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Author Topic: CYOGTCG Wars - Core Thread  (Read 12363 times)

Snowkiller

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Re: CYOGTCG Wars - Core Thread - More players wanted!
« Reply #135 on: September 27, 2022, 10:45:05 am »

I won't lie, that's pretty based. This will make for an interesting post-to-watch, that's for sure.
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B L A C K
&
Y E L L O W

Maximum Spin

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Re: CYOGTCG Wars - Core Thread - More players wanted!
« Reply #136 on: September 27, 2022, 10:54:22 am »

I won't lie, that's pretty based. This will make for an interesting post-to-watch, that's for sure.
Based on what?
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Snowkiller

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Re: CYOGTCG Wars - Core Thread - More players wanted!
« Reply #137 on: September 27, 2022, 11:07:36 am »

I won't lie, that's pretty based. This will make for an interesting post-to-watch, that's for sure.
Based on what?
You're, ah . . . not being serious, right?
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NUKE9.13

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Re: CYOGTCG Wars - Core Thread - More players wanted!
« Reply #138 on: September 27, 2022, 11:15:00 am »

I won't lie, that's pretty based. This will make for an interesting post-to-watch, that's for sure.
Based on what?
You're, ah . . . not being serious, right?
He is not.
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Long Live United Forenia!

Stirk

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Re: CYOGTCG Wars - Core Thread - More players wanted!
« Reply #139 on: September 27, 2022, 11:17:21 am »

I won't lie, that's pretty based. This will make for an interesting post-to-watch, that's for sure.
Based on what?
You're, ah . . . not being serious, right?

He is
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

notquitethere

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Re: CYOGTCG Wars - Core Thread - More players wanted!
« Reply #140 on: September 27, 2022, 12:42:14 pm »

How is Team E getting on? I'm itching to fight again. I need to get a win in.
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TricMagic

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Re: CYOGTCG Wars - Core Thread - More players wanted!
« Reply #141 on: September 27, 2022, 12:57:00 pm »

I'm rather tired today. Do you have a location picked?
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notquitethere

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Re: CYOGTCG Wars - Core Thread - More players wanted!
« Reply #142 on: September 27, 2022, 01:19:58 pm »

Yep, picking a region is the easy part. Do you know where you're contesting?
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TricMagic

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Re: CYOGTCG Wars - Core Thread - More players wanted!
« Reply #143 on: September 27, 2022, 01:25:32 pm »

Not at the moment. Hence asking.  :)
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NUKE9.13

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Re: CYOGTCG Wars - Core Thread - More players wanted!
« Reply #144 on: September 27, 2022, 01:33:05 pm »

How is Team E getting on? I'm itching to fight again. I need to get a win in.
In fairness, we're not completely set either. Shadowclaw and Failbird haven't chosen a battlefield+deck yet. Which is totally fair, given it hasn't even been 24 hours since the design results. Although I do sympathise, I'm eager too.
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Long Live United Forenia!

Failbird105

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Re: CYOGTCG Wars - Core Thread - More players wanted!
« Reply #145 on: September 27, 2022, 03:06:09 pm »

In fairness, we're not completely set either. Shadowclaw and Failbird haven't chosen a battlefield+deck yet. Which is totally fair, given it hasn't even been 24 hours since the design results. Although I do sympathise, I'm eager too.
Part of it's that I'm waiting for everyone else to decide where they're going, so I can build for one of the remaining zones.
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Supernerd

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Re: CYOGTCG Wars - Core Thread - More players wanted!
« Reply #146 on: September 28, 2022, 06:49:32 pm »

The third combat round starts now!
Tip: If the GM didn't make a ruling on something, a future GM ruling might be different from how the card worked in the past. The GM doesn't do a comprehensive audit of every single action.

Battlefield 1: Valley of the Kings
Veder Monac VS Dalloc


Battlefield 2: The City
Halkgen VS Notta Diemon


Battlefield 3: Naval Shipyard
Gruscilla the Bog Witch VS Elric the Brown Haired


Battlefield 4: Space Station Theta
Eric VS The Gallant Gentleman
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

FallacyofUrist

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Re: CYOGTCG Wars - Core Thread - More players wanted!
« Reply #147 on: September 28, 2022, 07:45:48 pm »

Made a Python class to handle deck randomization and access. I don't trust myself with spreadsheets.

Code: [Select]
import random

class DeckStruct():
    def __init__(self):
        random.seed()
        self.deck_builder = {}
        self.deck = []
    def add_to_builder(self, card_name, card_count):
        self.deck_builder[card_name] = card_count
    def generate_deck(self):
        for card in self.deck_builder:
            for i in range(self.deck_builder[card]):
                self.deck.append(card)
        self.shuffle_deck()
    def shuffle_deck(self):
        random.shuffle(self.deck)
    def scry(self, num_cards=0):
        if num_cards == 0:
            print(self.deck)
        else:
            print(self.deck[0:num_cards])
    def draw(self, num_cards=1):
        if num_cards <= len(self.deck):
            drawed_cards = self.deck[0:num_cards]
            self.deck = self.deck[num_cards:]
            print(drawed_cards)
    def add_to_deck(self, card_name):
        self.deck.append(card_name)
    def seek(self, card_name):
        try:
            index = self.deck.index(card_name)
            return index
        except:
            print("{} not in deck.".format(card_name))
            return -1
    def search(self, card_name):
        location = self.seek(card_name)
        if location != -1:
            print(card_name)
            self.deck.remove(card_name)
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

TricMagic

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Re: CYOGTCG Wars - Core Thread - More players wanted!
« Reply #148 on: September 29, 2022, 08:10:07 am »

I like how every single one of you have self-harm as your preferred method of power, apparently.
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notquitethere

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Re: CYOGTCG Wars - Core Thread - More players wanted!
« Reply #149 on: September 29, 2022, 08:19:21 am »

Hehehe it's funny you say that... well... you'll see...
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