After a round of healings, Valric eliminated the last axeman.
10/2=5 HP restored!
Vulnerary used.
12/2=6 HP restored!
Valric attacks!
Hit: 103 - 12 = 91. Roll: 66. Hit!
Crit: 14 + 10 - 2 = 22. Roll: 60.
Ignis: 68.
Axe Bull F takes 11 + 3 - 5 = 9 damage!
Axe Bull F dies!Enemy Phase
Must... Go! One of the armored bulls tried to rush the stairs, but Rykve impeded him, prompting an exchange of blows blunted by their respective armors.
78. Failure!
Crusher A moves to C2.Crusher A attacks!
Hit: 80 - 15 + 15 - 8 = 72. Roll: 7. Hit!
Crit: 2 - 4 = 0. Roll: 36.
Rykve takes 15 - 1 - 8 = 6 - 2 = 4 damage!
Rykve counterattacks!
Hit: 96 + 15 - 7 = 104. Roll: 62. Hit!
Crit: 3 - 1 = 2. Roll: 66.
Crusher A takes 13 + 1 - 10 = 4 - 3 = 1 damage!
Adept+: 66.
"They say in a battle, it's all down to luck and chaos, but there still seemed to be room for displays of skill."The other roared and swung the big metal chunk at Valric, who easily avoided it and managed to find a weakpoint in the bull's armor with his dagger not once, but twice. The crusher recoiled in pain, clutching two new speed holes, but still alive.
57. Failure!
Crusher B attacks!
Hit: 80 - 15 - 2 - 21 = 42. Roll: 98. Miss!
Valric counterattacks!
Hit: 103 - 7 = 96. Roll: 39. Hit!
Crit: 14 + 10 - 1 = 23. Roll: 16. Critical!
Ignis: 72.
Crusher B takes 11 + 3 - 10 = 4 * 3 = 12 - 3 = 9 damage!
Valric counterattacks again!
Hit: 103 - 7 = 96. Roll: 96. Hit!
Crit: 14 + 10 - 1 = 23. Roll: 15. Critical!
Ignis: 20.
Crusher B takes 11 + 3 - 10 = 4 * 3 = 12 - 3 = 9 damage!
~~~~Turn 5~~~~
Player Phase
Primary Objective: Prevent any enemies from reaching row 1.
Secondary Objective: Open the door at I17 and investigate the shack.