Fair's fair. Rob em, then throw Jameson over the river and haul him into the portal.
I'd suggest drawing dicks on their faces as well, but I don't see anything good for that in inventory.
Animate Tool (1 Use Per Room, can be used on random school supplies from your backpack if no suitable tool exists in your inventory.)
I'd allow you to whip out a pen or marker for flavor purposes. Not gonna do it here, cause you didn't bold it.
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You bend down and take the glowing gauntlet off the napping Dweller in front of you. In your hands, it promptly dissolves into a puddle of glowing blue goop and wires!
+1 Spool of Copper Wires
+1 Unit of Gauntlet GoopJameson = 3
Jameson Remains Asleep...
Mook = 3
Ai = 2
...as do Ai and her underling that you just robbed.
The most distant enemy isn't even stirring, so you forward to plunder Ai next.
The not-quite-human gamer girl's rifle splits into two pieces as you pluck it from her hands, but it doesn't disintegrate like the gauntlet. It resembles an AWP from a multiplayer shooting game, but it is covered in more buttons and switches than a sensible gun ought to have. You are not sure if you could work this weapon even if you didn't have a cursed crown leeching your knowledge of items.
You also find 8 Dubloons in her pocket.
+Unidentified Overcomplicated Cyberpunk AWP
+8 DubloonsJameson = 1
Jameson fails to wake up...
Mook = 4
Ai = 3
Both your robbery victims spring to their feet!
"Eeeeps! We have been disarmed! I'll retreat for now, BUT I'LL GET YOU FOR THIS RANDY! YOUR ASS IS MINE! I'LL FIND YOUR HOUSE AND -SALTY GAMER WORDS- YOUR FATHER!"Ai then lunges forward and dives into the river, vanishing with a splash! Her disarmed underling next to Jameson follows her lead!
Sleeping Mook = 2
The final mook finally stirs a bit, so you move over to rob him next. Removing his gauntlet yields the same messy melty result...
+1 Spool of Copper Wires
+1 Unit of Gauntlet GoopJameson = 4
Your pet zombie finally springs back to unlife as you loot! Perhaps driven by its hatred toward the living, it interprets your theft as an attack and charges in to follow up!
To Hit: 5 + 5 + 5 = 15
Melee Attacks Autocrit Sleeping Targets!
Damage: 2 + 4 + 1 = 7
The savage beating delivered by Jameson's horns both bloodies your foe and shocks him awake. He must have been sleeping deeper than the others, as he is unable to move right away upon waking up! Jameson's attack has also kept the poor fool prone, so you doubt he can make it into the river as quick as his comrades did even if he got the chance to move again.
Your foe is disarmed, injured, and likely to flee. How do you proceed?Assets by DALL-E, Midjourney, and Playground AI. Character Sheet.