Invest another Heartfelt into Shop Class, then head to Floor 2 - Combat Tutorial.
You reach for the keyboard to work on your Project Summary for shop class, and suddenly your mind passes into a rhythmic trance.
BANG! BANG! BANG! Go the hammers in your soul.
Ouch! Ouch! Ouch! scream the nails! But deep down you know that they know that their sacrifice is worth while, as the project's foundation takes shape deep within your heart! You can see the colors of the Rhythm now!
BANG! BANG! BANG! You are in your element, and all is right in the world...
-Heartfelt MemoryYou come back to reality acutely aware that two hours, twenty nine minutes, fourteen seconds, and 58 milliseconds have passed since you started the assignment. You feel elated. You note the text displayed on the screen has changed again.
Welcome to the Scholarship Station! To check your memories, please view your character sheet at: http://kotodes.wikidot.com/level-up-club-party
Course: Shop
Current Grade: C
Investment: 0/1, Accepts All Memories. FURTHER INVESTMENT NOT AVAIBLE
Special: You can invest two "Source of Wood" Raw materials in place of a memory. Reaching the grades of B and A+ will rank up your Artificer Class
Course: Literature
Current Grade: D+
Investment: 0/1, Accepts (H)eartfelt and (C)reative memories. FURTHER INVESTMENT NOT AVAIBLE.
Special: Reaching the grades of B and A+ will rank up your Epic Bard Class
Course: Communications
Current Grade: D
Investment: 0/1, Accepts Co(L)laborative and (T)riumphant memories
Special: Reaching the grades of B and A+ will rank up your Salesman Class
Course: Life Sciences
Current Grade: D-
Investment: 0/1, Accepts Co(L)laborative and (F)rustrating memories
Special: Increasing your grade grants a Scroll of Dissection, which allows you to harvest extra resources from a fallen enemy
Course: Algebra 1
Current Grade: D-
Investment: 0/1, Accepts (B)urning and (F)rustrating memories
Special: Increasing your grade grants a Scroll of addition, which allows you to increase your next d20 roll by +3
Course: Physical Education
Current Grade: D-
Investment: 0/1, Accepts (B)urning and (T)riumphant memories
Special: Increasing your grade increases your max HP by 1d2
Taking stock of the situation, you decide that you are done with school for the time being and return to the control room where you briefly contemplate the elevator controls before selecting floor 2. The door seals behind you. The chamber shakes and groans briefly, and the door opens once again. You note a predictable change to the control panel before you set off down yet another new hallway.
Floor 1 -----> Basic Dungeon TutorialFloor 2 -----> Combat TutorialFloor 3 -----> Scholarship TutorialFloor 4 -----> Introduction to Friendly NPC ArchtypesFloor 5 -----> Introduction to Common Mini-Boss Archtypes
Floor 6 -----> Lock and Key Tutorial, ExitThe second floor hallway leads to a narrow set of spiral stairs, with a door at the top. Passing through the door, you exit a shed. You are now outside, in some sort of industrial zone... or at least you think so. The sky here is an odd shade of purple, and dotted with blinking dark blue lights.
To your northwest, penned up behind a strange blue-gray fence, are two smallish devil-looking creatures with infantile faces. They each carry a pitchfork and wear only a cloth diaper. Just east of the fence and pen is a red button.
As you take stock of the situation, the PA system sputters to life once again.
"I don't think the combat tutorial should require much explanation. I handpicked these ones to be an easy first fight. Take all the time you need to prepare, perhaps give the tools on your character sheet one final looking over, and press the red button when you are ready to kick some ass. Mmmmmkay?"How do you proceed?