Given your reactions, I feel like I have made a misplay.
Yes, yes you have. You needed to either claim this yesterday in response to Max's claim, or to not claim it at all.
Jack: whatever the ability was that you did not get from Max, is the one I copied to you from NQT.
Hector: Evil are monsters, Max and I claimed D1, as Millers should. Max claimed to be convertible, and combined with the Miller claim, I believed him to be Not Evil. I was able to counter him being convertable as well, and intended to do so, so I did so. As a rule of thumb, Millers and others with penalties built into their role get bonuses to compensate, so keeping Max around had the potential to pay off greatly. NQT on the other hand seemed suspicious to me D1, so I checked him for unclaimed monster abilities using my copying tool. It was successful, so NQT had a Monster ability to copy. He did not claim it, Evil are monsters, therefore NQT is Evil. And so I naturally voted him and made public this information as my first post of the day. Why are you chainsawing for him?
Possibly because I trust you about as far as I can throw you, like I said on D1, plus the weird shit you did at the end of D1, the oddly coordinated behaviour between you and Max already on D2, plus your completely changed role which is still conveniently a Miller?
For a town-ally you’re not doing much to engender trust here. Like, you overtly say you think Max is survivor yesterday, and think his consequent super-powers from him being a Miller will be beneficial to town, even though if he is a survivor, he doesn’t have the same wincon as town, also knowing he has claimed to be able to be converted by an evil (or Evil) witch, which he announced in the game thread to everyone?
It’s utter madness. Do you not think that you having
had knowledge of Max’s ability to be converted would mean he or the evil (or Evil) witch has some means to counter that, as you say penalty roles get compensatory powers? I don’t understand your apparent analytical strength not being applied equally across the theoretical - “rules of thumb” - and the reality of what you know in the game.