Day 2, turn 7. Clear.Name: Eli
Description: A young lady with blue and yellow eyes, dark skin, and perfectly normal pointy fuzzy ears and tail, like anybody else would have. Vaguely recalls using different sorts of energy to kill large things for the purpose of eating said large things. Definitely is the best and stronger than everyone else.
Status: no
HP: 9/10
Hunger: 10/10
Mana: 10/10
Inventory: Spider-silk dress with horned beast embroidery, Straw hat, Brass earring, Shoulder bag, Bag's worth of shiny rocks, 3 deer bits, Belt, Pickaxe, Shortsword
Skills: Basic Combat, Basic Cooking, Basic Foraging
Spells and magical knowledge:
Location: foothills
Hmm. This place seems nice and quiet, without distractions. Find a high spot to sit and meditate while watching the world.
...Can I see any higher places from here?
See if I can induce that tingling people talked about. If I can, slowly let some of my energy into a shiny rock.
You find a decent hill to sit on, near the edge of the world. The forest between you and the Genesis field blocks much of the view, but these foothills look like the highest point.
...the endless blue void on all side is really quite disorienting.
3You spend your entire afternoon, deep in meditation. The overhear comments of others end up being quite useful, as by the end of four hours you are able to detect an inner blob of energy, nestled deep in your being. You can even pull strands out of it, though not reliably enough or quickly enough to try pulling the energy all the way out of your body.
-1 deer bit."Okay. So it does have to move around. But maybe not quite like I'm doing it, hmm.."
Eat up and rest for a while to try and recover wounds. alternate between deer meat and pears.
While resting, write some stuff down about what's going on, like a diary. Maybe the magic can read. I read with my eyes after all, and my eyes are part of me, so why not? Does it respond to stuff being written down?
Just jot down general notes on the first few days, what I've been doing with magic, how I want to build a cabin eventually.
Then, drag the tree down near my tent. Chop off its branches, and try to complete the drying rack with more sticks. I'll probably need more.. and larger.. trees for a cabin, but I'll worry about that later.
Or maybe magic can help. Hmm.
"Who wanted some help with an experiment?"
Hypothesis: Magic can work over time, if I provide it with clear directions or an onrunning spell for it to work. I don't really know how to cast spells, but..
as the last thing before I go to bed, limber up some with stretches and such. After doing this, make a loop with my body, hands to my toes, either standing up or lying down. Try to go to sleep when curled up into a ball.. it'll allow for more loop. Stick to just movements.. I'll test spoken and written spells next, regardless of if this works.
So limber up, make loops, limber up, make loops.. and then sleep in a ball to hopefully get my magic to do something.
Name: Alice
Description: Roughly 11 years old, with unusual blue hair. Not known as a mage, but has demonstrated spontaneous abilities in the past. Has vague memories of both successes and accidents related to said abilities in the past.
Status: None. (Fine!)
HP: 8/10
Hunger: 5/10
Mana: 10/10
Inventory: A uniform of thin yellow unusually light cloth. Reasonably sturdy despite that. Three sealed packages of pure water. A paper notebook and pencil. Three pears. Three meals of Deer Bits. An Axe. A knife. A basket. An empty water package.
Current Location: Near the Shack
Skills: Basic Foraging, Basic Chopping
Spells and magical knowledge: Can sense magic inside herself.
There are some kind of loops, which do react with movement. They seem to be more important than there being just magic.
You eat a couple deer bits and a pear. Pretty decent meal, honestly.
3This second magic, energy, mana, whatever, you've discovered doesn't seem to react differently to writing things down versus simply wiggling your fingers. Just general motion.
1Arms too noodle to move the logs. Not only that, but you manage to drop one on your toe. Ow! You do manage to bring some branches back to the shack with you, at least.
6The second energy you've discovered reacts to your exercising, in the sense that it follows paths through your limbs, to your lungs and heart, and then back out again. Loops don't seem to make it do much of anything. The ball of energy at your core has even less of a reaction, physical movements seeming to not disturb it at all. On the bright side, you do get better at sensing both. You pass out quite quickly from exhaustion.
((Are you just skipping turn 8? Also do note that the 'active' loops are completely separate from the inert ball in your core, they don't interact at all.))
Gain 1 health, 5 hunger. Lose 2 deer bits and 1 pear.Name: Aaron
Description: Vaguely foreign, with red hair and a slightly-taller-than-average stature. He feels rather certain that he specialized in enchantment and fish. And that this was not what he signed up for.
Status: None
HP: 10/10
Hunger: 8/10
Mana: 10/10
Inventory:
-Practical cloth-and-leather clothing
-Solidly-built, ornately-carved fishing rod that may also be an arcane focus
-Serrated knife
-Straight knife
-Hatchet
-Flint and steel
-Basket
-3x Cooked Bluegill Fillet
Current Location: Genesis Field river
Skills:
-Basic Fishing
-Basic Foraging
-Basic Construction
Spells and magical knowledge: None
Hmn... to try to prepare better for later, how about we go out to get some wood and plant fibers to see about trying our hand at carving replacement hooks and making new fishing line? It can't be that hard, right? I know what they both look like...
1You do manage to find some of both, narrowly avoid getting bit by a snake, and give crafting a hook your all. Twenty seven failed hook attempts later, yeah... this isn't as easy as you assumed it would be.
Lose 2 hunger.Name: Nathan
Description: A thin, reedy, middle-aged man. He's easily excitable, and seems almost happy about this magic learning project. He has the impression that he was apprenticed to a harsh master, who held him back and kept him as an apprentice for long enough to frustrated him. He doesn't remember having any particular specialty, and suspects he spent a lot of time traveling to remote areas.
Status: None
HP: 10/10
Hunger: 7/10
Mana: 10/10
Inventory: Wearing plain white robes.
3 pear
Current Location: The Genesis Field
Skills: Basic Teaching
Basic Construction
Spells and magical knowledge: Can sense his own inner mana.
Can slowly move a small amount of mana from his core.
Can maintain a small loop of mana near his core while lightly distracted.
Hypothesis: Internal magic can be controlled by will and intent.
Expectation: Poorly controlled magic modified inside the body is dangerous. Do not test.
Experiment 1: Try to build a tiny wizard's tower of rocks, by pushing tiny bits of magic into them, and visualize modifying them to make them stick together.
Experiment 2: Try to build another tiny wizard's tower of rocks. This one will have the blob of magic treated like it is a physical substance, like a glue goo. Imagine it as blue, too.
Experiment 3: Knock them over to see which method worked better.
Eat my pears.
4When you reach out with a tendril of mana and push it into your little pile of rocks, something curious indeed happens. As your thoughts swirl around the concept of merging things together, the mana seems to respond. The rocks seem... fuzzy, for lack of a better word. You poke and prod your own thoughts, looking to find which things caused the greatest reaction from the rocks. Eventually, you narrow down on it. Focusing on the concept of breaking things down, and specifically thinking about what there is inside a rock to separate in the first place, causes your mana to slowly fizzle away at the rocks. The pile of pebbles gradually, and with great mental effort, breaks down into a pile extremely coarse gravel. Trying to further reduce the size doesn't seem to produce results. A focus problem? A control problem? Simple basic limit on magic? Who can tell. Not you certainly, at least not yet.
So excited by this are you, that considerably less attention is paid to the glue project. It doesn't seem to work anyways, treating the mana as a physical bonding agent, or thoughts along that route, don't seem to spark a reaction.
Pears get pared down to size by your molars.
Lose 2 mana, lose 2 pears, gain 3 hunger. Name: Amon Solos
Description: A handsome young man, his face serene and calm. A well known mage, he coveted this chance to improve his power and become one of the greats. Took a chance and thinks this is mighty suspicious.
Status: Wary
HP: 9/10
Hunger: 5/10
Mana: 10/10
Inventory: Spotless (a small jam stain) purple robes and a sentimental carving of a magician made by his grandma. A note about invisible bears. 4 deer bits and a basket.
Current Location: Close to shack
Skills: Basic Combat
Spells and magical knowledge: Knows how to tingle very good, can manifest a small tendril of “mana” that when allowed to snap hurts really bad, apparently. Mana is now a fuzzy blob! Progression! Tendril is now better and more stable, hurrah!
Try to control and move some dirt around using the same method as Nathan, who Amon is watching very intently, eager for his magic to return so he can stop struggling to survive in what seems like a doomed attempt to improve in a world of stagnation and suffering.
Try to get some more food and get to working on da hut
1Much like Nathan, you too have the misfortunate of snapping a tendril and experiencing the wonderfully pleasant backlash. Muscle spasms, cold and heat waves rippling across your body, sweat and shakes. It wears off fairly quickly, at least.
Lose 2 mana.Presumably by food, you mean deer bits? With a shrug you grab a couple more.
Gain 2 deer bits, Locations updated.4Are you building like a full blown log cabin, or just a hide and stick frame kinda deal? Hmm, it's hard to decide. And if the latter, might as well just use one of the available tents. Either way, you start on gathering straight pieces of wood of various sizes.
Locations updated. Lose 2 hunger.
The genesis field:
A rickety shed: (Basic tents, blankets, padding. Simple tools such as swords, knives, axes, shovels, pickaxes, all in limited quantities. Torches, linen, etc. etc. Nothing obviously magical, though. About two days of smoked meat, for eight people.)
- 18 meals worth of various deer bits, goes bad in two days
- 1 broken knife
Alice’s tent
Mostly constructed meat smoking tent
Amon’s small pile of straight sticks and small logs of varying lengths
Lots of grass
River heading from North to South on the West edge (Three fairly large piles of different sizing wood, a decent cooking fire)
The Northwest forest:
A small cluster of pear trees (about half stripped of fruit)
Felled younger tree
The Northernmost foothills:
Shiny rocks, boulders.
The edge of the world
One more turn, and then the nighttime turn. If everyone votes on this coming turn, we'll just skip the night as everyone sleeps. If anyone wants to stay awake (beyond basic guard duty, if you want to do that,) they'll get a -1 to all rolls tomorrow but will get the extra turn.