(...)For single shot illustration meant to be seen out of focus from afar ? Maybe. For a long term project good luck having your AI draw the adventures of a specific dwarf with a specific apparence. (...)
That is precisely the problem we had even with Dungeon AI. The inputs are generally volatile and really dependent on the current state of the learning machine. I think we won't be able to quickly overcome this. Typically, there are ways to use other images as the input to the generation of new one. However, until the system can correctly distinguish what is what on the input image it will be treated rather as a theme, not a source of information of real objects.
That being said, I wanted to put my theory to work.
Legends are mostly unusable in current state. They contain too much information on names and too few about the situation/action of the event. I don't see a way to do it correctly, even with curation of those entries.
Artefacts worked a little better. Description, as is, cannot probably be used directly as it also contains a lot of names etc. After curation and some work with priorities on the parts of the description, results were sometimes good. What I liked is that they give at least some 'taste' of the thing.
Let me present to you some examples. Curated text (removed names, simplified description) with priorities (giving parts of the description bigger or smaller importance).
bronze spear, it is encrusted with oval tube agate cabochons, it is adorned with hanging rings of orpiment, on the item is an image of an onion in kaoliniteThe top-left is a complete miss, but others are pretty cool as they are.
bismuth bronze crossbow, encircled with bands of trifle pewterJust horrible. One can probably believe the items don't necessary be similar to what we have in our world, but in this case acceptance must be big.
I tried to rerun it again then with same parameters.
A little better, but still pretty funky.
schist bracelet, encircled with bands of oval schist cabochons, on the item is an image of square cut gems in schist, on the item is an image of an octagon cut gem in schistThis was rather easy one, and I would say it is satisfying.
statue of a dwarf and dwarves in gold::2 dwarf is surrounded by the dwarves::1.5 artwork relates to the anscension of the dwarf necromancer to position of queen in fortress::1 encircled with bands of gold::0.7 object menaces with spikes of tetrahedrite and red zircon::07This one uses priorities. The effect is far from what description tries to depict, but as an artistic interpretation I like it.
silver battle axe::2 studded with silver and encircled with bands of round diorite cabochons::1 adorned with hanging rings of schist::0.5Bizzare again.
Recreation made it a little better.
almond wood cup::2 studded with copper::0.2 decorated with almond wood and encircled with bands of platinum and oval chalk cabochons::0.1 object menaces with spikes of chalk and octopus leather::0.1 on the item is an image of the goblin striking giant leopard in bismuth::0.4Fine. Nothing of the image, but probably I could use the better priority for it.
almond wood cup with image of the goblin striking giant leopard in bismuth::2 studded with copper, decorated with almond wood and encircled with bands of platinum and oval chalk cabochons, object menaces with spikes of chalk and octopus leather So I changed it a bit, changing the original structure and giving the cup with image bigger priority than details.
The effect was interesting, even if still not precise.
almond wood blowgun::2 decorated with bayberry wood and encircled with bands of elk bone::0.2 menaces with spikes of cave spider silk::0.1 on the item is an image of a dwarf::0.4Very cool.
We can say, that artefacts works rather fine. As mentioned before, not precise, sometimes completely wrong but for people like me that care so much on added visuals they give more depth. One can argue whether they add spice to them, as those items not necessary are similar to their counterparts in our world.
Lastly, I thought I will check some
dwarfs description (also curated). Results are probably the worst, probably often they would mislead as they seem to be wrong.
Let's see.
male dwarf::2 lonely::0.2 he is thin and scrawny::0.5 his sideburns are clean-shaven::0.5 his very long moustache is neatly combed::0.6 his very long beard is braided::0.7 his very long hair is neatly combed::0.4 his ears have large hanging lobes::0.4 his eyes are turquoise::0.4 his nose is short::0.4 his hair is sandy taupe::0.4 his skin is pink::0.4 his lower body bears a tiny straight scar::0.4female dwarf::2 lonely::0.2 her ears have great swinging lobes::0.4 her hair is clean-shaven::0.4 her eyes are turquoise::0.4 her pink skin is slightly wrinkled::0.4 her hair is dark::0.4female dwarf::2 lonely::0.2 her ears have great swinging lobes::0.4 her very long beard is braided::0.7 her hair is clean-shaven::0.4 her eyes are turquoise::0.4 her pink skin is slightly wrinkled::0.4 her hair is dark::0.4female dwarf::2 lonely::0.2 she has incredible muscles::0.4 her nose is extremely narrow::0.4 her very long beard is braided::0.7 her medium-length hair is neatly combed::0.4 her eyes are red::0.4 her pink skin is slightly wrinkled::0.4 her hair is gray with some white::0.4male dwarf, he is thin and scrawny, his sideburns are clean-shaven, his very long moustache is neatly combed, his very long beard is braided, his very long hair is neatly combed, his ears have large hanging lobes, his eyes are turquoise, his nose is short, his hair is sandy taupe, his skin is pink, his lower body bears a tiny straight scarfemale dwarf, her ears have great swinging lobes, her hair is clean-shaven, her eyes are turquoise, her pink skin is slightly wrinkled, her hair is darkfemale dwarf, her ears have great swinging lobes, her very long beard is braided, her hair is clean-shaven, her eyes are turquoise, her pink skin is slightly wrinkled, her hair is darkfemale dwarf, she has incredible muscles, her nose is extremely narrow, her very long beard is braided, her medium-length hair is neatly combed, her eyes are red, her pink skin is slightly wrinkled, her hair is gray with some whiteYou would need to go through those to see many flaws with images. It is OK, but not very satisfying.
SummaryWhat would be cool to see are those with usage of the style unique for the game—it is possible to stylize it already, but I didn't want to impact too much on the result yet.
Probably would require better prioritization of parts of the description, maybe also better curation of it.
And definitely a script/mod that can easily export and maybe even curate the text from the game to the input of the machine.
Sorry for the long post, but I really wanted to share with you of the capabilities of the tool.
I absolutely will try to use it for my next play through of Dwarf Fortess - manually though.
p.s.
look at some not related to DF pictures I have done today that are fascinating - I leave links instead of embedding images as they are huge
https://mj-gallery.com/e1bf4de6-443a-47a6-ad8e-8f19e3f89fa8/grid_0.pnghttps://mj-gallery.com/280bb842-aeff-4d53-88cc-e10bc397880e/grid_0.pnghttps://mj-gallery.com/f276357a-55fe-4d37-ba62-f70b7a5ae721/grid_0.pnghttps://mj-gallery.com/f0b6e072-601e-4ff0-99e1-b6509e79cda8/grid_0.pnghttps://mj-gallery.com/e8d00109-cfb7-4a2e-a914-dad882b7ae50/grid_0.pnghttps://mj-gallery.com/4bdaa123-8dae-4d28-9c2c-7d3f4711222b/grid_0.png