===THE HOUSES===
Each House needs a Name, a Territory, a Color, and a Trait.
Name: House of something/someone/someplace
Territory: Pick one from the map
>>HERE<<Color: Pick one that's not similar to colors on the map
Trait:
*Martial (+1 Military dice)
*Industrious (+1 Economy dice)
*Honorable (+1 Diplomacy dice)
*Shadowy (+1 Espionage dice)
*Prestigious (+2 Prestige per Turn)
===THE DICE===
Each Turn, you can use an Aspect to conquer a neighbouring Territory. If your rank is Count or Duke, you can use 2 Aspects to try conquering 2 different Territories simultaneously.
You roll 3 Aspect Dice against the Opponent's, 4 if its the Aspect of your House, and gain bonus to the final result based on your Aspect Resources. The Opponent does the same.
If your result is higher than the Opponent's, their land becomes yours.
===ASPECT RESOURCES===
Military: maximum +13
*Copper: +1 (3 territories: Eastern Westeresse, Palatia, Upper Sudia)
*Steel: +2 (2 territories: Elvenia, Zorich)
*Gunpowder: +3 (2 territories: Northern Rexia, Triangel)
Economy: maximum +13
*Grain: +1 (3 territories: Borderia, Eastern Rexia, Vinland)
*Salt: +2 (2 territories: Northern Westeresse, Stetia)
*Cloth: +3 (2 territories: Central Rexia, Western Westeresse)
Diplomacy: maximum +12
*Fine Art: +1 (3 territories: Burgia, Einzland, Jurgia)
*Glass: +3 (3 territories: Dum, Fastdam, Olm)
Espionage: maximum +12
*Smokeleaf: +1 (3 territories: Liminis, Murgia, Southern Rexia)
*Moonsugar: +3 (3 territories: Estia, Southern Westeress, Western Sudia)
ALL: maximum +12 (3*4)
*Gold: +1 (3 territories: Lower Sudia, Ostarichi, Western Rexia)
===PRESTIGE===
Prestige is the 'resource' of the game; you can affect Aspect rolls with it (+1 to result per 1 Prestige spent) and climb the Table of Ranks.
You gain Prestige by:
*Conquering a Territory (2 points)
*Successfully Defending a Territory against Enemy Aggression (1 point)
*Establishing a Blood Peace (2 points for both Players)
*Inter-House Marriage (varies)
*Holding a Special Rank (1 point per 1 rank per Turn)
*Having Prestigious Trait (2 points per Turn)
You lose Prestige by:
*Losing a Territory (1 point)
*Breaking a Blood Peace dishonorably (4 points)
*Being degraded on Noble Rank Ladder (5 points)
===NON-PLAYER TERRITORIES===
Once Game begins, all Territories not held by Players become 'neutral'; they can be attacked to conquer them.
They do not possess any Traits, but will gain bonuses to their rolls depending on the Aspect Resource they possess.
===INTER-HOUSE MARRIAGE===
Joins two Houses in a marriage pact. You can marry 1 House per Turn (agreeing to a Marriage from another Player also counts) and cannot have multiple Marriages with the same House in the same time.
Inter-House Marriage generates 2 points of Prestige for both Houses, and then additional:
*+1 for the House per each LOWER Noble Rank than the other (if a Viscount marries a Duke, the Viscount gets +2 Prestige).
*+2 for both Houses if they also have Blood Peace.
*+1 for the House per each Special Title held by the other. (if House Aah marries House Bah, which holds titles of Arch-Marshal and Margrave of Borderia, House Aah gets +2 Prestige)
===BLOOD PEACE===
A treaty between two Players not to attack each other until Start of a specific Turn (minimum 2, and maximum of 5 Turns forward). Both Players need to state they agree to Blood Peace for it to take effect.
Blood Peace can be broken by either Player by stating so; BP will be abolished at Start of next Turn.
Blood Peace can be broken by either Player attacking the other; but by doing so, the Attacker will lose 4 Prestige no matter the outcome of the attack.
And of course, Blood Peace automatically expires at the start of specified Turn.
===TABLE OF RANKS===
Ranks determine your chances during the Royal Court as well as might give you extra bonuses.
Noble Ranks can be 'bought' during your Turn, provided you fulfill necessary requirements.
Special Ranks can be 'contested' only during a Royal Court.
Noble Ranks can be degraded if your Territories fall below necessary requirement; loss of the Title will happen during at the start of the next Royal Court and will incur -5 Prestige penalty upon you.
Noble Ranks Ladder:
Baron: Starting Rank for every Player.
Viscount: Requires at least 2 Territories, costs 3 Prestige to acquire: +1 Royal Court Vote.
Count: Requires at least 3 Territories, costs 7 Prestige to acquire: +1 Royal Court Votes, can use 2 Aspects per Turn.
Duke: Requires at least 5 Territories, costs 15 Prestige to acquire: +2 Royal Court Votes, can use 2 Aspects per Turn, necessary to Win the Game.
Special Ranks Table:
Each Special Rank generates 1 Prestige for the Player at start of the Turn.
Arch-Marshal: +1 Military Dice.
Arch-Treasurer: +1 Economy Dice.
Arch-Chamberlain: +1 Diplomacy Dice.
Arch-Cupbearer: +1 Espionage Dice.
Landgrave of Sudia: requires holding 2/3 of Sudia-named Territories; +2 bonus to Dice result.
Landgrave of Westerese: requires holding 3/4 of Westerese-named Territories; +3 bonus to Dice result.
Landgrave of Rexia: requires holding 4/5 of Rexia-named Territories; +4 bonus to Dice result.
Margrave of Borderia*: requires holding Borderia; +1 Dice when Defending Borderia.
Margrave of Liminis*: requires holding Liminis; +1 Dice when Defending Liminis.
Margrave of Ostarichi*: requires holding Ostarichi; +1 Dice when Defending Ostarichi.
Prince of Einzland*: requires holding Einzland; +1 Royal Court Vote.
Prince of Palatia*: requires holding Palatia; +1 Royal Court Vote.
*If a Player starts the game with this Territory, they automatically start with the corresponding Title.
===ROYAL COURT===
At start of a Turn, the Emperor (GM) will decide via coin toss whether there will be a Royal Court happening at the end of the Turn. Royal Court cannot be held twice in a row.
During their Turns, Players can state what they will try to accomplish during the Royal Court (you can use only one Action per Royal Court):
*Denounce a House; a Vote is held to penalize a Player with -10 Prestige.
*Strengthen Ties: getting +5 Prestige for themselves.
*Contest a Special Rank
**if said Special Rank is unoccupied, it will go to the Player automatically
**if said Special Rank is occupied or 2 or more Players contest for it, voting will occur: you can vote in Favor of a Player, Against, or Abstain.
**if said Special Rank is Landgrave/Margrave, you must also fulfill the stated requirements.
You can spend 5 Prestige to gain additional Vote. You can gain additional Voting power by being a Viscount, Count or Duke, Prince of Einzland and/or Prince of Palatia.
If there's more votes in Favor than Against, the Action passes. In case of ties, GM will toss a coin (Heads in Favor, Tails Against).
===RANDOM EVENTS===
Each Turn, there will be a Coin Toss to determine if an Event occurs.
1. Death in the Family
1 random Marriage is annulled.
2. Heroic Deed
+5 Prestige to a random House.
3. Unrest in Province
1 random Territory's Aspect Resource provides no benefit this Turn.
4. Dishonorable Conduct
-5 Prestige to a random House.
5. The Golden Edict
Bestows the titles of Arch-Marshal, Arch-Treasurer, Arch-Chamberlain and Arch-Cupbearer (if not yet occupied) to random Players without any of these Titles. This Event can happen only once per Game.
===WINNING THE GAME===
If a Duke-ranked Player holds at least 15 Territories and has at least 50 Prestige, they win the game.