TURNTURNTURN Turn 4
Dr. Inns Kath's indeture is dicounted.
Pvt. Tallhearth's Reiff indeture is dicounted.
Ms. Percy St.Quinn's indenture is discounted.
Dr. Fitz Envin's indenture is bought by the Charmark Trading Company.
The Explorators Union buys 1 backpack for 0.62₣
Chamark Cartography Guild buys 1 short bow for 1.56₣
Overgrown Cave
Expedition Fee:0.25₣
Threat Level: Low?
Main Enemies: Unknown
Entry Bid: | 3F | | |
| | Name: | Ms. Heiger Iverson |
| | HP (max): | 3(3) | | | Armor Class: | 0 |
| | Strength: | 7 | | | Dexterity: | 8 |
| | Constitution: | 9 | | | Agility: | 9 |
| | Level: | 1 | | | XP: | 0 |
| | Carry Capacity: | 6 | | | Service Length: | 20 |
Entry Bid: | 2.5₣ | | |
| | Name: | Dr. Inns Kath |
| | HP (max): | 4(4) | | | Armor Class: | 0 |
| | Strength: | 10 | | | Dexterity: | 9 |
| | Constitution: | 7 | | | Agility: | 11 |
| | Level: | 1 | | | XP: | 0 |
| | Carry Capacity: | 5 | | | Service Length: | 21 |
Entry Bid: | 2₣ | | |
| | Name: | Pvt. Tallhearth Reiff |
| | HP (max): | 1(1) | | | Armor Class: | 0 |
| | Strength: | 11 | | | Dexterity: | 12 |
| | Constitution: | 8 | | | Agility: | 15 |
| | Level: | 1 | | | XP: | 0 |
| | Carry Capacity: | 9 | | | Service Length: | 39 |
Entry Bid: | 1.5₣ | | |
| | Name: | Ms. Percy St.Quinn |
| | HP (max): | 2(2) | | | Armor Class: | 0 |
| | Strength: | 10 | | | Dexterity: | 8 |
| | Constitution: | 13 | | | Agility: | 12 |
| | Level: | 1 | | | XP: | 0 |
| | Carry Capacity: | 5 | | | Service Length: | 18 |
Melee Weapons For SaleStock: | 1 |
| | Name: | Rusty dagger |
| | Weight: | 1 | | | Damage: | 1d3+-1 |
| | Value: | 20 | | | Attribute Correction: | 1 |
| | Description: | An old dagger covered in rust | | | Piercing: | None |
Stock: | 1 |
| | Name: | Short sword |
| | Weight: | 1 | | | Damage: | 1d6+0 |
| | Value: | 100 | | | Attribute Correction: | 0 |
| | Description: | A short sword, commonly used by guards | | | Piercing: | None |
Stock: | 1 |
| | Name: | Rapier |
| | Weight: | 1 | | | Damage: | 1d5+0 |
| | Value: | 200 | | | Attribute Correction: | 1 |
| | Description: | A long, thin sword, designed to pierce armor | | | Piercing: | Half |
Ranged Weapons For SalePrice: | 4.11₣ |
Stock: | 1 |
| | Name: | Arquebus |
| | Weight: | 3 | | | Damage: | 1d6+1 |
| | Value: | 300 | | | Attribute Correction: | 0 |
| | AmmoMax: | 5 | | | Range Increment: | 15 |
| | Reload: | 2 | | | Piercing: | Full |
| | Description: | A modern firearm | |
Stock: | 1 |
| | Name: | Blunderbuss |
| | Weight: | 3 | | | Damage: | 2d6+1 |
| | Value: | 300 | | | Attribute Correction: | 2 |
| | AmmoMax: | 5 | | | Range Increment: | 5 |
| | Reload: | 2 | | | Piercing: | Double |
| | Description: | A shot gun | |
Goods For SaleStock: | 2 |
| | Name: | One hit potion |
| | Weight: | 1) | | | Charges: | 1 |
| | Value: | 30 | | | Consumable: | Yes |
| | Description: | There's some health potion left at the bottom of this vial. It could heal 1 hitpoint. | |
Price: | 1.01₣ |
Stock: | 1 |
| | Name: | Minor health potion |
| | Weight: | 1 | | | Charges: | 1 |
| | Value: | 75 | | | Consumable: | Yes |
| | Description: | A weaker formulation of the health potion. Can heal 1d3+1 hp. | |
Stock: | 1 |
| | Name: | Health potion |
| | Weight: | 1) | | | Charges: | 1 |
| | Value: | 150 | | | Consumable: | Yes |
| | Description: | Your basic health potion. Can heal 1d5+2 hp. | |
ServicesPrice: | free |
Stock: | ∞ |
| | Name: | Bedrest |
| | Description: | Spend 1 turn sleeping in someone's haystack. Recovers one hit point, but takes a whole turn. | |
Price: | 0.30₣ |
Stock: | ∞ |
| | Name: | Chirurgy |
| | Description: | Have a doctor patch you up. Recovers 1 hit point, does not cost a turn and can be taken multiple times. | |
Price: | 10% of weapon value |
Stock: | ∞ |
| | Name: | Spare ammo |
| | Description: | Spare ammo for your ranged weapon. Weighs 1 carry capacity. | |
New
recipes discovered:
Stick with Nails
Dagger
Enterprise idea "Goo Clinic":
Development costs: 25 green goo, 2.5₣
Crunch: Adventurers may gain one hit point while in town for each green goo spent.
Fluff: Early experiments have shown that slime goo has disinfecting and minor analgesic properties if applied to the skin. Though it is impractical to stuff goo in your wounds, it is theorized that taking a bath in goo and saltwater solution will hasten recovery of wounds both combat and surgical.