CE
C) Unexplored Frontier
E) Hydroponics + Habitation - This would relatively simplify shuttle logistics, reduce the initial housing rush, and significantly reduce your short-term food stresses.
With that, the initial preparations are all complete. You have a safe journey lasting a full three months, before finally arriving at the Vulkan's Hammer system. It has several planets and moons, including a large moon with a breathable atmosphere around the closest gas giant, and two asteroid belts. Your closest registered neighbor is a small community a week away by a fast standard freighter.
Your ship arrives in orbit of the second planet, and within the day, a landing site is selected and scouted. The first drop pods are launched, and automated processes ready the initial site for human habitation. Over the next week, a cramped initial work site springs up, and pieces of the ship have already begun to be carefully de-orbited.
Workers: Plentiful.
Food: Slight drain. Orbital production requires moderate fuel to reach the ground. Production expected to be adequate before stockpiles run dry, if workers are allowed to specialize.
Fuel: Predicted shortages during turn 7.
Housing: No surface housing, temporarily overpacked orbital housing.
Morale: Eager, for now, but will drop quickly. No surface housing, food concerns, unemployment concerns, supply concerns.
Environment supplies: Predicted crisis at end of turn 7. Environment is too hostile to stabilize without external aid before you're fully underground.
Power: Adequate. Using improvised ship engine modifications.
Spare parts: Sufficient parts until turn 7. Efficiency may start to drop afterwards.
Traders expected at turn 7.
The first mining teams have already begun laying into their work. The nearby surface seams look promising, as expected.
What will the first months' focus be? Only the surface site will be built on the surface, everything else would be underground.
A) Temporary surface site - You don't have a lot of supplies, but there are too many concerns. Building a temporary site on the surface will increase the quality of future underground constructions and allow initial industry, and give people better accommodations than hot bunking in the sides of hallways. Slow fuel refining would be able to begin after miners find a suitable source. Includes a better landing and trading zone.
B) Defensive Foundations - Your designers have proposed a series of underground structural reinforcements, combined with a hive of defensible tunnels and security checkpoints. Your colony would become very resistant to orbital bombardment, and eventually, a nightmare to take by storm. These foundations would have to be performed before other underground construction begins, but would provide little initial benefit.
C) Cramped Housing - You can quickly build a cramped bedroom for everyone, which would keep them calm while more of the colony is built. It would slightly reduce the drain on Environmental supplies.
D) Power Plant Conversion - Hyperion colony ship engines are designed to be converted into fusion power plants, but your current improvised setup is inefficient and will break them faster. Take the time to do proper conversions and build permanent rooms for them.
E) Industry Stage 1 - Begin the initial setup of your industry, using most of the machinery you've brought. This would primarily be focused on smelting ores to increase the trade value, fabricating basic spare parts, and creating the minimum of environmental supplies to maintain your planned underground city.
F) Fuel Refining - Have the miners focus on finding a source of fuel to exploit, and setup dedicated refineries to begin creating a surplus.
Comfortable surface housing isn't your first priority, but the station is designed for long-term habitation. You could rotate people between the surface and orbit to maintain morale until adequate housing is built, but the shuffling would delay worker specialization and consume more fuel.
H) No personnel rotation. Food situation should stabilize on its own.
I) Allow it.