Turn 3 Card DesignCard Name: Anglerfish Dragon
Card Picture:
Background Color: Red
Attack: 6-8~
Hearts: 10
Stars: 4
Card Effect: Put a 1/4 Dragon’s Lure token into play with “At the end of your turn, choose an opposing cards with hearts on the battlefield and force it to attack an Anglerfish Dragon”. Whenever this card deals damage, the controlling player gains hearts equal to the damage dealt
Flavor Text: What’s this dragon’s favorite meal? Fish n’ Ships
Metadata: A Card that has both Dragon and Fish synergies, provides health gain, a reactive if immediate effect upon the board when it enters play.
Reference: It’s best you don’t know… it’s a hearthstone card
Card Name: Dragon’s Lure - TOKEN
Card Picture:
Background Color: Blue
Attack: 1
Hearts: 4
Stars: N/A
Card Effect: At the end of your turn, choose an opposing card with hearts on the battlefield and force it to attack an Anglerfish Dragon
Metadata: This card can still attack on its own, btw
(A 2-Star card can be considered to be a 6/7 to 6/6 in Stats, so a 4-Star can be considered a 10/11 to 10/10 in Stats. This generates a 1/4 token with an interesting effect and has Lifelink, the first balance point is to reduce its attack to a fine point before adding Stars to its Cost, where I think 4-Star is in line with the card idea. If the card description is too long, remove the part where it describes what the Token does in the main card)
(Do card with two background colors, can they benefit from multiple colors, seeing rainbow was discussed as a different color. Seeing the Yellow/Blue combination on that Deploy Lifeboat card?, is that an either/or thing?)