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Author Topic: CYOGTCG Wars - Team 2 (Team G) Design Thread  (Read 18612 times)

notquitethere

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Re: CYOGTCG Wars - Team 2 Design Thread
« Reply #45 on: September 12, 2022, 08:32:12 am »

Aye aye, here it is:

Spoiler: NQT's Deck (click to show/hide)

I'm going to try for a heavy use of casting/WARPing and Skiffing/Ghosting. My bet is my team mates will pick a very different balance of cards, so am looking forward to seeing what works best.
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Failbird105

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Re: CYOGTCG Wars - Team 2 Design Thread
« Reply #46 on: September 12, 2022, 09:53:47 am »

I'll go for The City

Spoiler: Fail's Deck (click to show/hide)

Pretty much the same deck, just with a greater focus on playing cards beyond the normal limit. Main combo is going to be Refinery into Card Caster into WARP or Refinery into Skiff into Spirit/Eel

Edit: felt like showing some of my planned Blue Star support cards.

The Stargazers are A. another Human card, and B. generate a Star if banished by Blue Star


Sound of a Star is a 1-star card that either creates Stargazers or transforms existing units into them, not decided yet.


Some of that Syndicate stuff I was mentioning. This guy is a bigger unit who lets you play additional 0-star Syndicate units from your hand when you play him.


This guy damages another unit to buff fellow Syndies


The attack focused Syndie to the Enforcers Hearts focused one.
« Last Edit: September 12, 2022, 11:04:14 am by Failbird105 »
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Stirk

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Re: CYOGTCG Wars - Team 2 Design Thread
« Reply #47 on: September 12, 2022, 10:53:36 am »

Spoiler (click to show/hide)

If we use Isekai on a spell card does it take effect every turn?

Warp Waifu’s effect doesn’t have a limit on it, so we should be able to summon multiple from one use of a caster card.

I’ll go for Space Station, so I can have every star ever.
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This is my waifu, this is my gun. This one's for fighting, this ones for fun.

Supernerd

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Re: CYOGTCG Wars - Team 2 Design Thread
« Reply #48 on: September 12, 2022, 04:04:00 pm »

I think that if a card goes to the discard as a result of being played and having no hearts, Then it wouldn't technically be destroyed. I think a 'spell' would still technically be a valid target for the card if you really wanted though.

I think the official ruling would be 'yes', but you would need to find a way to give your spells hearts first so they can be destroyed or something?

I need to stop accepting card effects as written.
« Last Edit: September 12, 2022, 04:09:34 pm by Supernerd »
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notquitethere

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Re: CYOGTCG Wars - Team 2 Design Thread
« Reply #49 on: September 12, 2022, 05:48:46 pm »

Good luck Team G in the battles ahead!




The Stargazers are A. another Human card, and B. generate a Star if banished by Blue Star
Very workable.


Sound of a Star is a 1-star card that either creates Stargazers or transforms existing units into them, not decided yet.
Nice idea-- I'd say the latter is only worthwhile if Stargazers are more useful than the basic trash unit. Unit generation is good with Sweeper etc. Like, search the deck for two stargazer cards, or generate stargazer tokens.


Some of that Syndicate stuff I was mentioning. This guy is a bigger unit who lets you play additional 0-star Syndicate units from your hand when you play him.
I like cards that let you play other cards, no argument here.


This guy damages another unit to buff fellow Syndies
Potentally good-- because of its limited targeting, this could be made quite a powerful buff.


The attack focused Syndie to the Enforcers Hearts focused one.
Will eventually be quite a well-rounded deck.
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notquitethere

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Re: CYOGTCG Wars - Team 2 Design Thread
« Reply #50 on: September 12, 2022, 06:20:25 pm »

Rule question: Does the pacifist gun slinger reduce enemies (with less than 11 hearts) to one heart, or is all damage negated?
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Supernerd

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Re: CYOGTCG Wars - Team 2 Design Thread
« Reply #51 on: September 12, 2022, 06:22:00 pm »

I assume you mean less than 11.
If the damage would be fatal, it would all be negated, so if you attack something with 8 hearts it would take no damage.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

notquitethere

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Re: CYOGTCG Wars - Team 2 Design Thread
« Reply #52 on: September 12, 2022, 06:26:32 pm »

That's what I figured. Still, pretty good.
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notquitethere

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Re: CYOGTCG Wars - Team 2 Design Thread
« Reply #53 on: September 12, 2022, 07:32:31 pm »

This is a very innovative card our enemies came up with: a card that is both grey and blue. I know the rest of you are indifferent to region support, but I think this is very clever. (Also the effect is very good if you've got an income generator and your enemy doesn't.)



Supernerd, I'm guessing no, but does Isekai as a rainbow (with no colour matching) count as all background colours?
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Supernerd

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Re: CYOGTCG Wars - Team 2 Design Thread
« Reply #54 on: September 12, 2022, 07:49:06 pm »

No. That would be absurd. Rainbow backgrounds only count as being colors in the rainbow spectrum of course. (Red, Orange, Yellow, Green, Blue and Purple.)
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Stirk

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Re: CYOGTCG Wars - Team 2 Design Thread
« Reply #55 on: September 12, 2022, 08:50:35 pm »

Aww they got some OP Cards :V



Hard counters our unit spam win condition



Hard counters Isekai if they can flip

Cards seem much easier to get this time around, we probably need a card that limits the enemy's star income
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Stirk

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Re: CYOGTCG Wars - Team 2 Design Thread
« Reply #56 on: September 12, 2022, 09:33:01 pm »

Does SWW count as normal grey for the Space Station special effect or is it a different color technically?
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Supernerd

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Re: CYOGTCG Wars - Team 2 Design Thread
« Reply #57 on: September 12, 2022, 09:38:31 pm »

There's no such thing as a black card. All attempts to make a black card will turn out as being grey.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Failbird105

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Re: CYOGTCG Wars - Team 2 Design Thread
« Reply #58 on: September 12, 2022, 10:26:12 pm »

Yeah, that Meteor card has a 2 in 3 chance to destroy almost any card we can play and a 1 in 3 for the rest. We really need to get started on some buffing cards and fast. On the plus side it at least affects the enemies cards as well, so it can wipe their board too.
« Last Edit: September 12, 2022, 10:47:50 pm by Failbird105 »
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Stirk

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Re: CYOGTCG Wars - Team 2 Design Thread
« Reply #59 on: September 12, 2022, 11:37:52 pm »

Yeah, that Meteor card has a 2 in 3 chance to destroy almost any card we can play and a 1 in 3 for the rest. We really need to get started on some buffing cards and fast. On the plus side it at least affects the enemies cards as well, so it can wipe their board too.

Its a Mystery also has the stats worth one star for free :V
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.
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