Hmm. How about we take a walk around the school grounds, maybe do some classwork the boring way and see if we find anyone else out of the ordinary? I wouldn't be surprised if at least one of our teachers is not as ordinary as they look.
Open to suggestions/alternate proposals.
Let's enter "Gray's Lost Possessions" into the Frostseeker as requested. Might give us an idea for our next dungeon, though I'm still partial to getting our own crafting station.
You open your phone and enter "Gray's Lost Possessions" into the Frostseeker widget. Upon clicking submit, your pocket feels slightly lighter.
-1 Dubloon "Very good, Randy Boy. I believe clever use of the Frostseeker is a strong indicator of success in the Level Up Club. Best familiarize yourself with it early and often. Right after leaving a dungeon is probally the best time to buy a quote, too. By the time they get back to you, it should be safe to go back in."---
You spend a few days attending classes normally, keeping a close eye on your teachers under the assumption that some of them may know or be more than they let on. You can't find any proof on any teacher, but you note the Algebra instructor, Mr. Frasier, seems to single you out and treat you with contempt and cruelty at every given opportunity. He had not done so on your first day of school, before you joined the Level Up Club.
Jeremy, the sole dweller in your algebra class, seems afraid of Mr. Frasier, but is not subject to his abuse as you are. You consider talking to him about it, but judging by his nerdy appearance Jeremy is unlikely to do you any favors at this point.
On your second day of attending classes normally, you catch Mr. Frasier wearing a gold lapel pin that looks oddly familiar.
It is only that night while you are sitting in your bedroom, looking over your inventory, and fantasizing about your next trip into the dungeons that you recognize the pin. The leather strap of your Kite Shield "February" bears the same symbol!
---
You also spend some time strolling the school grounds, trying you figure out where some more dungeons might be, and manage to pick up a couple leads.
An Ice Cream Truck visits the parking lot every day at lunch. The driver is a large and scaly person, clearly not human, and a disproportionate amount of his clientele are Dwellers, many of whom get out of line and refuse to conduct their transactions while you are around and watching.
A large concentration of bat-like creatures with vaguely humanoid faces can be found hanging around the corridor with the classrooms in the 300's. None of the normal students seem to notice them, but sometimes you pick up an English word or two among their squeaks. One of them tries to approach you, and strike up a conversation about Gray of all things, but another student rounds the corner two seconds into the discussion and the creature bolts. You note that it and its kin seem to be primarily coming and going from above a loose tile on the ceiling.
---
It has been 3 days since your adventure in the Overflow Bin. School is letting out. As you walk through the hallway toward your bus, your phone buzzes. You have a new message from Frostseeker on your
Level Up Club Support Page Inbox, offering to lead you to Gray's belongings for one additional Dubloon.
As you walk out the door, you see your bus. You also see your loose lipped dweller friend Crow on her own standing on the sidewalk. Just off school grounds. Perhaps she will be willing and able to speak freely standing there, but the bus will be leaving soon. You probally only have time to ask her one question.
How do you proceed? Do you take this opportunity to fish for some information from Crow?Assets by DALL-E and Playground AI. Character Sheet.