*Card Name: The Cure
*Card Picture: All images must be 180x100 pixels in size.
*Background Color: Red with White Cross in the Effect Box
Attack: ?
Hearts: 0
Stars: 0
Card Effect: When this card has 0 Hearts, you can pay 1 Heart to give this card +1 Heart. (This can prevent the card from leaving play.) When this card attacks a target, remove any effects affecting that target. This card can attack the turn it is played. If this card's Attack would reduce a target to 0 Hearts, they are left with 1 Heart if effects were removed, otherwise no damage is dealt.
Flavor Text: I'm here to save you. Even if that means taking your life!
Metadata: Did you know your own cards can attack your own?
Reference: Nightingale
As it doesn't have an image, not a viable design right now.
Of note, this card can't actually kill a player.
*Card Name: Spring Flower Maiden
*Card Picture:
*Background Color:
Spring GreenAttack: 0
Hearts: 2
Stars: 1
Card Effect: [Quickplay] You can reveal this card in your hand: place it on the bottom of your Deck and gain 2 Stars. When this card is played, draw 2 cards. If this card would be destroyed, place it on the top of your Deck instead.
Flavor Text: Spring blooms in full glory, the scent of petals on the wind swift and transient.
Metadata: Questioning if drawing two cards is valid, if not return to 1. Same with star gain, though that would be cut back to 1 first since drawing two helps with Fall.(Please note this is meant to be a star starter card to help fuel things. It being at the bottom means it can't come back until a shuffle happens. It going to top meanwhile reduces that draw power and helps pay for it's own cost like all of the maidens.
It going to bottom also reduces hand size too. Quickplays and removals can add up if you aren't careful, so it being able to revitalize the hand is also fairly thematic.)
Reference: Maiden Series(CYOCGTCG archetype.)
*Card Name: Fall Festival Maiden
*Card Picture:
*Background Color: Orange
Attack: 0
Hearts: 2
Stars: 1
Card Effect: [Quickplay] When this card is played, each Player places 0 to 3 cards from their hand face-down and pays their costs, then gains 1 Star for each they place and take (3 - Their Star Gain X 4) damage. These cannot be manually flipped, and if flipped deal their cost as damage to their owner. When this card leaves play, flip a card affected by this effect face-up.
Flavor Text: Fall arrives and a festival celebrates the harvest, cooling night as lanterns light the way.
Metadata: A simplistic set engine with a cost-benefit analysis. Mostly on the cost bit. Yeah it can kill if you have enough draw power, or kill you if you don't. Fun enough, it works with Spring and Summer for starburst
And BFG. Meant to force cards out of hands and punish their search engine/self-harm playstyle. And since it affects both players equally, should be doable. And yeah, leaning on their habit of dealing damage to themselves. (Damage multiplier can be dropped to 3. Just don't want abstaining from the full effect to come with a light penalty, hence 4.)
Reference: Maiden Series(Yeah, these four are a set.)
Thoughts on these? And yeah, they generate stars too from this as incentive vs punishment. Carrot and Stick, empty your hand of stuff.
Not my fault if they get buried by their own playstyle. And yeah, Shining Dawn is useable now.
Just the Winter Snow Maiden left.
might want a better image though.Theoretically, these cards serve as a fairly strong star engine. Spring can jumpstart things and/or let you draw more cards for a star cost. Summer gives you a chance for 2 stars, and Fall lets you force cards out of the hand and setup more generation.
Spring and Fall are honestly better than Summer, but Summer doesn't really have a drawback, so.