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Author Topic: Shadow Empire PBEM round 2: game on  (Read 33348 times)

Il Palazzo

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Re: Shadow Empire PBEM round 2: game on
« Reply #345 on: November 19, 2022, 07:34:29 am »

Final verdict in a couple hours still.

EDIT: Yeah, no good. Crash during end of turn processing. I'll try emailing Vic. Willing to pass the autosave to IP if you want to try it yourself- doubt I'd be revealing any more intel than is in the reports already.
Go for it. I'll make a point of not peeking.
But I suspect it won't help, seeing how you've tried it on two systems yourself. Still. Maybe worth a shot.
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Karlito

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Re: Shadow Empire PBEM round 2: game on
« Reply #346 on: November 19, 2022, 11:07:16 am »

Eventually I remembered some basic troubleshooting skills. Pressing end turn from the beginning save didn't cause a crash so I just redid the whole turn. Resuming game now.
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Il Palazzo

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Re: Shadow Empire PBEM round 2: game on
« Reply #347 on: November 19, 2022, 12:13:57 pm »

Eventually I remembered some basic troubleshooting skills. Pressing end turn from the beginning save didn't cause a crash so I just redid the whole turn. Resuming game now.
Can you recall if you've done something differently this time around? If there was something you suspect you might have done to cause the crashes?




May these mountains where our three nations meet be a monument to our enduring friendship.
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Karlito

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Re: Shadow Empire PBEM round 2: game on
« Reply #348 on: November 19, 2022, 12:32:56 pm »

Eventually I remembered some basic troubleshooting skills. Pressing end turn from the beginning save didn't cause a crash so I just redid the whole turn. Resuming game now.
Can you recall if you've done something differently this time around? If there was something you suspect you might have done to cause the crashes?

Only thought is that I saved in the middle of the turn the first time.
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Il Palazzo

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Re: Shadow Empire PBEM round 2: game on
« Reply #349 on: November 19, 2022, 01:53:09 pm »

EA, how are you so ahead in miltech? I have all the bonuses. Solid bureaucracy. Pretty good director. And yet, I can't catch up.
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E. Albright

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Re: Shadow Empire PBEM round 2: game on
« Reply #350 on: November 19, 2022, 03:02:12 pm »

Can you be more specific? I discovered a handful of military techs from the AI under one of my cities that I'm currently scared to talk to again (it's how I got Battledress w/o Walkers, and how I learned about Beam Guns w/o Laser Guns, even though unlike you I decided to go ahead and learn LG before diving into BG), and I didn't discover both Charged Gauss & Gas Weps until pretty late (Gas just this turn) so I could skip them.

Here's a question you might not want to answer, since I can't tell from my periodic spy reports: do you have all your councils active, or have you been doing Applied/Air research through your Mil council? I ask b/c while I'd never to do that myself, those aforementioned spy reports have been really confusing some turns, where I just couldn't figure out what your Mil council was studying unless it was doing something linear. If you are doing that, you may be losing more than you gain by concentrating your BP due to the penalties for concentrating BP. Alternately, I suppose you may have been pausing research to force specific discoveries before opening a new field, which is something I managed to avoid doing this game; that's probably also helped my progress.

The related question would be how much of your budget is going to Mil, and how Mil divides its discovery and research. I've been at around 15-20% to Mil all game, and ramped up to my current 30/70 split fairly quickly (I doubt it was ever below 40/60 after the first 10 turns, and it may have gone straight to 33/67 TBH).

O/w, I'd point out that I've pretty consistently had a fairly large Research Bonus even if it's not as obscene as yours; right now I have 65% for Econ/Applied/Air and 82% for Military (although TBH this might also apply to some Applied and all Air; IDK), and I'm fairly sure my BP production has dwarfed yours all game (the +40% BP and occasional Bureaucratic Push stratagems from Gov have certainly helped). You're catching up on Bureaucracy, but you put more emphasis on industry for a lot of the game. It's possible that higher gov't directly affects BP output or application w/o really talking about it; there are some subtle effects that aren't well documented like how Meritocracy impacts recruited leader Capability (though I wanna say Gov leans more towards impacting tax tolerance than BP output, but there's enough black box mechanics I'm not sure).

It probably also has helped that my starting (Cap IV) Military director's career is scientist. I made the mistake of putting a Cap III/Int 43 tank commander in charge of my Econ council on turn 4, and while she did more-or-less okay for a long time, she spend so much time improving her military skills I cracked 7 turns ago and switched her back to an OHQ so I could replace her with a Cap IV trader. The trader has already gone from 0 (okay, technically 16) Science to half what her predecessor had after 72 turns in that role. Her Invention is a lot worse than her predecessor's was, but I've only got 2 more Econ discoveries I can make, so it's not that big of a deal.
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Il Palazzo

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Re: Shadow Empire PBEM round 2: game on
« Reply #351 on: November 19, 2022, 03:33:58 pm »

Here's a question you might not want to answer, since I can't tell from my periodic spy reports: do you have all your councils active, or have you been doing Applied/Air research through your Mil council? I ask b/c while I'd never to do that myself,
Yeah, I'd never waste the councillor's time like that either. That's why I'm behind in air - I only hired one late in the game. This lag is understandable.

I've had around 20% mil budget throughout the game. Lately at 90/10 spread, discovering techs only once there's nothing important to research (by pausing). This might have hurt me some, come to think of it, as there's inefficiency involved in not having something closer to equal spread. Still, I think I haven't lost more than a few turns waiting for a useful discovery to be made this way.

I realise you had better bureaucracy most of the game, but I had thought it'd be well enough offset by my mind profile bonuses. As it is, I'm only ever catching up.

Oh, well. Mostly I'm just complaining, as is the tradition.

BTW, my council director is a cap III scientist - but it didn't stop him from being slow at improving his specialist skills, and instead going for e.g. medical. I'm just not sure how much the initial profession matters here.
BTW 2, normally I'd have plenty of those city-specific interactives like the AI, or the retired militia general. This game I had none.
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E. Albright

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Re: Shadow Empire PBEM round 2: game on
« Reply #352 on: November 19, 2022, 03:44:18 pm »

What's your scientist director specialized in? Mine is Science. I can't remember if careers only ever specialize in one skill; it seems like there's a small selection they can get per career. Though looking over my director, she must have started with a pretty high Science, b/c she's only improved it twice for +1 each time (w/one failed +1 attempt). She's Int 39, Lvl 40 with a Protocol Android for a total of 101, FWIW.

Oh, another (possibly insultingly obvious) thing: have you kept yours happy all game? Relation will make a pretty big difference WRT their bonus.
« Last Edit: November 19, 2022, 03:46:38 pm by E. Albright »
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Il Palazzo

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Re: Shadow Empire PBEM round 2: game on
« Reply #353 on: November 19, 2022, 03:52:16 pm »

Super happy. Very similar too (sans the android). But yeah, specialised in medical. To be fair, he only went for medical like three times.
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E. Albright

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Re: Shadow Empire PBEM round 2: game on
« Reply #354 on: November 19, 2022, 04:58:20 pm »

I'm just not sure how much the initial profession matters here.

FWIW, my impression has always been that in addition to direct specializations, your career makes you more inclined to spend points on a set of skills besides just your specialty. See forex my former Econ director; most of those skills were learned in the 69 turns she spent doing Econ tasks:

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Il Palazzo

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Re: Shadow Empire PBEM round 2: game on
« Reply #355 on: November 19, 2022, 05:45:04 pm »

Is the admin level of your regimes behaving normally? Twice now (that I know of) I had my admin go down from almost 11 to a bit over 10 (-0.89 this turn).
I've been at full council since before this started to happen, so its expansion can't be the reason. And I've been pretty much constantly building new bureaucratic offices in this period. The way I understood this, the level should only go up for me - maybe drop periodically due to unrest events or some such decreasing production and then rebound. But there haven't been any such major events, and it doesn't rebound anyway. I just can't get to admin 11 for some reason.
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E. Albright

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Re: Shadow Empire PBEM round 2: game on
« Reply #356 on: November 19, 2022, 06:33:27 pm »

I had mine fall 0.95 on turn 81 despite increasing my BP that turn. It went back up the next turn. IDK, perhaps the tooltip isn't reflecting how it's currently calculated.

OTOH, it may have fallen and not gone back up b/c it wasn't supposed to be 11? Manual p211 says max is 10.
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Il Palazzo

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Re: Shadow Empire PBEM round 2: game on
« Reply #357 on: November 19, 2022, 06:37:11 pm »

Hmm, I suspected there might be a max level. That might be it.
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E. Albright

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Re: Shadow Empire PBEM round 2: game on
« Reply #358 on: November 20, 2022, 03:45:59 am »

I feel slightly dense for never doing the simple math to work this out before, but...



782/477 = 1.64
782 = 477 * 1.64

Thus:

Unit HP = Armor Strength * Armor Design %

Likewise:

Soft Attack (attacking) = (Fire Power * Weapon Design %)/2
Soft Attack (defending) = Fire Power * Weapon Design %

Hard Attack (attacking) = (Fire Power * Weapon Design %)/4 * (100 + AP bonus) %
Hard Attack (defending) = (Fire Power * Weapon Design %)/2 * (100 + AP bonus) %
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Il Palazzo

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Re: Shadow Empire PBEM round 2: game on
« Reply #359 on: November 20, 2022, 08:52:56 am »

Also: mechanized artillery. For posture purposes, is that an artillery, or is it mechanized?

Finally got around to testing. Mech arty and its more-advanced cousins all count as Mechanized. The only things that count as Artillery are artillery, anti-tank guns, and flak.
By more advanced do you mean rockets, missiles & sams? Or are these artillery?
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