CYOGTCG Wars - Core ThreadNote: For players of this game, looking at the opposing team's design thread is not permitted.Welcome to CYOGTCG Wars. CYOGTCG is a card game where you get to design your own cards. This iteration of the game takes inspiration from the 'Arms Race' style of game. Two different factions will design cards, then pit your cards against the opposing team for control over territory. Each reason has its own modifiers that will affect how the game is played! One team will need to take over the entire map in order to win the game.
The game is split into two different phases. There is the Design Phase and the Combat Phase.
Design PhaseIn each design phase you will get to fill out a card application. Each player will make their own submission. There is no 'voting' that goes on, a card will be made for every single player on the team. Note that the GM will be making the actual cards and balancing them. While it is possible to write whatever you want in the 'card effect' field, the GM can and will make any number of changes in the name of balance and there is no upper limit on how much a card may be nerfed from your original design application.
All players on your team are able to use all of the cards that your team has created.
At the start of the game, the design phase repeats until enough cards exist for each team to actually create a deck.
All cards created in the design phase can have up to six copies of themselves in a deck.
Cards obtained or modified by a Victory Effect are unique to the player who owns them, and only 1 copy of them can be put into a deck. Modified cards also count towards the base version of the card's 6 per deck limit. Note that "Victory Effects" only affect 1 copy of a card for 1 player, unless stated otherwise. Each victory effect can only modify a single card one time.
Combat PhaseAfter the design phase has finished and the new cards were made, each player may create a deck of 40 cards using any of the cards that their team has designed. You then choose the region that you want to fight at. Each region can only be selected by one member of your team which is first come first served.
All regions that were selected by both your team and the opposing team will automatically be designated as a battlefield. Then GM will then randomly select other regions that were chosen by only a single team. If the battlefield that you requested is selected, you will be the one who gets to play there for control of the region. Otherwise, it is selected randomly.
The GM will then direct you to the thread where you will play against your opponent, as well as randomly decide who goes first. A game of CYOGTCG is then played and the winner's team will control the territory until they lose a battle on it.
Uneven game time clauseThe next design phase will typically start after at least one game has been resolved and it appears that the other in-progress games are not near completion. Long games may continue over multiple battle phases, if your battle is unfinished when the next combat phase starts then the battle will continue and control of the region will not change until it is resolved.
If a still-contested region is chosen to be a battlefield in the next round, it will end as a draw and a 2v2 match will begin, with the current players using the same deck, joined by the new ones! (3v3 or larger games are also possible, but such massive games will not happen unless all players involved actually want it to be a thing.)
One player cannot be in multiple battlefields at the same time.
Inactivity clauseIf a player does not post an action within 24 hours of their opponent's last action, then they will automatically forfeit the game. If it was a 2v2 game, then the remaining player on their team may continue, taking an additional turn when their inactive team-member would otherwise act and also controlling their cards already in play.
ApplicationIn order to join, you just need to fill out an application and post it here in the Core Thread. You will then be assigned to the team with less activity by the GM, or to a random one if they are currently equal. When a player joins the game, a new region is created; and the CYOGTCG stakes rise ever higher.
Character Name:
Character Hairstyle:
Character Description (Optional):
Region Name:
Region Description:
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Here are the standard CYOGTCG rules. Note that game events can subvert these rules in various ways. You don't need to memorize the rules immediately, but this post can serve as a reference guide when things are unclear.
Actual card creation will be handled in-game, and will be explained as needed.
Game Rules1) You start off each game with 20 hearts, and 5 cards in your hand. For any given game, you and your opponent may decide to start with a different amount of any of those three things.
2) If you have 0 or less hearts, you lose.
3) At the start of each turn, you draw one card.
4) Unless stated otherwise, you can only play one card per turn.
5) Cards also have hearts. If they have 0 hearts, they go away, unless stated otherwise. If a card says it has attack power, it can only damage the player directly if they have no cards defending them.
6) If a card has zero hearts when you play it, it will be destroyed after it does its effect.
7) There is a kind of resource called Stars, and you start the game with 0 of them. Strong Cards cost Stars to play, and they can be gained with the effects of weak cards. This prevents your best cards from being played immediately. Cards may also have effects that cost stars to use. (Stars carry over between turns)
The player who goes second starts the game with one star.
9) You can also make up your own resources for your cards if you really want.
10) Cards cannot attack on the turn they are played unless otherwise stated, and can only attack once per turn unless otherwise stated. When a card attacks another card, both cards lose hearts equal to the other card's attack
11) By default, if a card is face down it cannot be attacked. Cards may be attackable when face down, in which case this must be declared when playing the card.
12) Face Down cards cannot protect you from being attacked until it is flipped up and face down cards have no effect unless specifically stated otherwise. If a facedown card somehow does something, it will be flipped.
13) The game will typically use the honor system, so players can randomize their own deck and draw cards without GM intervention. If you suspect someone is cheating, inform the GM. Its just sad if you feel the need to cheat in this game. For grudge matches, you can request the GM do all the random stuff.
14) Strive to avoid situations which will require a retcon. Those are a big pain to clean up.
15) In the event of a disagreement, the GM will decide what happens.
16) Don't be afraid to get creative with your deckbuilding!
17) If a card says it does something "At the end of each turn", this only means your own turns unless it specifically states otherwise.
18) If a card is destroyed, or returned to its player's hand or deck, its stats and effects will return to their base values unless stated otherwise.
Relative card strengthA card that costs no stars to play would typically have a combined stat total of 5. (Example, 2 attack and 3 hearts). Useful effects will generally lower this, and detrimental effects can raise it. You can also make cards with no hearts which act like "Spells". Each star a card costs will typically raise its base stat total by 3 or 4. Very high star costs can have ridiculous effects.