Enemy Phase
The mage and the axeman focus the knight in front of them, but despite heavy hits they're unable to take him down.
Mage Recruit attacks!
Hit: 90 - 7 = 83. Roll: 75. Hit!
Crit: 3 - 3 = 0. Roll: 82.
Rykve takes 9 = 9 - 2 = 7 damage!
Axeman Recruit moves to D5.Axeman Recruit attacks!
Hit: 79 + 15 - 7 = 87. Roll: 11. Hit!
Crit: 1 - 3 = 0. Roll: 93.
Rykve takes 16 + 1 - 8 = 9 - 2 = 7 damage!
Rykve counterattacks!
Hit: 91 - 15 - 7 = 69. Roll: 81. Miss!
Watson comes under heavy attack afterwards, but once two of the recruits get fluxed to the floor (and Watson somehow obtaining medicine from them), the horseman decides to chase down the backliners.
Archer Recruit moves to H6.Archer Recruit attacks!
Hit: 100 - 20 - 17 = 63. Roll: 91. Miss!
Watson counterattacks!
Hit: 84 - 12 = 72. Roll: 49. Hit!
Crit: 3 - 2 = 1. Roll: 58.
Archer Recruit takes 10 - 1 = 9 damage!
Swordsman Recruit moves to G6.Swordsman Recruit attacks!
Hit: 98 - 17 = 81. Roll: 67. Hit!
Crit: 3 + 10 - 5 = 8. Roll: 11.
Watson takes 11 - 1 = 10 damage!
Watson counterattacks!
Hit: 84 - 12 = 72. Roll: 36. Hit!
Crit: 3 + 10 - 2 = 11. Roll: 34.
Swordsman Recruit takes 10 = 10 damage!
Swordsman Recruit is out!
Watson gets Landis Herbs (1).Soldier Recruit moves to G6.Soldier Recruit attacks!
Hit: 90 - 17 = 73. Roll: 98. Miss!
Watson counterattacks!
Hit: 84 - 7 = 77. Roll: 33. Hit!
Crit: 3 + 10 - 1 = 12. Roll: 73.
Soldier Recruit takes 10 = 10 damage!
Soldier Recruit is out!
Watson gets Tonic (1): 20 HP restored!Horseman Recruit moves to D10.~~~~Turn 2~~~~
Player Phase
Primary Objective: Defeat the 6 enemy recruits.
Secondary Objective: Defeat 3 recruits without suffering a single K.O.