A curse on him, you decide, as your will crystallizes and the friar begins to shake. Your eyes flash with an unearthly brilliance, as the friar is exposed to the blinding truths of the world.
“Friar Gerus, you have lied and deceived your people for your own gain. You are hereby cursed to only speak the truth, and to hold only to the Truth in your heart.” Voice like thunder, you pronounce your Judgment, as the friar screams as his mental truth implodes, and his body collapses bonelessly to the ground. (½ Effort remaining)
You wait passively as his followers rush to his side in a panic. They give you fearful glances as you walk over to the captives. You begin snapping their bonds, and a guard nearby hesitantly reaches to stop you.
“They are innocent,” the friar says, his eyes furious. His mouth works in a rage. “I have no claim on them”
“You are correct,” You reply as you turn back to freeing the prisoner’s bonds.
It is only when you reach the witch does Friar Gerus speak again. “She, however, is guilty. Black and unholy magic is hers to command. She will burn,” He says, poisonous satisfaction dripping from every word.
You shrug, break her bindings at her wrist and remove her gag.
“Whoops,” you say, taking a step back.
She laughs as her eyes begin to glow and and a dark nimbus appears around her hands. The crowd begins to flee, leaving the Friar alone and trembling in a mixture of terror and fury.
“I will take these folk under my custody,” you tell the friar, and he can only stand there and nod. The witch looks ready to argue, but your steady gaze on her leads to a reluctant agreement as her magic dissipates.
Friar Gerus stands stiffly as you lead his former prisoners out of his grasp. You do not look back as he falls to his knees.
You begin taking the youngest back to their villages. Peria, the young girl who you were sent to rescue, breaks into tears of happiness at the sight of her mother, lets out a great cry and rushes to embrace her lost daughter. You hope the trauma of the friar’s “teachings” don’t stay with her long.
The witch watches this all with a wistful look. She has hung back from you during your travels, and this is the closest you have stood together. She catches you staring and turns your gaze to you.
“And what is your plan for me, my dark and mysterious savior? I have no mother to return me to,” she asks with a smirk, but her eyes watch you intensely.
You say-
A- You are free to go. Let her loose, and let her know of your tower if she needs sanctuary. Gain an ally you may call upon for aid.
B- I am in need of a Witch at my court. Unlock Dark Magic options at Turn planning and gain magic counselor.
C- I am in need of a leader for my future followers. Unlock options for a dark magic cult lead by a witch. Gain Cult Leader.
D- Unfortunately, you are too dangerous to be left alive. Kill her, gain favor of your own with the Church of the Lightbringer.
E-Something else?
Sure! Dark/unholy magic is pretty much any magic that doesn’t come from a divine source, or by their will. Of course this covers everything from scholar-wizards to human sacrifice level necromancers, so most recognize that there is a tolerable range. It can also involve being in service to evil powers that corrupt the soul and such.
For the most part, having magical potential is not enough to “stain” you, but actually using that power in a spell is.
Our witch has throw a few curses around, but hasn’t sacrificed an innocent for power or anything.
And of course your soul is blacker than pitch, being an undying abomination.