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Author Topic: CYOGTCG Wars - Team 2 (Team G) Design Thread  (Read 18694 times)

Failbird105

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Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #330 on: September 27, 2022, 09:17:05 pm »

Speaking of regional effects are you not going to use your Victory Card?
Have you not checked my deck? >:)
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Stirk

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Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #331 on: September 27, 2022, 09:22:39 pm »

Speaking of regional effects are you not going to use your Victory Card?
Have you not checked my deck? >:)

I don't even check my own deck :V

Are you gonna show us?
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Failbird105

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Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #332 on: September 27, 2022, 09:25:38 pm »


I don't even check my own deck :V

Are you gonna show us?
Eh, I want to make it a surprise. If I had known I was allowed to make it a surprise in advance, I wouldn't have even posted the Card Sheet publicly. Would have just held it until I could drop it in a duel and surprise everyone.
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Supernerd

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Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #333 on: September 27, 2022, 10:23:35 pm »

You have to prepare your deck in advance. For some reason.

I guess you can send it to me via PM though.
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Failbird105

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Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #334 on: September 27, 2022, 10:50:09 pm »

You have to prepare your deck in advance. For some reason.

I guess you can send it to me via PM though.
Oh I'm fine with showing the name of a prize card in the deck sheet. I was just commenting on the fact that I only posted The Red Mist's card template in the thread because I didn't know I was allowed to PM it to you at the time.
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Supernerd

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Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #335 on: September 27, 2022, 10:55:37 pm »

It occurs to me that the teams are still imbalanced. Would anyone be inclined to volunteer to sit the next combat out?
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notquitethere

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Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #336 on: September 28, 2022, 02:24:52 am »

[we've got 2/3(depending on how the Skiff is considered) ghosts, and no Sheep.
Whatever else it is, the skiff is quite obviously a boat.

It occurs to me that the teams are still imbalanced. Would anyone be inclined to volunteer to sit the next combat out?
Could do whoever doesn't get their region chosen by the other team? Or you could let the other team play an extra match.
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Shadowclaw777

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Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #337 on: September 28, 2022, 10:50:33 am »

I’m inclined to volunteer to take this game off even with my 2 points, it gets annoying yet somewhat fun to manage my draws from a deck  :P
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NUKE9.13

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Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #338 on: September 28, 2022, 12:52:03 pm »

It occurs to me that the teams are still imbalanced. Would anyone be inclined to volunteer to sit the next combat out?
Could do whoever doesn't get their region chosen by the other team? Or you could let the other team play an extra match.
The first option wouldn't be a good solution- it wouldn't be fair to those who opt to attack a region held by the enemy, since the enemy is never going to attack their own regions (unless there aren't enough of ours/neutral to attack).
While Shadowclaw has volunteered to sit it out, I'm still going to mention that as someone who hasn't participated in a match yet, I'd really rather not be left out this round.
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Supernerd

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Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #339 on: September 28, 2022, 03:57:24 pm »

I don't understand how having the same quantity of region choices as the other team would be unfair.
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Failbird105

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Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #340 on: September 28, 2022, 04:11:31 pm »

I don't understand how having the same quantity of region choices as the other team would be unfair.
The thought is that, if the person to sit out is always one of the people who picked a region the enemy didn't pick, it means that we won't be able to take enemy controlled regions unless we go in hard on the enemy controlled regions, because they will have essentially full control over where the battle takes place and have no reason to take a fight to a region that belongs to them already.
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NUKE9.13

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Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #341 on: September 28, 2022, 04:37:32 pm »

I don't understand how having the same quantity of region choices as the other team would be unfair.
I didn't intend to say that. One person having to sit out is unfortunate, but it isn't unfair. The unfairness I referred to was what Failbird just expanded on.
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Failbird105

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Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #342 on: September 28, 2022, 06:19:56 pm »

Honestly, I'm thinking that next turn, I may break my card theme for once just to make a card to better support some untapped regions.

I'm thinking one of:
A. Aircraft Carrier Waifu
B. Poppi from Xenoblade 2, who's gimmick would be that you can spend stars to upgrade her into stronger forms
C. Some kind of airplane waifu probably
D. A Machine, potentially with some form of star-gen ability, and/or with a purple background
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Supernerd

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Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #343 on: September 28, 2022, 06:52:13 pm »

Sorry for the wait. Shadowclaw777 will definitely get to play the next round.
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NUKE9.13

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Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #344 on: September 28, 2022, 09:08:36 pm »

In case anyone is interested, here's a (view-only) link to my deck shuffler: https://docs.google.com/spreadsheets/d/1D3TqPAPoPlvsQS5Oxg6HqvxhPWb5P5dgMEbTdNwjbFg/edit?usp=sharing
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