So in a fit of temporary insanity, I have decided to learn Unity. Since I have way too many ideas and I can't figure out which ones to pursue, and because I need someone to hold me accountable in my learning (and not at all influenced by Delphonso's thread nosiree) I thought "why not make a thread tracking my progress?".
So this is that! I will post whenever I do something interesting - since I don't think the absolute beginner Unity experience is a particularly riveting one - which is hopefully at least once a week.
Context: I am a software engineering major. I have a working knowledge of Python - enough to make simple passion projects in it - though no knowledge of digital content creation or C# and dreadfully little training in algorithmic thinking. It is entirely possible I am biting off far more than I can chew and will crash and burn within two weeks, in which case I apologize for leading you on.
Now to the fun part!
Idea One is a modular crafting system which would eventually be attached to an isometric RPG set in a dark, gothic magitech world that has been taken over by both machines and mysterious disease. Heavily inspired by classical Fallout.
Immediate goals: Implement "parts" and "tags" that affect the final product and a simple menu to combine them. Some "parts" synergize, yet others are mutually exclusive. The final use of the tool is determined by all the "tags" it holds.
Idea Two is a spaceship creator that would be used for a 4X/grand strategy game. While I intend to eventually go into enough detail to make Rule the Waves or Aurora blush, for now, it is simple.
Immediate goals: Create a ship creator utilizing a set of "modules" that can attach to each other. It would be strongly preferable not to use a grid system. Calculate ship stats from these parts.