Evening 1, turn 4. Chilly.Name: Eli
Description: A young lady with blue and yellow eyes, dark skin, and perfectly normal pointy fuzzy ears and tail, like anybody else would have. Vaguely recalls using different sorts of energy to kill large things for the purpose of eating said large things. Definitely is the best and stronger than everyone else.
Status: no
HP: 8/10
Hunger: 6/10
Mana: 10/10
Inventory: Spider-silk dress with horned beast embroidery, Straw hat, Brass earring, Belt, Pickaxe, Shortsword
Skills: Basic Combat
Spells and magical knowledge:
Location: shack
"Yes! Need it have it cooked before nightfall ideally, so it doesn't go bad."
Butcher, fire, cook, eat, sleep.
6With Alice's help, you do indeed do those things. One of the knives breaks, unfortunately, but grabbing a new one from the shed isn't a problem. The broken knife just gets put back in the shed; the metal might come in handy later. That's a lot of meat, by the way.
Genesis field information updated.After the butchering and cooking you eat your fill, do your best to scrub the blood off in the river, and curl up in some of the blankets after drying by the fire.
Gain 4 hunger. Basic cooking learned.Help Butcher.
Set up a shelter using one of the tents and bedding.
"Did you explode? You're all messy."
Name: Alice
Description: Roughly 11 years old, with unusual blue hair. Not known as a mage, but has demonstrated spontaneous abilities in the past. Has vague memories of both successes and accidents related to said abilities in the past.
Status: None. (Fine!)
HP: 10/10
Hunger: 10/10
Mana: 10/10
Inventory: A uniform of thin yellow unusually light cloth. Reasonably sturdy despite that. Four sealed packages of pure water. A paper notebook and pencil. Three pears
Current Location: Near the Shack
Skills: Basic Foraging
Spells and magical knowledge: Can sense magic inside herself.
5The butchering goes quickly between the two of you, and you leave Eli to do the cooking.
2A good thing too, that it goes so fast. Setting up a shelter near the shack takes you the rest of the evening. Damn these tiny arms! Soon you're bundled up in one of the tents, drifting off to sleep.
Name: Aaron
Description: Vaguely foreign, with red hair and a slightly-taller-than-average stature. He feels rather certain that he specialized in enchantment and fish. And that this was not what he signed up for.
Status: None
HP: 8/10
Hunger: 8/10
Mana: 10/10
Inventory:
-Practical cloth-and-leather clothing
-Solidly-built, ornately-carved fishing rod that may also be an arcane focus
-Serrated knife
-Straight knife
-Hatchet
-Flint and steel
-Basket
-2x Bluegill
-1x Cooked Bluegill Fillet
Current Location: Genesis Field river
Skills:
-Basic Fishing
-Basic Foraging
Spells and magical knowledge: None
Better than nothing, though these bites and cuts are getting annoying.
Whatever, let's just try to find a reasonably-comfortable patch of grass to meditate on magic within and, later, doze off for sleep.
We obviously have magic - wouldn't be a mage, otherwise - but let's try to see if it's easier to feel and draw upon it from within ourselves or from our environment. Is the nature of a mage one with the ability to wield their own mana, or that which exists in the world around them?
3Based off of snatches of conversation from the others, over a decent length of time you do manage to connect with/perceive/feel some kind of energy blob within yourself. Nothing from the environment around you, however.
Soon, you curl up to sleep. It would be chilly, were you not wearing fairly heavy clothing. The grass makes a surprisingly good bed.
Name: Nathan
Description: A thin, reedy, middle-aged man. He's easily excitable, and seems almost happy about this magic learning project. He has the impression that he was apprenticed to a harsh master, who held him back and kept him as an apprentice for long enough to frustrated him. He doesn't remember having any particular specialty, and suspects he spent a lot of time traveling to remote areas.
Status: None (manaburnt, sore back)
HP: 8/10
Hunger: 7/10
Mana: 8/10
Inventory: Wearing plain white robes.
3 pear
Current Location: The genesis field
Skills:
Spells and magical knowledge: Can sense his own inner mana.
Can slowly move a small amount of mana form his core.
"All in all, a good day's work, I say. We'll have shelter within the month.
I'll help with mana sensing in the morning."
Claim a blanket and sit on it out under the stars. Meditate until dinner. Help eat the deer, then go to sleep and skip the night turn.
Meditate by trying to stretch a string of mana down my right arm, and hold it for as long as I can. I might need to build and maintain mana circuits through my body to cast spells, and this could be a first step for it.
Try to push a small blob of mana down it and into Aaron's back.
((You're not actually manaburnt, by the way. Any mechanically concrete effects wore off within the same turn))
Meditation occurs, deer gets eaten, then you sleep.
Gain 3 hunger.3At first blush, magic manipulation does seem to be akin to muscle building. All your practice across the day has really paid off, and you manage to hold a tendril in place for quite some time. You almost lose control of it, but manage to gracefully retract the tendril back into your core.
The feeling of mana slithering up and down your arm is like phantom chills, a ghost's touch.
Still meditating, you eventually drift off to sleep.
(Can someone give me a hint? I’m confused and feel like I’m being surpassed )
Name: Amon Solos
Description: A handsome young man, his serene and calm. A well known mage, he coveted this chance to improve his power and become one of the greats. Took a chance and thinks this is mighty suspicious.
Status: Very VERY Tingled (Confused)
HP: 8/10
Hunger: 4/10
Mana: 10/10
Inventory: Spotless purple robes. Some food rations and a sentimental carving of a magician made by his grandma.
Current Location: Close to shack
Skills:
Spells and magical knowledge: Knows how to tingle good
Try to use the tingle to tame the wolf, maybe puts some tingle inside of it? If this doesn’t work, just hit it. Find out the secrets of magic
(It is now turn 3 and I know how to tingle, 0.0)
6Trying to meditate while also avoiding snarling jaws is difficult, especially with so little practice. You do, however, manage to whack the wolf so hard with a branch you rip off a nearby tree that it is sent flying off into the distance, and decides you're not worth the trouble. Those splinters are unfortunately quite painful, though.
Basic combat learned. Lose 2 health.Before going to bed, you snack on the rations that you woke up with.
'Some food rations' removed, +4 Hunger.Having had a rather fruitless day, you presumably return to the shack and snuggle up in some blankets in the corner, to sleep till the morrow.
The night passes peacefully, wildlife sounds abound and wind brushes softly across the grass. Though there is no moon, the nighttime sky is still lit by some diffuse source. All those who sleep gain 3 health, and 3 mana. (Up to cap)Day 2 begins.
The genesis field:
A rickety shed: (Basic tents, blankets, padding. Simple tools such as swords, knives, axes, shovels, pickaxes, all in limited quantities. Torches, linen, etc. etc. Nothing obviously magical, though. About two days of smoked meat, for eight people.)
- 28 meals worth of various deer bits, goes bad in two days
- 1 broken knife
Alice’s tent
Lots of grass
River heading from North to South on the West edge (Three fairly large piles of different sizing wood, a decent cooking fire)
The Northwest forest:
A small cluster of pear trees (about half stripped of fruit)
And that's day one! Hope people are enjoying themselves, and that my slightly less abstracted survival aspects aren't too annoying. I'm trying to nod at realism without actually bogging the turns down with fluff details.
Combat's something I'm still not decided on. Putting the game on pause so two people can fight in more appropriate turn times than 4 hours doesn't seem good, but neither does taking away player agency. I suppose, at least for simpler scenarios, I'd greatly appreciate if you give a bit of conditional detail to your fighting actions against monsters, so I can write the whole thing in one turn (assuming you don't genuinely need more than four hours for a fight, somehow)