Rogue as a class is awesome, focus on getting the material to build the "Refuge" back in the village to unlock that class.
2 victories so far in chapter 1 with a rogue.
Around the campfire i suggest to at least have a grove so you can add attach a blood grove making sure the blood grove area is going over the campfire, the big interest is that a blood grove will automatically kill an enemy that health is below 15% , boss included so it's really good to have such thing as it's basically shaving 15% of the boss health automatically.
Adding some road lanterns is always a good idea, as when you arrive in base camp you may not be at your best health so if you're going to fight just before the campfire, fight less enemies, it does nothing to the boss though.
Vampire mansions are also good to have, they add vampires to a tile that have already enemies, but if you have no tiles that generate enemies around the campfire the vampire mansion are just sitting there harmlessly, perfect way to block some side of the campfire to prevent the lich buildings to spawn.
People have mentionned adding a beacon can be useful because the speed bonus does not work on a boss but still work on you
You can build up to 4 watchtowers in the village, when in the world they can shoot as support to you at everything at range 1 of the campfire, very helpful if you have placed some tiles to block the lich buildings but get enemy generated.
Later you'll be able to upgrade those watchtowers once you'll get further in the game and have more advanced materials in stock so they can shoot at longer range.
But unfortunately watchtowers are disabled for the boss battle, those cowardly bastards
![Cheesy :D](http://97.107.128.126/smf/Smileys/aaron/cheesy.gif)
Goblin camps spawn everytime you add 10 rocks/mountains, i recommend to nuke them with a oblivion card as soon as possible, the goblins are numerous and hit hard and can be very resilient, weakening your character more than you would want.
Bandit camps spawn everytime you add 2 villages, they're less annoying than goblins but still nuking them is a good idea
There's a type of material that can only be obtained from killing 4 or more enemies in a tile (the more enemies the more chance, note that "support" enemies like ranged enemies at the next tile also count in the number, at 4 enemies it's only 5% of chance), the Orb of Expansion, a lot of them are required by advanced buildings.
A vampire mansion next to a village spawn a vampire and 4 ghouls in said village, a good way to try to obtain those orbs as while the vampire is strong the 4 ghouls are usually weak.