Equip the Machete and flee to the south.
You bolt out of the current room into a long hallway. The door seals itself behind you. You take the moment to catch your breath, and shove everything you have picked up save the Machete into your backpack before proceeding. With a weapon in your hands, you feel a bit more confident.
Reaching the end of the hallway, you find yourself in a small chamber. Some sort of cockpit or control room. A screen on the wall shows an image of a massive glacier. Your view of the ice constantly changes as cameras pan and switch between shots. For reasons you do not quite understand, you are moved to tears.
+3 Heartfelt MemoriesFor a few minutes, you find yourself unable to pull your eyes away from the screen. Eventually the whine and crackle of the school PA system snaps you back to your senses.
"Enjoy the show Randy? Mmmmmm? It was specially engineered for maximum emotional impact, to fill out your memory. Events like these that give out more than one memory are quite rare. In our world, memory is a key part of study and crafting. It can also modify some spells. But memory is hard to hold onto; As new ones form, old ones slip through your fingers. I'll let you work out exactly how memory works on your own, but here is a hint; Triumphant Memories are most common. You'll get one for winning all but the most pathetic of fights. Although they are essential to leveling up, Triumphant memories can easily bully other memories out of your head. This should help with that!"Suddenly there is a bright flash of blue light, and a frigid chill briefly passes through your body! You feel compelled to look at your hand, and suddenly find yourself wearing a ring engraved with the image of an eagle. Triumphant music swells in your head!
+Unidentified Magic Ring with Eagle Engraving (Equipped)
"Looking good, Randy my boy! Consider that your official Level Up Club proof of membership. You shouldn't have much difficulty figuring out exactly how it works... Speaking of how things work: the tutorial dungeon. This room is both an elevator and control center. If you look to your right, you'll see a listing of floors to visit. You may do so in almost any order you'd like, but you must visit the room with the exit last."You look to your right, as instructed, and see a panel of buttons much like what you would find in any other elevator.
Floor 1 -----> Basic Dungeon TutorialFloor 2 -----> Combat Tutorial
Floor 3 -----> Scholarship Tutorial
Floor 4 -----> Introduction to Friendly NPC Archtypes
Floor 5 -----> Introduction to Common Mini-Boss Archtypes
Floor 6 -----> Lock and Key Tutorial, Exit "Oh! One more quick tip! You are likely to consume memories in the Scholarship and Friendly NPC rooms. I'd personally recommend doing one of those two first, and trying to replenish memories spent elsewhere before visiting the other. But the choice is yours! Just keep an eye on your character sheet to track your memories! Ciao!"The intercom falls silent. Once again leaving you alone with your thoughts and the enthralling glacier video.
What floor would you like to visit next? And is there anything you'd like to do first in the relative safety of the control room?All Images by DALL-E