The Buccaneers have finally split from those treacherous Reavers. You must rebuild and strengthen your band of pirates and outwit, outplay, and outlast your rivals.
Where did your faction set up their base of operations and install the Laneripper?
A: An abandoned space station in orbit around the local star. The hydroponics module was largely left intact, allowing your band to sustain themselves a little better. The faction produces
1 Food for use each turn. The food from this bonus will not be stockpiled, and will be used before stockpiled food.
B: On a (barely) habitable planet. The environment is harsh, dense jungle covering what little of the planet isn't covered by salt water, but the vast amount of minerals just under the surface of the land and sea are readily available for fabrication. The faction produces
1 Materials for use each turn. The material from this bonus will not be stockpiled, and will be used before stockpiled material.
C: From the bridge of the light cruiser your faction managed to steal away with after the Sons collapsed. The light cruiser (to be named by you if you choose this option) is armed with a spinal 210mm coilgun, twelve torpedo tubes (six fore, two each port, starboard, and aft), and a single fore Point Defense Laser. Armor is light for the class. The light cruiser also has two Cargo Bays. The ship is
Unique with a
Unit Size 1 and comes
Moderately Damaged. As with all larger ships, it requires
1 Fuel to deploy.
It is the Design Phase.In addition to providing an answer for the above, you can also propose Designs. Some guidance will be provided this turn in the form of feedback regarding difficulty and plausibility of proposals. Remember that you will be selecting Two Proposals.
Craft:
Patchwork Freighters: Relatively small rectangular transport ships with the minimal amount of systems working to be space-worthy. The crew quarters, command deck, and galley are pressurized, but the rest of the ship is not. This includes the cargo bay. A single 30mm coilgun turret is slapped onto the nose and controlled through a console in the command deck. They are very clearly slapped together from what little remained of the original pirate fleet and carry a skeleton crew with space for a boarding party. Common, Unit Size 4 Status: Perfect
Boarding Skiff: Little more than a collection of metal sheets welded together and shackled to an engine. The platform is large enough to carry a standard boarding party. Since platform runs along the same axis as the engine's thrust, rails are places around the perimeter for boarders to brace against. The pilot is in the rear by the engine and can engage or disengage the magnetic clamps under the skiff to attach to target ships. Deployment requires at least one ship with a cargo bay. Common, Unit Size 4 Status: Perfect
Crew:
Basic Boarding Party: A group of eight pirates ready to kick ass and take names (or things). Each one is armed with a basic low velocity 9mm Submachine Gauss and an voidsuit that is barely better than clothing but does have the limbs, torso, and head compartmentalized in the case of breaches in a vacuum. Boarding Parties carry a few plasma torches to cut their way into ships. Needs to be assigned to a boarding Craft before use. Common, Unit Size 4 Status: Perfect
TURN INDEX:Turn 1 Design