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Author Topic: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation VI)  (Read 18938 times)

Man of Paper

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The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation 1)
« Reply #45 on: July 14, 2022, 07:25:34 pm »

Expansion I: New Grounds

Your people have been nomadic throughout the entirety of their existence, so when a portion of the tribe kept moving onward when the rest settled it was understandable. This second group followed a Minor Founder (Nuke9.13 +1I) into 48-C with the migration of an antelope herd. These animals knew the land well and wound up leading the tribe to lush, fertile lands with plenty of tubers and fruits to forage for thanks to a wide flowing stream and expansive lake recently swollen by rains. While there wasn't much in the way of aquatic life, plenty of land animals frequented the area - most regularly were the antelope and elephant herds. There were portions of the lake's shore that they'd actively avoid thanks to the presence of a very wet material they'd get stuck in largely ignored by your tribe - clay.

Tribe Settled In 48-C

Resources Identified:
Lakeside Red Clay Deposit (Clay)
Antelope Herd (Food)
Elephant Herd (Food+Ivory)

This region proved significantly friendlier to life in general, and it wasn't very long before word got back to the original settlement. A regular migration of the tribe developed between these two locations, with small numbers of permanent settlers at each. This migration was dictated by the seasons, with the wet season's rains making 48-C quite desirable while the dry season often saw the stream reduced to a trickle and the lake's water level dropping precipitously in kind. The wildlife was much less keen on coming around during these periods, but the reduced tribal population was able to subsist on what they could forage. Without any real landmarks, no fumic geysers, and no way of clearly marking the path between tribal settlements (a few sticks jammed into the ground often didn't stay standing for long), migrations could occasionally take a bit longer than expected, with some small groups losing their way entirely.

Technology Discovered: Subsistence Foraging

While your people could easily thrive in this region, they are far from alone. Herds of animals gathering in one location will draw the eye of many a predator, and in this case said predator has turned out to be a particularly aggressive pride of lions. Your people do not know where they're coming from beyond somewhere eastish, but can clearly identify where they've been. Very little remains of the tribesfolk they pick off at the periphery of the settlement, and anyone who vanishes is just assumed to have been consumed by these large felines. The attacks are frequent enough that your people have had to arm themselves with spears almost entirely, and will have to do so until the lion's den is located and dealt with in some fashion or else be wiped out in the area.

Upkeep Required in 48-C (Lion Attacks - Stone)

With the settlement of 48-C, your tribe has identified more of the surrounding area:

47-B: Savannah, Freshwater Spring, Freshwater Stream, Beach, Coast, Shallow Water
48-B: Savannah, Beach, Coast, Shallow Water
49-B: Shallow Water
49-C: Savannah, Plateaus, Beach, Coast, Shallow Water
49-D: Savannah, Beach, Coast, Shallow Water

With no name of your peoples decided yet, you may continue to debate and discuss your options (or propose new ones). I'll leave it open until the end of the turn (that is, you need your vote in for it during the Experimentation Phase).

It is now the Exploitation Phase. You may choose to begin exploitation of any identified resource within your controlled territory that you have the technology to utilize. To make them easier to identify, Resources marked in red are available to you but are not something you currently have any knowledge to utilize. Using the clay as an example, I'll quickly illustrate a couple ways you could change that. You might:

-Invent clayworking, which could be done in either the Exploitation or Experimentation Phases with varying degrees of impact. While a proposal in Exploitation might seem like a stretch, Primitive Firemaking could be considered a related tech. This opens up clay for utilization in many ways in the future, but can take more actions overall to set up something specific such as pottery (exploit clay, experiment clayworking, exploit pottery or exploit clayworking, experiment pottery, exploit clay). Taking steps to build foundational technologies will vastly improve the impact subsequent technologies have.
-Invent Pottery or some other clay-related product. Without a general tech such as clayworking to base off of, primitive firemaking is a step too far removed from the process. This would require Pottery be proposed in the Experimentation Phase. It would also "unlock" clayworking, and while it might be the most action efficient option (exploit clay, experiment pottery & unlock clayworking) the lack of an intermediary step could see the efficacy of the knowledge as a whole take a hit.

You have also encountered your first Enemy. Sometimes you'll come across problems that need a-fixing. These Lions represent a tutorial of sorts for engaging in combat. Currently the location of their "base" is unknown, which will require Exploration in the right region to identify. You may seek to use an Expansion action to more directly confront and kill the lions once you know where to go, however there may be other means of appeasing/circumventing/bypassing the issue via actions in other phases. While I don't necessarily recommend it, one such option would be to Experiment Animal Husbandry then try to Exploit Lion Domestication. At the risk of giving you all a terrible idea to jump on, this is a solid example of how to deal with a conflict by means other than military. In the future, when dealing with other humans, you could also attempt to engage them in diplomacy via actions such as proposing treaties in the appropriate phase depending on what the treaty regards.

Finally, you may note that you have access to a Resource that actually provides two resources - the Elephant Herd. Sometimes you'll get lucky enough to get your eyes on a "double" resource. That's all it is, luck. Same with the identification of a new technology. Sometimes your people just naturally grow. It is, however, much more efficient if you have a direct hand in it.

Remember, if you have any questions at all, feel free to ask. You can do so here or in the discord server linked in the OP, where there is a text channel specifically for questions about the game.


Spoiler: Available Resources (click to show/hide)

Spoiler: Map (click to show/hide)
Spoiler: Known Regions (click to show/hide)
Spoiler: Resources By Region (click to show/hide)

Spoiler: The Master List (click to show/hide)
« Last Edit: July 14, 2022, 07:53:31 pm by Man of Paper »
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NUKE9.13

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation 1)
« Reply #46 on: July 14, 2022, 07:58:34 pm »

Excellent. Clay: sourced. I don't think we should immediately jump to exploiting it, though- it's not going anywhere, and there are more pressing developments to work on. For example, if you look at our Resources By Region spoiler, you'll notice that the only plant is a tree. Our Subsistence Foraging is a nice freebie, but if we want to into agriculture, we'll need some more experience with plants first.
Quote
Tribal Herblore:
As a hunter-gatherer people establish a more permanent presence in a region (commonly consisting of a cyclical migratory pattern), they will inevitably gain greater expertise in identifying and harvesting the local flora and fauna. As the population grows, ever more intensive harvesting is required to provide enough food, which inevitably leads to attempts to consume previously untested plantlife. While trial-and-error will quickly teach a tribe which plants are edible raw, it requires a more focused methodology when processing techniques (cooking, soaking, drying, etc) are employed to make ordinarily toxic plants edible. Each tribal group will typically have one or two "herbalists", whose job it is to remember the appropriate preparation methods for various plants, and to experiment with newly discovered plants. These herbalists will exchange information with their colleagues at tribal gatherings, thus disseminating herblore throughout the tribal community.

GOAL: Improve herblore, in order to identify new plant-type resources and how to harvest them (including non-edible plants as well). Make foraging more efficient.

Alternatively, Exploit Elephants. The Ivory isn't useful now, but think of it as a free toy with our added Food. The extra Food could come in handy if population growth dramatically increases our Food upkeep.
« Last Edit: July 14, 2022, 11:46:14 pm by NUKE9.13 »
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Powder Miner

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation 1)
« Reply #47 on: July 14, 2022, 08:38:43 pm »

Ivory is something that I think we could actually make use of at our scale, for now, to handle food storage should it turn out to become necessary (this isn't insane, a little research on my part has indicated that some cultures actually did this), which if we go into a food-stockpiling direction (which makes sense to do at least a little, as our food upkeep grows) it might. In general though I think that with Food seeming to be abstracted generally into the resource rather than handled strictly narratively we don't need to worry as much about the seasonal nature of 48-C (I think it means upkeep, but not, like, having to find a less seasonal food source) and thus that elephant exploitation seems as useful on a strictly food basis as better foraging - at least for the immediate future of our two villages.
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Doomblade187

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation 1)
« Reply #48 on: July 14, 2022, 10:35:41 pm »

Exploit: Animal Tracking

As we move into areas with more active wildlife, it would behoove us to learn more about the beings around us. As such, we aim to learn about the tracks and behaviors of animals around us, such we can better hunt for food, avoid danger, and perhaps even learn from the animals. Part of learning from the animals is how we can earn their trust, and forge bonds for mutual protection from hostile species and perhaps even helping with our migrations.
« Last Edit: July 15, 2022, 11:34:19 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Sketchykeeps

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation 1)
« Reply #49 on: July 15, 2022, 07:06:21 am »

I think a ranged weapon to help hunting is sensible here, now that we are dealing with large, dangerous game like lions and elephants.
Since we already have Stone Spears, how about Atlatls?

Quote
Spear Throwers
As the tribe comes in contact with larger game animals and dangerous predators, the traditional means of hunting with hand tools becomes increasingly dangerous and requires larger parties. In response the tribe begins to explore means of bringing down large animals from a distance. This in turn leads to the development and proliferation of the spear thrower. A simple tool consisting of a 2 to 3 foot cupped shaft made of wood or bone, a notched end at one side, and sometimes stone counterweights to improve stability. These spear throwers act as an extension of the throwing arm, allowing the user to propel spears accurately with significantly greater force and distance. This innovation allows tribal hunting parties to operate in smaller groups and with greater safety than simply running down large game.

Goal: To improve the efficiency and combat effectiveness of hunting parties
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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation 1)
« Reply #50 on: July 15, 2022, 10:52:52 am »

Atlatls are a pretty decent idea, but I suspect that they're more suitable for the Expansion or Experimentation phases.

I think in the end here I'm actually going to go for supporting tribal herblore rather than elephant exploitation; not only would getting into plant-based resources be quite nice, but it's vital to learn about how food is handled in the game in more mechanical/narrative detail, and Tribal Herblore seems like a fantastic option to do so - as discussed with NUKE on the discord, would making foraging more efficient increase the size of settlements exempt from food upkeep (as the basic foraging we have appears to do so with initial settlements), or would it just give us food?
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Man of Paper

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation 1)
« Reply #51 on: July 15, 2022, 11:27:22 am »

Mostly depends on how well it goes (i.e. the background sekrit rolls)
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NUKE9.13

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation 1)
« Reply #52 on: July 15, 2022, 11:39:13 am »

Quote from: Major Votebox
Tribal Herblore: (1) MINORS

Has Not Voted: a1s, Taricus, m1895
Quote from: Minor Votebox
Tribal Herblore: (1) NUKE9.13
Exploit Elephants:
Animal Tracking:
Spear Throwers:
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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation 1)
« Reply #53 on: July 15, 2022, 11:45:51 am »

Quote from: Major Votebox
Tribal Herblore: (1) MINORS

Has Not Voted: a1s, Taricus, m1895
Quote from: Minor Votebox
Tribal Herblore: (2) NUKE9.13, Powder Miner
Exploit Elephants:
Animal Tracking:
Spear Throwers:
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m1895

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation 1)
« Reply #54 on: July 15, 2022, 11:49:48 am »

Quote from: Major Votebox
Tribal Herblore: (1) MINORS
Animal Tracking: (1) m1895
Has Not Voted: a1s, Taricus,
Quote from: Minor Votebox
Tribal Herblore: (1) NUKE9.13, pm
Exploit Elephants:
Animal Tracking:
Spear Throwers:
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Doomblade187

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation 1)
« Reply #55 on: July 15, 2022, 11:16:29 pm »

Quote from: Major Votebox
Tribal Herblore: (1) MINORS
Animal Tracking: (1) m1895
Has Not Voted: a1s, Taricus,
Quote from: Minor Votebox
Tribal Herblore: (1) NUKE9.13, pm
Exploit Elephants:
Animal Tracking: (1) Doomblade
Spear Throwers:
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Powder Miner

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation 1)
« Reply #56 on: July 15, 2022, 11:27:05 pm »

Quote from: discordMoP
ImNoSoupOrMan — Today at 12:26 AM
re: animal tracking
You're already persistence hunters which pretty much does what tracking would do as written.
(Doom does say they're editing a more domestication-focused version, though.)
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Taricus

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation 1)
« Reply #57 on: July 16, 2022, 07:52:39 am »

Quote from: Major Votebox
Tribal Herblore: (1) MINORS
Animal Tracking: (2) m1895, Taricus
Has Not Voted: a1s,
Quote from: Minor Votebox
Tribal Herblore: (1) NUKE9.13, pm
Exploit Elephants:
Animal Tracking: (1) Doomblade
Spear Throwers:
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Sketchykeeps

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation 1)
« Reply #58 on: July 16, 2022, 08:57:15 am »

Atlatls are a pretty decent idea, but I suspect that they're more suitable for the Expansion or Experimentation phases.

I think in the end here I'm actually going to go for supporting tribal herblore rather than elephant exploitation; not only would getting into plant-based resources be quite nice, but it's vital to learn about how food is handled in the game in more mechanical/narrative detail, and Tribal Herblore seems like a fantastic option to do so - as discussed with NUKE on the discord, would making foraging more efficient increase the size of settlements exempt from food upkeep (as the basic foraging we have appears to do so with initial settlements), or would it just give us food?

Well he idea is that’s effectively refining our hunting tools, which neatly fits the exploitation phase with related Stone Spear tech Then we can go for clay working in our Experimentation phase, and go hunt down the lions on the next Exploration phase.
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a1s

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation 1)
« Reply #59 on: July 16, 2022, 04:06:01 pm »

Quote from: Major Votebox
Tribal Herblore: (1) MINORS, a1s
Animal Tracking: (2) m1895, Taricus
Quote from: Minor Votebox
Tribal Herblore: (1) NUKE9.13, pm
Exploit Elephants:
Animal Tracking: (1) Doomblade
Spear Throwers:
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