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Author Topic: CYOGTCG Wars - Battlefield 1  (Read 9417 times)

notquitethere

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Re: CYOGTCG Wars - Battlefield 1
« Reply #210 on: November 11, 2022, 05:48:30 pm »

That's all very convenient.

I'm not getting the card I need, despite there being a lot of them in the deck. Oh well, them's the breaks.

I stall with Avarice. I would have liked to have played it earlier, but stupidly I let your extra star gain happen on my turn, not yours. My misplay.



OK, go ahead and kill that. Now's your chance to spam star gain cards.

Belbez
Hearts: 17
Stars: 0
Hand: 5
Field: Avarice 2/1
Discard:
Banished:
Sins Tim has committed: Sloth
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TricMagic

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Re: CYOGTCG Wars - Battlefield 1
« Reply #211 on: November 11, 2022, 05:59:45 pm »

Draws. Another Lina Inverse. (I definitely get your deck theme now. And you do have an option from my card.  ;) )

Plays. The light spirals and spirals, ever moving inward, expanding.

"Naga strikes down Avarice, for she wants it for herself. Nama the Tail comes in for another direct attack. And the Spiraling Light starts up again as Amelia does her thing."

Tim
Hearts: 15
Stars: 5
Hand: 6 (Lina Inverse, Conjugation of Dragon Slave!, Naga the Serpent, Lina Inverse)

Field: Naga the Serpent 2 Attack, 4/4 Hearts, 1 Star.
Amelia Wil Tesla Saillune: 0 Attack, 3/3 Hearts.
Nama the Tail: 3 Attack, 1 Heart.
Spiraling Light: 2/2 Hearts, 1 Star Counter.

Discard: Spiraling Light, Zelgadiss Graywords, Blast Ash
Banished: 3 Facedowns. (1 Spiraling Light)

(Spiraling Light is an odd card. My deck's theme is an old anime.)
« Last Edit: November 11, 2022, 06:04:41 pm by TricMagic »
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notquitethere

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Re: CYOGTCG Wars - Battlefield 1
« Reply #212 on: November 11, 2022, 06:15:15 pm »

Oh yes, I had quite forgotten I had this in my hand. Updating hand count now. Draw, and now play that thing you gave me:



I draw 5 and banish 4 cards, regrettably, and play something useless to the field from the banished:



I take 5 damage and you get the card back into your hand.

Belbez
Hearts: 9
Stars: 0
Hand: 7
Field: Lust 2/2
Discard:
Banished:
Sins Tim has committed: Sloth
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TricMagic

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Re: CYOGTCG Wars - Battlefield 1
« Reply #213 on: November 11, 2022, 06:21:20 pm »

If I'm correct, I see a cheese. Most specifically, "banished by this card". Which would apply to previous applications.  :P
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notquitethere

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Re: CYOGTCG Wars - Battlefield 1
« Reply #214 on: November 11, 2022, 06:24:09 pm »

No, because "this card" usually refers to that exact card, not other cards with the same name as that card.
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Supernerd

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Re: CYOGTCG Wars - Battlefield 1
« Reply #215 on: November 11, 2022, 06:30:22 pm »

It would only work if a Life in your Hands banishes another Life in your Hands.
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TricMagic

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Re: CYOGTCG Wars - Battlefield 1
« Reply #216 on: November 11, 2022, 06:39:06 pm »

Granted, under all conditions it's know what card it is. Supernerd? Nin.

In any case, that doesn't change my moves. Just means I could have a facedown card at turn end. draws. It's another Lina Inverse.

"I'll decline the draw for now, though... It's time for the star of the show, appear to us and destroy a city or two."

"When Lina enters play, I can add a card that mentions her to my hand. Naga also goes up in cost and stats to match her rival while she's on the field."

Adds card and shuffles deck. Not a nonsurprise.

"Naga strikes Lust, and Nama follows with the tail strike. Then end of turn effects happen."


Tim
Hearts: 15
Stars: 3
Hand: 7 (Lina Inverse, Conjugation of Dragon Slave!, Naga the Serpent, Lina Inverse, Life in our Hands)

Field: Naga the Serpent 4 Attack, 6/6 Hearts, 1 Star.
Amelia Wil Tesla Saillune: 0 Attack, 3/3 Hearts.
Nama the Tail: 3 Attack, 1 Heart.
Spiraling Light: 3/3 Hearts, 2 Star Counter.
Lina Inverse: 6 Attack 6 Hearts 3 Stars

Discard: Spiraling Light, Zelgadiss Graywords, Blast Ash
Banished: 3 Facedowns. (1 Spiraling Light)

(Being honest, game next turn. Barring a turnabout.)
« Last Edit: November 11, 2022, 06:45:45 pm by TricMagic »
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notquitethere

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Re: CYOGTCG Wars - Battlefield 1
« Reply #217 on: November 11, 2022, 06:55:41 pm »

Yes, you've had excellent board control. Automatic healing is a very powerful effect it turns out, as it removes all card attrition from taking down cheap cards. I haven't been able to play my star gain (all five of them lost somewhere deep in the deck I suppose, and I've been honest with my deck handling), so this is looking good for you.

I play another Prudence. Set up a good draw for next turn, but I won't live to see it:



Belbez
Hearts: 6
Stars: 0
Hand: 7
Field: Prudence 1/2
Discard:
Banished:
Sins Tim has committed: Sloth
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TricMagic

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Re: CYOGTCG Wars - Battlefield 1
« Reply #218 on: November 11, 2022, 07:03:33 pm »

... Draws another Lina. I know how this looks, but.


"The Tail strikes Prudence, and Lina Inverse attacks directly, Blast Ash!"
Lina Inverse performs the incantation, and turns their opponent to cinders.

Tim
Hearts: 15
Stars: 4
Hand: 7 (Lina Inverse, Conjugation of Dragon Slave!, Naga the Serpent, Lina Inverse, Life in our Hands, Lina Inverse)

Field: Naga the Serpent 4 Attack, 6/6 Hearts, 1 Star.
Amelia Wil Tesla Saillune: 0 Attack, 3/3 Hearts.
Nama the Tail: 3 Attack, 1 Heart.
Spiraling Light: 4/4 Hearts, 3 Star Counter.
Lina Inverse: 6 Attack 6 Hearts 3 Stars

Discard: Spiraling Light, Zelgadiss Graywords, Blast Ash
Banished: 3 Facedowns. (1 Spiraling Light)

Yeah, Nerfs fell everywhere, but it wasn't enough. Blast Burn is silly, but in line with a 1 Star by damage alone. (And yeah, healing is busted good. Doesn't boost stats, but keeps em healthy)


As a question, what's the result if you could pick any card out of your deck?
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notquitethere

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Re: CYOGTCG Wars - Battlefield 1
« Reply #219 on: November 11, 2022, 07:11:15 pm »

Well done.

Firstly, I should have baited your star gain card into attacking on your turn, so I could play Avarice and get the same number of stars.

But otherwise, I had five of these somewhere in the deck:



Which would have been much more useful than the cards I stalled you with, as it'd have given me stars (and possibly card draw) until I could play a better card. Instead of playing Fortitude earlier, I should have saved the stars to play:



That might have slowed you down. Anyway, I think with different luck (and different balance of cards in the deck composition) I'd have been able to beat you. I'll have to prove that in Legacy!
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TricMagic

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Re: CYOGTCG Wars - Battlefield 1
« Reply #220 on: November 11, 2022, 07:18:35 pm »

To note, card ratios

Amelia Wil Tesla Sailune x6
Lina Inverse X5
Spiraling Light x4
Ruby's Eye x1
Blast Ash x6
Naga the Serpent x4
Nama the Tail x3
Windy Shield x2
Zelgadiss Graywords x4
Flow Break x1
Life in our Hands x1
Void x2
Conjugation of Dragon Slave! x1



Had Flow Break from turn 1, and Windy Shield. Void got banished to the shadow realm though. A neat combo is to double up on Spiraling Light.

So Lust stuff wouldn't really work out, since I could just break any effects you set up. Blast Burn is just mean though. (And what I added to my hand. Though Windy Shield could make your card unable to block I think.)


I very much used the Strik method here. Any comments on how'd you balance these further, if at all?
Also the custom frames for the star cards.
« Last Edit: November 11, 2022, 07:21:47 pm by TricMagic »
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Elephant Parade

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Re: CYOGTCG Wars - Battlefield 1
« Reply #221 on: November 11, 2022, 07:23:28 pm »

I liked your deck's Seven Deadly Sins/Seven Heavenly Virtues theme, NQT.
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notquitethere

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Re: CYOGTCG Wars - Battlefield 1
« Reply #222 on: November 11, 2022, 07:40:03 pm »

Thanks Elephant Parade. I'd have had exactly the seven sins and seven virtues, but I only had 13 cards to play with. I knew TricMagic would try to break the game in various ways, so I tried to cover my main bases for how he might engage in 'sinful' play. I didn't foresee him making a deck based around nonsurprise cards in his hand (but that's exactly what his idea was with the tarot cards, so I might have seen it coming).

My main thing was having cards that would match his star gain and card draw if he managed to gain lots of cards or stars in one turn, which indeed his deck could do! I just didn't have the right cards at the right time to make the most of that.

This one might have been useful if I'd drawn it:



And then of course the big reveal was going to be:



I thought it should be a 15/15, but Supernerd was about half as generous and made it equivalent in stats to a 4 or 5 star card. I thought it quite unlikely that someone would trigger more than two or three unique sins in a match, but maybe Supernerd knew something I didn't.
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TricMagic

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Re: CYOGTCG Wars - Battlefield 1
« Reply #223 on: November 11, 2022, 08:00:06 pm »

I'd say wrath would be effective... For the millisecond it takes for Dragon Slave to wipe it off the map.

Suppose one can't suspect the nonsurprising. In that this was made with an idea and wiki-searching. Void, Blast Ash, Windy Shield, and Flow Break are spells. More or less. Void's instantaneous movement, so got written as being able to avoid destruction. Blast Ash is black magic that turns things to ash, Windy Shield white magic based on a barrier spell, and Flow Break white magic to exorcise and disrupt magical effects. And then there is Dragon Slave, which just wipes cities off the map. 11 Attack, 21 Hearts, and a 10 damage cannonblast of destruction each turn.


Amelia and Naga/Nama say something about party makeup from their referencing of effects.

Spiraling Light exists cause there is no Light spell. Used to have a max of 5 counters. Those got wiped by the nerf.. While weaker to start, it's an extremely good starter card if you can't get rid of it, and destroying it isn't an immediate priority once it ramps up enough. Then in comes Naga the Serpent, which takes the archetype to the logical conclusion.
« Last Edit: November 11, 2022, 08:06:49 pm by TricMagic »
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Elephant Parade

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Re: CYOGTCG Wars - Battlefield 1
« Reply #224 on: November 11, 2022, 08:06:09 pm »

Blasphemy could use a buff, to be honest. Like you say, an effectless 9/9 would normally be what, 4 stars? Maybe even 3? Your opponent has to have committed at least three sins -- and you have to have chased those sins with the relevant cards -- just to break even. And by the time your opponent has committed four or five sins, let alone six or seven, playing a vanilla 9/9 at a discount probably isn't very exciting anymore.

e: Rereading your post, I realize I'm basically just repeating your analysis
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