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Author Topic: Epic Free Game of the Week  (Read 38849 times)

Persus13

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Re: Epic Free Game of the Week
« Reply #45 on: September 23, 2022, 10:18:14 pm »

I believe they did add the board game campaign when they left Early Access as a separate mode.
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Robsoie

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Re: Epic Free Game of the Week
« Reply #46 on: September 24, 2022, 05:07:33 am »

The single player content (out of the tutorials/mini puzzles) is a Campaign mode and a Guildmaster mode, no idea what the Guildmaster mode (i think it was the mode that was added last after the game went out of early access).

But so far the campaign mode looks like it can take an insane amount of time to complete, as there are tons of scenarios (main story and side quests) to unlock through progressions/discoveries/random events in town or travel... and  each scenario being a turn based tactical mission can take already a lot of time (especially with how very hard it is to achieve things in the given small "exhaustation" turn limit, meaning you'll replay them several time to find the best way).

I just wish the AI was a bit quicker to act on its turn.

EDIT : noticed someone posting it on reddit, there's an option to force a speed up in Options -> Controls , scroll down to the bottom, enable "Fast Forward" (it's disabled by default) and assign a key to that function, so when it's the AI turn press the key to make it work faster hopefully.

EDIT 2 : a very interesting articles about the perks and the characters so you choose the perks that are actually more usefull for a given character and avoid "picking the wrong thing despite it sounded good" , like the perk that "add a target" , meaning you can strike 1 more enemy by attack, on melee specialists it isn't that great as it's rare you're surrounded (unless you really manage to move intentionally to get surrounded) , but on ranged specialists that perk is golden.

https://boardgamegeek.com/thread/2058091/article/29974154#29974154
« Last Edit: September 24, 2022, 07:47:44 am by Robsoie »
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Robsoie

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Re: Epic Free Game of the Week
« Reply #47 on: September 24, 2022, 11:49:55 am »

Completed the 2 first "story" scenarios that were linked (also found a few side quest scenarios in chest or random encounters too) and i'm starting to like the game more and more even despite the slow pace, the technical annoyances (another Unity game with long loading time and not good performance for such a small playfield).

The 2nd scenario was very easy in comparison to the first, maybe because after the many tries of other missions i had both Brute and Scoundrel level to 2, but also maybe because i managed to kill the bandit commander before he could open some of the locked doors to reinforce his troops (though he summoned 2 skeletons during the battle).

The leveling made an important difference as it unlocked some very good (at least for the way i play both mercs) new cards for their deck, but leveling allowed me to get a perk.

According to the perk analysis link i decided to go with the removal of 2 "- 1 disadvantages" , this while seemed to be minor for now allowed to slightly move the advantage/disadvantage random system more toward being advantageous, further perks to complement this will continue to twist the balance toward giving me more advantage in combat.

Both the gold i got from the many failed missions also allowed me to get some very good items for my mercs (usually 1 or 2 use for each in combat) , some that allow them to move further during a move action, some that allow to lower the amount of damage they recieve, and some healing too.
Replayed the original scenario and completed it in less turns than before (more money and XP for my mercs), so leveling is definitively a good thing in that game.

I'm unsure at which point i'll need to hire a 3rd or 4th mercenary , but so far the default 2 are doing the job.

What i learned about Gloomhaven :
Exhaustation by not having enough card anymore to play is the main source of failing a quest, the 1st scenario by example can be very easily failed because you run out of cards before the end.

To avoid that  :
- avoid at all cost to burn cards to avoid damage, especially early game when your characters are still level 1 , in the 1st scenario they will not be able to complete it if you start burning cards to avoid damage.
- only use Small Rest when your deck is starting to get empty (as a Small Rest will refill your hand for a merc but will burn one of his card) , Long Rest will do the same but allow you to choose which card to burn instead of randomly, but it will put you at 99 in the initiative for the next turn, and you usually don't want that because it means you'll get to move after the enemies
- don't take your time ! that's the major point of the Gloomhaven gameplay that you need to understand and the first scenario is extremely hard if you take your time because the hidden turn limit is very small (the exhaustation system).
- take note of which action will burn the played card, some actions on a card have the "burn card after use" effect (there's the burning icon in one of the corner of the action part of the card), and some do not have that.
So if you're in a situation in which there's no enemy in range by example don't use an attack action that may have the burn card effect only to skip it to end your turn by example, instead use the "base" attack button of that card, so it will only be discarded and can be taken back for when you'll use a short rest. This can delay your character "turn limit"/exhaustation. Same with the move action, if you don't need the exact move action of a card (of course in case this specific one has a burn card effect) , just use the "base" move button of that card, only 2 tiles but can be good if you're close to a door and don't need to waste your "Move 4 + attack adjacent enemy" that may have a burn effect

Basically in Gloomhaven you need to consider each room+the enemies in them as each individual puzzles, in which your goal is to find the best combination of cards and action that allow you to do the following in the less possible amount of turns :
1-kill every enemies
2-move to the next room

Some of the tutorial mini puzzles are good as example of what kind of mindset you need to have, they usually have you needing to complete a room in 1 or 2 turns max.

But anyways, what is it with developers that create their text with as small fonts as possible ? are they all playing on giant monitors ?
Similarly to Frostpunk, in Gloomhaven lowering resolution for more performance means garbled text and increasing resolution makes it barely readable.
« Last Edit: September 25, 2022, 05:57:15 am by Robsoie »
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Iduno

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Re: Epic Free Game of the Week
« Reply #48 on: September 26, 2022, 11:41:15 am »

Yeah, that sounds like the way Gloomhaven is played. It gets easier 1) as you get used to that and 2) you unlock more classes.

All of the unlockable classes are able to be built slightly better than the starter classes if you know what you're doing. Except the elementalist who can be nearly as good as the starter mage if you min-max a lot, have a starter mage providing you exactly the elements you need, don't have enemies or other teammates using the elements, and get some good items. Partly because the starter mage is actually good (all of the starter classes are decent once you have a few levels and build them right). I can't remember how likely you are to get perks (RNG deck improvements) outside of level-ups, but you got some in the board game.

We should create a general Looking for Group thread for multiplayer games like this (and tabletop games).

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Robsoie

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Re: Epic Free Game of the Week
« Reply #49 on: September 26, 2022, 01:28:22 pm »

There is some Gloomhaven classe build guides there :
https://old.reddit.com/r/Gloomhaven/wiki/class_resources

Noticed after leveling both my Brute and Scoundrel to level 3 that it seems to impact the amount of health of the enemies.
On replaying the 2nd story scenario, i noticed that now the Bandit Commander has 20 health, and killing him before he can open one or more of the side doors to get some reinforcment become more difficult.

But the removal of some disadvantages thanks to the perk is still really good, makes the fight and damage dealt a bit more predictable instead of so much RNG influenced.
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Robsoie

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Re: Epic Free Game of the Week
« Reply #50 on: September 27, 2022, 11:32:38 am »

To test more my brute and scoundrel at their level 3 i went to replay the 1st scenario.
And wow it was hard.
The problem i saw happening is that the enemy get more and more health the higher your level is, while your cards do not do more damage (some of the couple of new cards you recieved may help, but all the other cards still deal the same damage as when the mercs were level 1)
Sure i have removed several -1 but still while at level 1 it was possible to one shot an enemy, now it's not possible anymore unless you reach special condition (like the "kill a normal enemy" action of a special card that is unfortunately useless if the enemy is an Elite version, or you having the Brute next to an enemy and using a Scoundrel card that add damage bonus to her attack if your ally is close to the target).

So on one side, by leveling you get more health, you get a new card (that you can switch with existing ones that don't benefit your playstyle in your deck), you get a free perk (that is usefull even if minor) but the enemy get more health, so in the end it all stay balanced and you will still have to deal with the exhaustation system if you make a mistake during a turn as with how higher the enemy health are, if you're not killing them fast enough your mercs will end with no card left at some point. 

That's a big problem for the scoundrel that has less cards in her deck than the other classes, but in the same time she can deal massive damage after playing a few special ability (like the invisibility that double her next attack damage, or another that double the damage on her next 4 attacks). But really don't waste any turn as exhaustation is her major problem.

Another difficulty with the Scoundrel when paired with the Brute is that you always need to get the Brute to play first (so it can move next to an enemy so the scoundrel special actions that require ally to be close can then be usefull) , and the Brute does not have much low initiative value card, so you'll be forced at some point to get the Scoundrel to select higher initiative cards first at the risk of her playing after the enemies (that own moves could fail your "place the Brute next to that guy" tricks)
« Last Edit: September 27, 2022, 11:37:47 am by Robsoie »
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Robsoie

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Re: Epic Free Game of the Week
« Reply #51 on: September 27, 2022, 05:07:42 pm »

I noticed in Gloomhaven, at the main menu Extra there's a level editor that allow you to create your scenarios.
Noticed someone did 6 of them :
https://old.reddit.com/r/GloomhavenDigital/comments/pf29g6/6_custom_levels_for_gloomhaven_digital/

To play them you'll need to go to Extra -> Level Editor that list the custom scenarios with your current guild (the guild you're using in the campaign). But take note that it's not counting the XP and gold you get from those custom scenario unfortunately it's just for fun .

edit : about City and Road encounters, i thought depending on your choice (the encounters always happen when you travel to a scenario location and after you come back to the city after completing/failing a scenario) there was some random roll dice.
But not at all, the result of your choice is actually fixed, so in theory you can just check to see which one of the choice result into giving you something good or bad (or which choice is the less bad, as some encounter apparently will always give a negative)  by checking the cards :
https://github.com/any2cards/gloomhaven/tree/master/images/events/gloomhaven/city
https://github.com/any2cards/gloomhaven/tree/master/images/events/gloomhaven/road

Always super annoying to start a scenario with 3 less cards by deck due to a choice made in an encounter, especially considering how really very tight on the hidden turn limit (the exhaustation system) some scenarios are and how much time it takes to complete/fail one.

EDIT : in case you did a stupid mistake or misclick and no undo is available, you can press escape and select "Restart Round".
« Last Edit: September 28, 2022, 04:49:07 am by Robsoie »
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Robsoie

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Re: Epic Free Game of the Week
« Reply #52 on: September 29, 2022, 12:19:29 pm »

a weaker line up for this week freebies in comparison to what came before : "Runbow" and "Drone Racing League Simulator", not interested in either of them personnally.

next week "Slain: Back from Hell" and "Hell Rising", first one is a 2D metroidvania and second one is a tower climbing platformer.
I had played Slain that i got free on gog a couple of years ago after some people offered free codes, but frankly it was very disapointing (as i usually like metroidvania i was hoping for something nice after noticing the trailer), quickly uninstalled as there were better games to play or replay to waste my limited free time.

Anyways, i'm still enjoying Ark and Gloomhaven a lot.

Reached level 4 with my Scoundrel and Brute after completing one of the scenario i'm in, on the last turn the Scoundrel ran out of cards (and so was exhausted), but the Brute finished the last enemy.

A good thing of Gloomhaven is that even if you fail a scenario (and it will happen a lot until you learn the best and optimal way and order to use the cards for that specific mission) the game still allow the mercs to keep the XP and gold they got out of it. It's only the mission completion reward that you don't get.
Honestly if they would have not done it this way i would have uninstalled the game long ago , as each scenario take a long time to complete or fail :D
« Last Edit: September 29, 2022, 12:46:00 pm by Robsoie »
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Iduno

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Re: Epic Free Game of the Week
« Reply #53 on: October 06, 2022, 05:59:15 pm »

As Robsoie said, last week wasn't good. This week has 2 difficult platformer games. Hell Rising is more vertical (hence the name) and looks like a high-speed metroid-like. Slain: Back from Hell looks like Castlevania, except reviews are about how frustrating it is. One or both are probably good if you like difficult.
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Robsoie

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Re: Epic Free Game of the Week
« Reply #54 on: October 13, 2022, 04:50:54 pm »

I gave a try to Darkwood that is one of the 2 freebie this week.

Completed the prologue that is linear and more about setting up the horror story than the actual survival part but it has an interesting twist that get into the very creepy atmosphere of the game and got me wanting to explore more of the game.

Chapter 1 starts the actual game , tough i don't see yet the link with the prologue, but make sure to check the Oven and cook, as once you'll be able to interact with it, exiting the Oven cooking menu will save the game (took me some time to notice that's how you save, out of the nightly autosave or event autosave).
So far the atmosphere is well enough done to make you feel uneasy and anxious about the coming night (you'll understand at the end of the prologue), so maybe not advised if you don't like scary stuff.

There is some interesting potential for a horror game, despite there is a storyline it looks like there's replay value as out of some branching paths (and several endings) for the story depending on your actions,  the maps you explore are apparently randomised giving it some roguelite elements.
There's a short and limited beginner guide there :
https://darkwood.fandom.com/wiki/Beginner%27s_Guide

EDIT : on your starting hideout, you will notice there's a container outside with a code to open it.
Apparently it was some kickstarter backer thingy and contained some items and now there's no way to open it

Next week on the epic store the freebies should be a bundle of "Evoland 1&2" and Fallout 3 goty (that include all its dlc).
« Last Edit: October 13, 2022, 08:41:47 pm by Robsoie »
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Iduno

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Re: Epic Free Game of the Week
« Reply #55 on: October 13, 2022, 08:51:04 pm »

I've heard a lot of good things about Toejam and Earl for a very long time, so getting the sequel free this week also sounds good. Although I'm currently still on the ancient laptop that only barely play games. It can't handle even the loading screens of anything modern (took over 30 minutes to get to where I could exit Disco Elysium after trying to load it).
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Robsoie

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Re: Epic Free Game of the Week
« Reply #56 on: October 14, 2022, 04:47:56 am »

A problem is that even "low on ressource"-looking games can be ridiculously demanding as if there was no optimisation anymore these days when making games. 

Darkwood by example does not look like it needs a strong computer, and it seems to be top down 2D gameplay based that then should not be as ressource hungry as a full 3D game (though i guess there's still some 3D running under the 2D disguise).
But in the same time it's on Unity so it's a lottery to know if it's going to run smoothly , though on my not-so-good :D computer it run very well.
And from what i played make a lot of use of shaders for many special effect (hallucinations, view getting affected by many things etc...) so it could be much more demanding than it looks depending on how ancient your system can be.

Got in my 4th day, after having been killed a few times already in Darkwood, but you always wake up in your starting hideout and can recover your lost items (and not all items are lost) if you go back where you died. I wonder if there's a sense to that respawn system in regards to the story or if it's just "gaming respawn".
I explored some bit around my hideout and discovered some interesting location, but man without using "jumping scare" the game really know how to keep you uneasy.
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Iduno

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Re: Epic Free Game of the Week
« Reply #57 on: October 15, 2022, 03:19:46 pm »

Also, spoilers:
Spoiler (click to show/hide)
My computer's already crashing from the bugs in anticipation.
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Robsoie

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Re: Epic Free Game of the Week
« Reply #58 on: October 15, 2022, 03:43:02 pm »

It will be the goty version, meaning all the DLC are included.
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Iduno

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Re: Epic Free Game of the Week
« Reply #59 on: October 20, 2022, 01:25:37 pm »

As mentioned before, Fall *crash* Fallout 3 is available for free today. It might not be as funny as the first 2, or as well-written. All DLC included, it looks like. It's not a bad game, just not the best Fallout.

Also available, Evoland. It's actually Evoland 1 and 2 in a single package. I think I remember hearing about it when it was first proposed. As you progress, you go through different eras and styles of games (I saw a lot of different Final Fantasies, as well as Zelda). It sounds gimmicky, but also free, so...
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