actually, adding small aux BNs to the BDEs already there is probably what I can and should do rather than deploying a 4th BDE if it comes to that.]
« Last Edit: February 02, 2023, 04:26:51 pm by E. Albright »
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Il Palazzo

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Re: Shadow Empire PBEM round 2: game on
« Reply #532 on: February 02, 2023, 06:41:36 pm »

Oh, no. He's flying those planes once more.

Speaking of. Can either of you explain to me how the air bridge reporting works? I don't understand what the UI is trying to show me. The combat report is clear, but then it switches between various hexes with the aeroplane icon on them, and I don't know why. One is likely the bridge target. The other two? One was in one of my cities after combat, so maybe where the intercept was launched from? One was on an empty hex in EA's territory (though it wasn't empty at turn start).
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E. Albright

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Re: Shadow Empire PBEM round 2: game on
« Reply #533 on: February 02, 2023, 07:47:09 pm »


I'd help explain it if I could, but I'm seeing a totally different side of things. I saw an icon for the two air bridges I launched at their destination hex, with combat reported for the one of the two that was intercepted, but that was the only icon shown on my end. Nothing happened in my own territory. If you want to try to show me where the icons you saw on my territory were at, I can try to determine what it's showing.
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Il Palazzo

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Re: Shadow Empire PBEM round 2: game on
« Reply #534 on: February 02, 2023, 08:05:31 pm »

I'll have to run the turn resolution again to take screenshots and make sure I remembered correctly. But maybe my recollection will be enough. There were three (?) markers - first, at the mountains up north, which I understand is where you set the target. It's also where the combat was shown. Next, at one of those hexes on the western side of the front that Astro has just pushed your bikers away from. Finally, in one of my cities - either the capital or one of those two north of it. I think the same combat report as before was shown there.
Sorry, it all flashed rapidly right before concluding the turn. Let me know if you need better info.

BTW, I was all like 'will he drop paratroopers on those mountains, or will he not? should I move back, or should I stay?'.
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Il Palazzo

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Re: Shadow Empire PBEM round 2: game on
« Reply #535 on: February 02, 2023, 08:08:13 pm »

Also:
against your troops in padded envirosuits - I can only assume you put them on the front for the express purpose of inflating your casualty count, so that you can then bemoan my supposed battlefield victories.
Right on cue, my friend.
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E. Albright

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Re: Shadow Empire PBEM round 2: game on
« Reply #536 on: February 02, 2023, 08:23:15 pm »

Okay, I think I understand what you saw, though not why you saw things from the places you did. When you say the western front, do you mean (9,9) or (9,10)? What you said about it not being empty at the start of the turn is really weird, like possibly buggy weird, b/c that suggests it's (9,10) - and as far as I can tell, absolutely nothing air-related happened there this turn. If it's (9,9) then for some reason it was showing the place where 30 of my hapless-but-dutiful In-Flight Customs Enforcement intercepted your 220 Aeroburghers' attack. Nothing was launched anywhere near there. And FWIW, I didn't see the launch site of my own interceptors during your air attack on (9,9) - just the attack icon where the attack occurred. All that suggests that Air Bridges are displaying icons differently than Ground Attacks, and possibly in a very confusing manner.

Right on cue, my friend.

Field Inspectors only account for 1500 of the 7200 infantry you killed this turn.
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Il Palazzo

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Re: Shadow Empire PBEM round 2: game on
« Reply #537 on: February 02, 2023, 08:34:37 pm »

I hadn't noticed you were doing intercepting there; but the location matches. Why did it show me the thing after the fact, though? Weird.
Did you try landing in one of my cities, or was the third marker meant to indicate where my interceptors were launched from?

Maybe I'll take some screenies later, if I can be bothered waiting out the turn resolution again. Even though it's not that bad lately, it's still some dozen minutes with a finger trained on the pause button.

Field Inspectors only account for 1500 of the 7200 infantry you killed this turn.
There was also actual militia in there. And not the fancy micromanaged kind with modern equipment you're so fond of.
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E. Albright

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Re: Shadow Empire PBEM round 2: game on
« Reply #538 on: February 02, 2023, 08:53:22 pm »

The only Air Bridges I executed were on the mountain hex where the 5th MIn3 BDE is headquartered. That was two Air Bridges from two launch areas, and you intercepted the second but not the first. That still sounds kinda like a display bug.

There was also actual militia in there. And not the fancy micromanaged kind with modern equipment you're so fond of.

...of whom you killed 100 this turn. The others managed to survive, much to my amazement. The militia tank with 50mm steel armor also somehow survived the two combined arms attacks and followup airstrike.

[I see your Atomic Optimization is coming along nicely, so when you fire your first Atomic Whopper or suchlike in 4-6 turns, it should hit much harder than my 1MTs did. Ofc, all that needs to be true for that is for you to roll higher than 61 for Weapon Design on the launcher...]
« Last Edit: February 02, 2023, 08:59:42 pm by E. Albright »
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Il Palazzo

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Re: Shadow Empire PBEM round 2: game on
« Reply #539 on: February 02, 2023, 09:21:41 pm »

I stopped looking at your regime details long time ago. Saves me some anxiety. For all I know, in 4-6 turns ICBMs might be falling on my capital.


I hope the upcoming navy expansion gets a clearer UI than air, cause so far I find this a rather dodgy way to provide information.
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