Should we co-ordinate what regions we want to take this round? Including the ones that haven't been processed yet, here's how our cards currently stand.
Good Support (3+ cards)
Valley of the Kings (5)
Space Station (4)
Navy Shipyard (3)
City (3)
Some Support (1-2 cards):
Stinking Mire (1)
No Support:
Windy Plains Zone.
I think it's clear which regions we should prioritise...
First is Cannibal Chef Waifu. When you summon her you can sacrifice one other Human card in order to give its Hearts to a card of your choosing. Plus waifu tribe support.
It's a reasonable idea, though our only humans are other waifus, right? Sacrificing trash fits in well with our deck ideas, but we currently don't have any humans that benefit from being trashed (only ghosts).
Backstreets Weaver. This is essentially an 'elite' version of Cannibal Chef Waifu. 1 star cost and requires you to sacrifice a Human card to play, in return you can divvy out the sacrificed cards hearts however you wish.
Make it two stars, brown background, double the hearts divvied from the sacrificed unit, and give Backstreet 0 hearts but loads of attack, and you can cast this for only 1 in the Mire and it would be a decent offensive card and fit with the trash-to-upgrade theme.
Syndicate Enforcer. A basic 0-cost beatstick, no effect just stats. However, it will have synergy with future 'Syndicate' cards.
OK, though note I think by this stage we'd be splitting into our card stack having multiple possible decks rather than one deck with all the cards to varying degrees. (As we don't want to be maximising ghosts, waifus, humans, and syndicates.)
Bio-Augments. 0 cost 'spell' card. Deals 1 damage to target creature, but grants them a boost to their attack in return.
This is a nice idea, but not sure it's good in the action economy vs playing a second creature. So maybe try and make it a free action (possible with the malus of dealing 1 damage).
Heavy Sniper Waifu. 1 star. No clue on effect, but hey, waifu support.
For the record, I am anti-waifu on principle and will never make a waifu card, but yes, more waifu support makes sense for a waifu deck.
Blue Star. A big-boy card, and one intended to work with our steadily developing Banishment playstyle. Deals half of its Attack(rounded whichever way Super feels best) to all other cards instead of attacking. Cards that would be destroyed by this are instead Banished. Would get a support card later.
Very nice, using a shared banishment space. If the other team are canny they'll start creating their own banishment cards to take use of this banish zone.
And finally,
Silent Orchestra. 0 Attack, can't attack. Instead, puts one of four Movements onto the top of your deck in numerical order, each doing progressively more damage to everything on the board. If Silent Orchestra somehow reaches Movement 4 without being put down(which is unlikely to happen unless you were already winning), it just automatically wipes the board.
It's a nice idea, although it locks the player in to that strategy once played (kind of like using Roll Out in Pokemon). Note that if the Skiff is in play, then the deck will be shuffled each time it's wiped from the board (for better or worse).