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Author Topic: Zombies H&H (Co-Op)  (Read 872 times)

RoseHeart

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Zombies H&H (Co-Op)
« on: August 01, 2022, 04:36:17 am »

music

When you join the game:
• Add your name to the list
• Choose 1 item to start with
• Take a turn, then wait for 1 hour before going again, do not act twice consecutively

Each turn, you can do one:
• Add 2 vaccine research, then add zombies equal to the amount of current vaccine research
• Add 3 boards, then add 2 zombies
• Kill 2 zombies

Each turn, at the end you must:
• If there are 1 to 19 zombies then subtract 1 from boards
If there are 20+ zombies then subtract 1 from boards for every 10 zombies
• If there are zombies and boards are 0, eliminate the longest surviving player
• If there are 15+ zombies, remove 1 vaccine research

Goal: 20+ vaccine research and 0 zombies!

ITEMS
Sheers: Add "Doctor" to your name. +1 to your vaccine research.
Shotgun: Add "Officer" to your name. +1 zombie kill when you attack.
Hammer: No name addition. +1 to your board placement.
« Last Edit: August 01, 2022, 02:38:08 pm by RoseHeart »
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NUKE9.13

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Re: Zombies H&H (Co-Op)
« Reply #1 on: August 01, 2022, 01:13:30 pm »

music

When you join the game:
• Add your name to the list
• Choose 1 item to start with
• Take a turn, then wait for 1 hour before going again, do not act twice consecutively

Each turn, you can do one:
• Add 2 vaccine research, then add zombies equal to the amount of current vaccine research
• Add 3 boards, then add 10 zombies
• Kill 2 zombies

Each turn, at the end you must:
• If there are 1 to 19 zombies then subtract 1 from boards
If there are 20+ zombies then subtract 1 from boards for every 10 zombies
• If there are zombies and boards are 0, eliminate the longest surviving player
• If there are 15+ zombies, remove 1 vaccine research

Goal: 20+ vaccine research and 0 zombies!

ITEMS
Sheers: Add "Doctor" to your name. +1 to your vaccine research.
Shotgun: Add "Officer" to your name. +1 zombie kill when you attack.
Hammer: No name addition. +1 to your board placement.
Just fyi, this is impossible. In the sense that there is no sequence of moves that results in victory.
STEP 1: you get to 17v-0z, then develop vaccine on the next turn. Add 3 vax and 20 zombies, then subtract 1 vax, bringing you to 19v-20z. You then have shotguns kill zombies down to zero:
19v-20z
18v-17z
18v-14z
...
18v-0z
STEP 2: Then you develop vax again. This puts you at 20v-21z. Shotgun time again:
20v-21z
19v-18z
18v-15z
18v-12z
...
18v-0z
GO TO STEP 2

This is without getting into the Boards issue- instead, the above scenario assumes an endless supply of new players, each one perfectly following the optimal plan and then dying immediately.
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RoseHeart

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Re: Zombies H&H (Co-Op)
« Reply #2 on: August 01, 2022, 01:46:16 pm »

music

When you join the game:
• Add your name to the list
• Choose 1 item to start with
• Take a turn, then wait for 1 hour before going again, do not act twice consecutively

Each turn, you can do one:
• Add 2 vaccine research, then add zombies equal to the amount of current vaccine research
• Add 3 boards, then add 10 zombies
• Kill 2 zombies

Each turn, at the end you must:
• If there are 1 to 19 zombies then subtract 1 from boards
If there are 20+ zombies then subtract 1 from boards for every 10 zombies
• If there are zombies and boards are 0, eliminate the longest surviving player
• If there are 15+ zombies, remove 1 vaccine research

Goal: 20+ vaccine research and 0 zombies!

ITEMS
Sheers: Add "Doctor" to your name. +1 to your vaccine research.
Shotgun: Add "Officer" to your name. +1 zombie kill when you attack.
Hammer: No name addition. +1 to your board placement.
Just fyi, this is impossible. In the sense that there is no sequence of moves that results in victory.
STEP 1: you get to 17v-0z, then develop vaccine on the next turn. Add 3 vax and 20 zombies, then subtract 1 vax, bringing you to 19v-20z. You then have shotguns kill zombies down to zero:
19v-20z
18v-17z
18v-14z
...
18v-0z
STEP 2: Then you develop vax again. This puts you at 20v-21z. Shotgun time again:
20v-21z
19v-18z
18v-15z
18v-12z
...
18v-0z
GO TO STEP 2

This is without getting into the Boards issue- instead, the above scenario assumes an endless supply of new players, each one perfectly following the optimal plan and then dying immediately.

Vaccine can be stockpiled above 20.

Edit: I see what you mean of the board issue. I'll look into a solution later, game paused.
« Last Edit: August 01, 2022, 02:07:58 pm by RoseHeart »
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RoseHeart

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Re: Zombies H&H (Co-Op)
« Reply #3 on: August 01, 2022, 02:38:51 pm »

Number of zombies added after boards created from 10 to 2. Game upaused.

A bit more of a complex HH than typical(or intended). Thankfully Nuke thought through it more deeply than I did before passing out last night.
« Last Edit: August 01, 2022, 02:51:36 pm by RoseHeart »
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Quarque

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Re: Zombies H&H (Co-Op)
« Reply #4 on: August 01, 2022, 03:11:59 pm »

There is still the question why you would want boards. If you die, can´t you just create a new character? What is the reason to not want to die? Aside from roleplaying. An old character doesn't get any new skills or items that a new character doesn't have. You might want to consider adding an experience bonus or something, to make boards more valuable and also to make the game possible to win, because...

Vaccine can be stockpiled above 20.
Unfortunately that doesn't help. Let's say you are in step 2 in the example Nuke posted, with 20 vaccine and 21 zombies.

If you add more vaccine instead of killing the zombies first, you're adding 23 new zombies, putting you at 22 vaccine and 44 zombies. You can kill the new zombies, but reducing them back below 15 will now take 10 turns. In those 10 turns, the zombies have reduces your vaccine supply back to 12.

So, let's add even more vaccine. This gives us 24 vaccine and 25 zombies, for a total of 69 zombies. Now it takes at least 54/3 = 18 turns before the zombies are back below the threshold of 15 zombies and they stop eating vaccine. In the meantime, 18 vaccines are eaten and the supply is reduced to 6 vaccines.

Do you see the problem? Stockpiling vaccine above 20 makes means the supply eventually falls back lower.
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RoseHeart

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Re: Zombies H&H (Co-Op)
« Reply #5 on: August 01, 2022, 03:23:44 pm »

There is still the question why you would want boards. If you die, can´t you just create a new character?

No.
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EuchreJack

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Re: Zombies H&H (Co-Op)
« Reply #6 on: August 01, 2022, 10:10:53 pm »

The game would be more fun if multiple players could act in a single turn. Like maybe one turn is one day, and any number of players can act? If all the players "win", then great we can have another round. I also prefer some randomness, personally.

But this forum game did provide lots of enjoyment so far as a math problem. So good job!

P.S. Also, I loved the music, thanks for that as well!

King Zultan

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Re: Zombies H&H (Co-Op)
« Reply #7 on: August 02, 2022, 03:10:33 am »

So wait if you die you can't make a new character, then what happens if the game gets very little interest and the only people playing die?
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RoseHeart

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Re: Zombies H&H (Co-Op)
« Reply #8 on: August 14, 2022, 11:37:10 am »

So wait if you die you can't make a new character, then what happens if the game gets very little interest and the only people playing die?

Permadeath seemed to fit the theme.
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King Zultan

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Re: Zombies H&H (Co-Op)
« Reply #9 on: August 15, 2022, 02:38:13 am »

With this being permadeath it doesn't sound winnable.
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but anyway, if you'll excuse me, I need to commit sebbaku.
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RoseHeart

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Re: Zombies H&H (Co-Op)
« Reply #10 on: August 15, 2022, 04:39:01 pm »

With this being permadeath it doesn't sound winnable.
Probably pretty tough.
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