ooooh another ghost for the pokedex!
I have recently enjoyed the various aspects of roaming spirits. there are quite a few specific types and each has a great potential for story shenanigans.
Yeah, ghosts are something that are extremely under explored. I have been seeing a lot in this fort. Which normally i either succumb or put them all to rest. But certainly is a great mechanic to put pressure on the player.
I have recently enjoyed the various aspects of roaming spirits. there are quite a few specific types and each has a great potential for story shenanigans.
That's until that one damned sadistic ghost comes and kills three of the most important dwarves of the fort (happened once to me). Then you start freaking out every time someone dies and immediately engrave memorials just in case before more ghosts pop up.
Its always the engraver making the memorials getting hounded by ghosts til insanity.
I was under the impression that all ghosts in game could kill, or is that wrong?
No it doesn't it could be different types. But what is interesting when I was reading the wiki it appears that they type of ghost the dwarf becomes reflects an aspect of the moments before their death of the ghost harassing dwarf me is a howling spirit which indicates it went stark raving mad and was likely on of the entombed.
Type Cause Effect
Murderous Ghost- Had a fell mood, had low ALTRUISM, or slab/grave was deconstructed Murders dwarves.
Sadistic Ghost- Had a macabre mood, or had low ALTRUISM Batters, scares and paralyses dwarves. Capable of scaring a dwarf to death.
Violent Ghost- Was berserk, or had high ANGER_PROPENSITY Batters dwarves, often but not always removing limbs.
Moaning Spirit- Was melancholic, or had high DEPRESSION_PROPENSITY Troubles one unfortunate dwarf at a time.
Howling Spirit- Was stark raving mad, or had high STRESS_VULNERABILITY Makes sleeping difficult.
Angry Ghost- Was possessed Will possess dwarves, causing them to throw tantrums. May still be capable of battering dwarves.
Energetic- Poltergeist Was in a fey mood, or had high ACTIVITY_LEVEL Topples furniture, such as chairs.
Secretive- Poltergeist Was in a secretive mood, or had high BASHFUL Misplaces items.
Troublesome- Poltergeist Had high IMMODERATION Misplaces items, may topple furniture and pull levers.
Restless Haunt- Had GREGARIOUSNESS at least as high as DUTIFULNESS, or never completed any jobs Drifts around place of death and frequented locations. Also haunts dwarves, causing unhappy thoughts.
Forlorn Haunt- Did not satisfy any of the above checks Drifts around place of death and frequented locations.