Well. Here we are.
With the arrival of Disuth, forgotten beast #743, we have almost completed our journey.
743/748 beasts captured.
This is every single one my world has to offer me, right now.I'm actually kind of shocked we're finally here. But we're not done yet.
First, I have to see what retiring does to this fort. Then, I have to pray that the removal of the lair that the last 5 beasts remain in works. If neither of those things work, we're going to have to try other options. I'm not going to clutter this post with any of that, but I'm going to be testing this tonight/tomorrow and I'll write up something about my retiring experiments then. After that, we're going to go forward with our plans to recover the last five beasts, hopefully in adventure mode. I've already chosen an adventurer that I want for the job.
Anyways. Wow! It's going to be weird not having anymore forgotten beast notifications popping up. The caverns are safe once more, and it only cost the depletion of every single species besides giant moles, mud men, and large rats.
Also, how come nobody told me I had two beasts of the same tile together since hall 1?? Shame!
Obviously I'm kidding, but I can't believe it took me 743 beasts to notice this. If you see any more like this let me know, lol.
What we are going to do next is a series of experiments to determine how retiring affects this fortress. Here are some of my concerns.
1. Ngonos. He's not chained. If he's freed from his containment, then I have to figure out how to get him back in. If he's freed and is let loose into my fortress, he's probably going to get killed, which is not acceptable. In that case some teleport action might be necessary, because I'm not losing him to a weird game quirk that I think shouldn't even be there in the first place. If worldgen kills him off somehow while I'm gone as an adventurer, that's also not acceptable, but we'll cross that bridge if we come to it. Another worst case scenario is if he somehow destroys my fortress in an act of retribution while I'm gone, which, fine, that's probably fair, but also not acceptable.
2. Visibility. I'm not sure if I will be able to see inside my cells without the use of reveal. They are walled off, which could be an issue. Worst case scenario I play with reveal on, but that's honestly a little ugly. If I REALLY wanted to I could replace all the walls. We'll see if I REALLY want to do that.
3. Of course, if retirement results in me losing all the beasts, having them be unchained, and causing them to run rampant in the fortress would probably be a little bad too.
4. Actually, to add onto that, I have a LOT of other megabeasts in storage too. A lot of dragons. That might also go quite terribly wrong, because not all of those are chained. (I can chain them before I retire actually, so maybe I can solve this crisis beforehand).
I've already been making backups so even if retiring does go completely wrong we haven't lost any progress because of it.
I'm not going to be testing this just yet, I have some things I need to do tonight, but curiosity might get the better of me and I might end up doing it anyways. I'll make a separate post following this one for that. For now, I'm going to take a little break, and we'll be back with some information soon.
Enjoy the tally.
(((EDIT: Also, wait, how do I have an even number of spaces filled with an odd number of chained beasts on my map?
I don't even know what's going on now, I don't have any unchained beasts besides Ngonos. I'll look into this later, I'm confused. God, I wonder if I accidentally chained a titan in here...))))
EDIT 2: I did! What the hell!
Well. I'll fix that later, lmfao.
EDIT 3: Slight delay on testing, I've gotten pretty sick these past few days so I'll have to put a small pause on this til I get better. The anticipation is killing me too, lol.