Day 3, turn 11. Chilly.Name: Aaron
Description: Vaguely foreign, with red hair and a slightly-taller-than-average stature. He feels rather certain that he specialized in enchantment and fish. And that this was not what he signed up for.
Status: None
HP: 10/10
Hunger: 10/10
Mana: 10/10
Inventory:
-Practical cloth-and-leather clothing
-Solidly-built, ornately-carved fishing rod that may also be an arcane focus
-Serrated knife
-Straight knife
-Hatchet
-Flint and steel
-Basket
-4x Bluegills (being dried)
-0x Cooked Bluegill Fillet
-3x Dried? Bluegill Fillet
Current Location: Genesis Field
Skills:
-Basic Fishing
-Basic Foraging
-Basic Construction
Spells and magical knowledge: None
Right. Fuck the south. But there's something like... 5 more directions to be explored, right? Right. And staying here is boring.
Let's try... west, yeah. But let's not keep going west if things start feeling like they did back south.
1In the process of crossing the river, your foot catches on something and you manage to sprain your ankle.
Add sprained ankle to your status.6Undeterred, you fashion a basic crutch to keep your weight off that foot. Adventure awaits! Looks like the grassland on this side of the river quickly recedes into swampland, and you're pretty sure that off in the forest is what looks like an extremely lush yet quite small jungle. You decide against trying to cross the swamp, partially influenced by the cloud of mosquitoes that have decided you look like lunch.
-1 health, -2 hunger, gain improvised crutch. Locations updated.Odd ripples seem to be gathering in the tepid swamp water nearby. Things congregate in the depths...
Name: Amon Solos
Description: A handsome young man, his face serene and calm. A well known mage, he coveted this chance to improve his power and become one of the greats. Took a chance and thinks this is mighty suspicious.
Status: Wary
HP: 10/10
Hunger: 8/10
Mana: 10/10
Inventory: Spotless (a small jam stain) purple robes and a sentimental carving of a magician made by his grandma. A note about invisible bears. 3 deer bits and a basket.
Current Location: Genesis Field, pile of logs and sticks and a basic leaf bed
Skills: Basic Combat, Basic Crafting
Spells and magical knowledge: Knows how to tingle very good, can manifest a small tendril of “mana” that when allowed to snap hurts really bad, apparently. Mana is now a fuzzy blob! Progression! Tendril is now better and more stable, hurrah!
Realize that this is a magical pocket dimension and try to find a magical creature who can just give me magic, there has to be a way, it’s m a g i c.
If I can’t find one, realize that mana is inside my body, try to swirl it around and cut myself to let some blood out, to try to forcefully release mana into the environment to manipulate.
(Hopefully there’s more then one way to do magic? If I try enough, something has to work)
1You wander off into the East, grasslands quickly morphing into very hilly terrain, and from there into chasm riddled cliffs. Eventually you stumble onto what appears to be a dimly lit cave. You wander inside, eventually ending up in a fairly spacious room at the end of the seemingly natural tunnel. This room is clearly anything but natural. 8 sides, seemingly identical, with matching gaps for a doorway on each face. Pulsing, glowing inscriptions run all over the walls and floor, lighting up as you step inside.
Lose 1 hunger.The pulses, previously aimless and running all over the room, seem to still in surprise for a moment before rushing towards the central altar, the focus point of the room. Something like blood but more... real, begins to seep out, congealing into a hovering ball above the altar. After a further pause, that formless mass twists into human shape. First a horned, red, tailed creature, then a green fanged one, then an androgynous human. The energy shifts and morphs through more than twenty forms before settling on a beautiful, green tinted lady with flowing hair that seems to defy gravity.
She stares at you intently before her face shifts into a smile. She gives a grand wave, and the room lights up with activity. Soft green, invigorating light seeps from nowhere, several small waterfalls begin pouring from the rock face. Grass and small jungle trees sprout from the ground, dirt pouring seemingly appearing from thing air. After only moments, the room now gives off a very cozy, jungle haven feel.
She lounges back on a vine that grows down from a tree to support her. "Welcome, traveler. What brings you to my abode? You seek power, I see? While I am admittedly quite limited due to restrictions placed on me by the creator of this... pocket dimension, I might be willing and capable to grant you some, depending on what you have on offer."
Name: Nathan
Description: A thin, reedy, middle-aged man. He's easily excitable, and seems almost happy about this magic learning project. He has the impression that he was apprenticed to a harsh master, who held him back and kept him as an apprentice for long enough to frustrate him. He doesn't remember having any particular specialty, and suspects he spent a lot of time traveling to remote areas.
Status: None (Not a lumberjack mage)
HP: 10/10
Hunger: 8/10
Mana: 5/10
Inventory: Wearing plain white robes.
1 pear
1 axe
Current Location: The Northwest Forest
Skills: Basic Teaching
Basic Construction
Spells and magical knowledge: Can sense his own inner mana without meditating.
Can slowly move a small amount of mana from his core.
Can maintain a small loop of mana near his core while lightly distracted.
Noticed stable mana control, allowing initiation of spells in seconds instead of minutes.
Spell Concept: Destruction/Entropy/Separation - Can slowly break rocks down into coarse gravel, by focusing on the image of breaking things down, and on what is in a rock to separate.
Spell Concept: Combine/Enthalpy - Can join gravel back into pebbles by focusing on the image of combining similar yet diffuse materials. Inefficient mental image.
Spell Concept: FIRE - With a mental image drawing parallels between a stick and a fire, can inspire mana to motion and heat up a stick until it begins to smolder. Obviously inefficient, as it costs 3 mana.
Chop firewood, take two. No playing with magic this time, only backbreaking, non-wizardly work that should really have been left up to the younger people, in retrospect.
5Searching deep within yourself, you discover a rage for trees, their arrogant aloofness, that you never knew you had. More than five trees get chopped down, their leaves and branches stripped. While the trunks themselves are still whole, you now have quite the pile of arm width and smaller branches.
Locations updated. Lose 3 hunger. Basic chopping learned."Okay, three energies, not two. Maybe four. Maybe eleventeen."
"And it does react to something. The other kind of magic. That's something, at least. Maybe it eats magic and can do stuff with it.
It's probably not harmful to me. At least that didn't hurt."
"Gah, this is too complicated. Lets try one thing at a time."
Going to rename the three kinds of energy to make more sense.
There's The Blob, for the nonmoving static less real mana inside me.
There's The Flow, for the moving internal energy that reacts to my physical behavior.
There's The Sparkles, which are the newly detected pinpricks of starlight.
Hypothesis. The flow can be fed mana to make it do things. It needs the blob-type mana to do this.
While on the swing, to keep the flow moving calmly, try to seperate out a small piece of the blob. Don't try to make a tendril or a rope or a complicated shape, just try to cut off a small piece of it and feed it to the flow
Try to watch if the flow does something with the magic.
After that, go chop some wood myself.
Name: Alice
Description: Roughly 11 years old, with unusual blue hair. Not known as a mage, but has demonstrated spontaneous abilities in the past. Has vague memories of both successes and accidents related to said abilities in the past.
Status: Headache?
HP: 10/10
Hunger: 5/10
Mana: 10/10
Inventory: A uniform of thin yellow unusually light cloth. Reasonably sturdy despite that. Three sealed packages of pure water. A paper notebook and pencil. Two pears. One meal of Deer Bits. An Axe. A knife. A basket. An empty water package. A wooden whistle.
Current Location: Near the Shack
Skills: Basic Foraging, Basic Chopping
Spells and magical knowledge: Can sense magic inside herself easily. Cannot sense someone else's mana, unless it enters her body.
There are three kinds of magic inside me. The Blob, which sits there and doesn't do much, the Flow, which reacts to physical movement, but doesn't? do much on it's own, and the Sparkles, which seem to go with the flow and have the potential to do things.
4Worth noting that the flor never really stops moving, just that physical exertion seems to make it move faster. While swinging, you successfully pull a small ball of energy from the blob, cutting it off and then loosening your control on it. It diffuses quickly, spreading out to imperceptibility in moments. While you could still perceive, you're almost certain the flow did not react in any overt or obvious way to it.
Some seems to have filtered back into the blob, while the nearby sparkles seem to be glowing brighter.
-1 mana.4The old man and the child, chopping wood team! After significant exertion, you manage to have partitioned one of the trees into (adult) body lengths. Too long to just toss onto a fire, obviously, but you could probably just set one end in the fire and slowly push it in as it burns.
Locations updated. -2 hunger.
The genesis field:
A rickety shed: (Basic tents, blankets, padding. Simple tools such as swords, knives, axes, shovels, pickaxes, all in limited quantities. Torches, linen, etc. etc. Nothing obviously magical, though. About two days of smoked meat, for eight people.)
- 1 broken knife
- small pile of shiny
rocks
Alice’s tent
Meat smoking tent
- 16 meals worth of various deer bits, currently smoking in the hut. Should be done turn 11 or 12.
Amon’s small pile of straight sticks and small logs of varying lengths, a basic wood and leaf bed.
Lots of grass
River heading from North to South on the West edge
Three very small piles of different sized firewood
Large pile of green large branches
Large pile of leaves and small branches
Cooking fire
-Four fish drying overnight (hopefully?) above the campfire
Rope and wood swing, on the edge of the forest.
The Northwest forest:
A small cluster of pear trees (about half stripped of fruit)
Felled younger tree
Four medium tree trunks
Twelve adult length logs
The Northernmost foothills:
Shiny rocks, boulders.
The edge of the world
Southern badlands
Clay beds near the river
Southmost glass/something desert
The edge of the world
Dangerous(?)
Western swamp
Mosquitoes in the trillions
Westernmost jungle
One more turn, and then the nighttime turn. If everyone votes on this coming turn, we'll just skip the night as everyone sleeps. If anyone wants to stay awake (beyond basic guard duty, if you want to do that,) they'll get a -1 to all rolls tomorrow but will get the extra turn.
I'm sure this won't end poorly.