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Author Topic: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation VI)  (Read 19648 times)

Powder Miner

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation III)
« Reply #360 on: October 27, 2022, 12:58:44 pm »

pots (my vote was of course already put down on my proposal and I did write the whole-ass wall of text yesterday but I gotta get down the pots vote)

Quote from: Major Votebox
EXPERIMENT
Copper, And The Revelations That Logically Follow: (2.1) NUKE9.13, MINORS
Our Partners in War and Peace: (1) Powder Miner
Copper arrowheads, speartips and blades: (1) Quarque

FUNDING
Fund the Way-Finding Pots: (2.1) Powder Miner, Quarque, MINORS
Don't fund the Way-Finding Pots: (0)
Quote from: Minor Votebox
EXPERIMENT
Copper, And The Revelations That Logically Follow: (1) Kashyyk
Our Partners in War and Peace: (0)
Copper arrowheads, speartips and blades: (0)

FUNDING
Fund the Way-Finding Pots: (1) Kashyyk
Don't fund the Way-Finding Pots: (0)
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m1895

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation III)
« Reply #361 on: October 28, 2022, 02:25:59 am »

War gators
Quote from: Major Votebox
EXPERIMENT
Copper, And The Revelations That Logically Follow: (1) NUKE9.13
Our Partners in War and Peace: (1) Powder Miner
Copper arrowheads, speartips and blades: (1) Quarque

FUNDING
Fund the Way-Finding Pots: (2.1) Powder Miner, Quarque, MINORS
Don't fund the Way-Finding Pots: (0)
Quote from: Minor Votebox
EXPERIMENT
Copper, And The Revelations That Logically Follow: (1) Kashyyk
Our Partners in War and Peace: (1) m1895
Copper arrowheads, speartips and blades: (0)

FUNDING
Fund the Way-Finding Pots: (1) Kashyyk
Don't fund the Way-Finding Pots: (0)
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Quarque

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation III)
« Reply #362 on: October 28, 2022, 02:42:35 am »

Quote from: Major Votebox
EXPERIMENT
Copper, And The Revelations That Logically Follow: (1) NUKE9.13
Our Partners in War and Peace: (2) Powder Miner, Quarque
Copper arrowheads, speartips and blades: (0)

FUNDING
Fund the Way-Finding Pots: (2.1) Powder Miner, Quarque, MINORS
Don't fund the Way-Finding Pots: (0)
Quote from: Minor Votebox
EXPERIMENT
Copper, And The Revelations That Logically Follow: (1) Kashyyk
Our Partners in War and Peace: (1) m1895
Copper arrowheads, speartips and blades: (0)

FUNDING
Fund the Way-Finding Pots: (1) Kashyyk
Don't fund the Way-Finding Pots: (0)
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Doomblade187

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation III)
« Reply #363 on: October 29, 2022, 07:40:57 pm »

Quote from: Major Votebox
EXPERIMENT
Copper, And The Revelations That Logically Follow: (1) NUKE9.13
Our Partners in War and Peace: (2) Powder Miner, Quarque, MINORS
Copper arrowheads, speartips and blades: (0)

FUNDING
Fund the Way-Finding Pots: (2.1) Powder Miner, Quarque, MINORS
Don't fund the Way-Finding Pots: (0)
Quote from: Minor Votebox
EXPERIMENT
Copper, And The Revelations That Logically Follow: (1) Kashyyk
Our Partners in War and Peace: (2) m1895, Doomblade
Copper arrowheads, speartips and blades: (0)

FUNDING
Fund the Way-Finding Pots: (2) Kashyyk, Doomblade
Don't fund the Way-Finding Pots: (0)
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Quarque

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Expansion III)
« Reply #364 on: October 30, 2022, 06:45:05 pm »

The newest settlement doesn't have a name yet. The location has a pretty rich background.. just putting a few ideas out there.

47-B makes 47-C look a little weak. The massive source of the stream that feeds our people is a lake fed by a significant number of springs and subterranean waterways. This lake is surrounded by a vast patch of extremely fertile lands dominated by Barley, which could be mashed and mixed with water to make something akin to an edible sludge. A large Wildebeest herd calls the area home, but when they drink at the lake they need to watch for Alligators. The mouth of the stream flowing from the lake marked the location of a significant deposit of Malachite. A short distance from the lake also bore a grove of Marula Trees. The sandy shores were unremarkable, but some of the tribesfolk swore they saw something massive in the waves. Settling here would most definitely be a non-issue. Apart from the alligators.

As the Baobabi people return home, a strange light streaks across the sky, brighter and larger than any sky-light before. This ground shook as the sky-light slammed into the planet somewhere to the west. There was some level of dust obscuring the sun for the next day or so, but it wasn't anything severe or troubling.

Quote from: Naming votebox for the settlement at 47-B
Gatorlake (1): Quarque
Sky-light Home
Barleyville
Leviatown
Megaloton
Drumnadrochit
.. other ..
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Powder Miner

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Expansion III)
« Reply #365 on: October 31, 2022, 02:12:39 pm »

Here's one I thought was funny because it worked whether my or NUKE's proposal won
Quote from: Naming votebox for the settlement at 47-B
Gatorlake (1): Quarque
Greenlife (1): Powder Miner
Sky-light Home
Barleyville
Leviatown
Megaloton
Drumnadrochit
.. other ..
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Taricus

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Expansion III)
« Reply #366 on: October 31, 2022, 07:23:37 pm »

Quote from: Major Votebox
EXPERIMENT
Copper, And The Revelations That Logically Follow: (1) NUKE9.13
Our Partners in War and Peace: (2) Powder Miner, Quarque
Copper arrowheads, speartips and blades: (0)

FUNDING
Fund the Way-Finding Pots: (2.1) Powder Miner, Quarque, MINORS
Don't fund the Way-Finding Pots: (0)
Quote from: Minor Votebox
EXPERIMENT
Copper, And The Revelations That Logically Follow: (2) Kashyyk, Taricus
Our Partners in War and Peace: (2) m1895, Doomblade
Copper arrowheads, speartips and blades: (0)

FUNDING
Fund the Way-Finding Pots: (3) Kashyyk, Doomblade, Taricus
Don't fund the Way-Finding Pots: (0)

Quote from: Naming votebox for the settlement at 47-B
Gatorlake (1): Quarque
Greenlife (2): Powder Miner, Taricus
Sky-light Home
Barleyville
Leviatown
Megaloton
Drumnadrochit
.. other ..
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Quarque

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Expansion III)
« Reply #367 on: October 31, 2022, 10:28:44 pm »

Quote from: Major Votebox
EXPERIMENT
Copper, And The Revelations That Logically Follow: (1) NUKE9.13
Our Partners in War and Peace: (1) Powder Miner
Copper arrowheads, speartips and blades: (1) Quarque

FUNDING
Fund the Way-Finding Pots: (3.1) Powder Miner, Quarque, MINORS
Don't fund the Way-Finding Pots: (0)
Quote from: Minor Votebox
EXPERIMENT
Copper, And The Revelations That Logically Follow: (2) Kashyyk, Taricus
Our Partners in War and Peace: (2) m1895, Doomblade
Copper arrowheads, speartips and blades: (0)

FUNDING
Fund the Way-Finding Pots: (3) Kashyyk, Doomblade, Taricus
Don't fund the Way-Finding Pots: (0)

Quote from: Naming votebox for the settlement at 47-B
Gatorlake (0):
Greenlife (3): Powder Miner, Taricus, Quarque
Sky-light Home
Barleyville
Leviatown
Megaloton
Drumnadrochit
.. other ..
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m1895

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Expansion III)
« Reply #368 on: November 01, 2022, 01:50:10 am »

Megaloton
Quote from: Major Votebox
EXPERIMENT
Copper, And The Revelations That Logically Follow: (1) NUKE9.13
Our Partners in War and Peace: (1) Powder Miner
Copper arrowheads, speartips and blades: (1) Quarque

FUNDING
Fund the Way-Finding Pots: (3.1) Powder Miner, Quarque, MINORS
Don't fund the Way-Finding Pots: (0)
Quote from: Minor Votebox
EXPERIMENT
Copper, And The Revelations That Logically Follow: (2) Kashyyk, Taricus
Our Partners in War and Peace: (2) m1895, Doomblade
Copper arrowheads, speartips and blades: (0)

FUNDING
Fund the Way-Finding Pots: (3) Kashyyk, Doomblade, Taricus
Don't fund the Way-Finding Pots: (0)

Quote from: Naming votebox for the settlement at 47-B
Gatorlake (0):
Greenlife (3): Powder Miner, Taricus, Quarque
Sky-light Home
Barleyville
Leviatown
Megaloton (1): m1895
Drumnadrochit
.. other ..
[/quote]
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Quarque

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Expansion III)
« Reply #369 on: November 03, 2022, 12:31:42 am »

Quote from: Major Votebox
EXPERIMENT
Copper, And The Revelations That Logically Follow: (1) NUKE9.13
Our Partners in War and Peace: (2) Powder Miner, Quarque
Copper arrowheads, speartips and blades: (0)

FUNDING
Fund the Way-Finding Pots: (3.1) Powder Miner, Quarque, MINORS
Don't fund the Way-Finding Pots: (0)
Quote from: Minor Votebox
EXPERIMENT
Copper, And The Revelations That Logically Follow: (2) Kashyyk, Taricus
Our Partners in War and Peace: (2) m1895, Doomblade
Copper arrowheads, speartips and blades: (0)

FUNDING
Fund the Way-Finding Pots: (3) Kashyyk, Doomblade, Taricus
Don't fund the Way-Finding Pots: (0)

Quote from: Naming votebox for the settlement at 47-B
Gatorlake (0):
Greenlife (3): Powder Miner, Taricus, Quarque
Sky-light Home
Barleyville
Leviatown
Megaloton (1): m1895
Drumnadrochit
.. other ..
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Man of Paper

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The Founders - A RiskyArmsCivGodPoliticking Game (Exploration VI)
« Reply #370 on: November 12, 2022, 09:44:53 pm »

Experimentation V: The Trials of Tooth and Tusk (Roll: 2 9)

With their thorough knowledge of domesticating and breeding wildebeest serving them quite well, the Baobabi began to branch out their efforts in animal husbandry applying many of the same principles. At the behest of a Major Founder (Powder Miner +2I), the targets of the Baobabi's attention for the next few generations were the Elephants that frequented the area around Great Baobab, and the Alligators of 47-B.

The Alligators proved to be the easier of the two to domesticate, if only because their impulsive attitudes made them much easier to manipulate and anticipate. With a steady supply of meat on hand, the population of alligators within 47-B were lured into large pens made of sticks, mud, and logs. Not many people were willing to work with the captured creatures, so a single school of thought wound up dominating the domestication and training of the scaled creatures.

The alligator's propensity toward sudden and overwhelming violence was a key trait the breeders wished to build upon, but two different directions were taken in regard to their purpose. Alligators that grew to a smaller size were selectively bred and acclimated toward Baobabi. This process was remarkably slow, as alligators take about as long to reach sexual maturity as a human, so the physical changes from breeding the smaller creatures over generations (both alligator and Baobabi) were less significant than the Wildebeest comparatively. The did end up becoming a fair bit more docile and easier to manage than their wild counterparts, and responded well to their handlers placing leads around their heads and "commanding" them through tugs and basic vocalizations. The commands were extremely basic - a sharp tug and single low click to stop, a slow pull and higher pitched pair of clicks to return to the handler's side, and a whip and release of the lead and a sharp "HA!" to charge whatever the thing in front of them was. To facilitate better directing of the alligator's aggression a hood made of woven fibers and blinders of tree bark were tied to the alligator after the lead was secure.

These "Battlegators" were extremely useful as companions to work parties and travelers on the western edge of Baobabi land. The Others had begin a protracted campaign of kidnapping Baobabi who had gotten themselves lost or isolated, and many who were taken were never heard from again. As it became obvious that The Others were acting aggressively - even if only every few years or so - and perhaps experimenting with their captives in some way, Battlegators were in high demand as deterrents for the entirely hand-to-hand combatants The Others utilized. Even their stonemen were susceptible, as a Battlegator latched onto a leg would definitely get what it wanted from The Other (meat) when they inevitably had to move. Unfortunately, the low number of handlers, breeders, and division of focus of dedicated domestication projects meant the Battlegators were few and far between, and the need for nearby fresh water wherever they go hurt those efforts further. They did stymie The Others' efforts enough to matter, we imagine, and helped keep other threats from interfering with hunters and gatherers abroad.

The large alligators were not just neglected and left to die of old age or harvested for their meat, either. The largest and most potentially destructive (large teeth and pouncing speed were prioritized by breeders) were "community projects". The entirety of Greenlife adjusted their way of living to accommodate the creatures and integrate them into the village as a means of additional self defense in the face of a persistent threat. This too took generations for both the Baobabi and "Alliguards" for the project to really come to fruition. The eggs were moved from breeding grounds to locations around the village, and the villagers all encouraged to interact with and feed these slightly huskier stocks of alligators. Over time the creatures came to generally regard the Baobabi as "friends", insomuch as they didn't see them as "food". Large mud pits and ponds were created using the local lakewater in order to give the Alliguards more permanent residence around the outer edges of the village. Stake walls were put up to direct the Alliguards attentions away from the village more often than not, and the locals regularly tossed extra food into their pits to keep them satisfied and generally close by. Due to the nature of familiarizing Alliguards from hatching onward, use of Alliguards is restricted to places with local Domesticated Alligators.

A single attempt to steal away people of Greenlife ended largely in disaster for them. With less open land needing to be actively watched thanks to walls, night watches were easily organized and left The Others seeking a means around the guards and their torchlight. They believed it was possible to scale the walls and then do away with sneaking once they had a Baobabi or two snatched. By the time the bellowing of Alliguards and pained screaming from The Others summoned the Baobabi guards there was little they could do but watch the beasts finish their midnight snack.

Both the Battlegators and Alliguards require feeding to keep them actively friendly to the Baobabi (as well as, you know, alive), as well as nearby sources of fresh water. While they aren't necessarily harmless to keep around, deaths of Baobabi due to alligator are generally regarded as either an error on the villagers fault or an honest accident, and are rare enough that that may very well be the case.


Modified Resource: Alligators (The hunted Alligators are now Domesticated Alligators. Their slow growth and breeding cycles and your aim to preserve their lives instead of hunt them down means they no longer produce Food on their own and in fact require 1 Food Upkeep. In the event that you spread their population to other locations they will also require access to fresh water.)
New Technology: Battlegators (Requires access to Domesticated Alligators. Basic training, a leash, and a woven hood with blinders give Baobabi the ability to direct these smaller alligators toward threats both offensively and defensively. Only affects tiles with access to fresh water.)
New Technology: Alliguards (Requires local access to Domesticated Alligators and fresh water. The large alligators are familiarized with the locals from birth and given mud pits to reside in outside of the settlement. The need to direct their attention outward results in Walled Settlements.)


But, as mentioned before, those Baobabi interested in breeding intimidating animals had split their attention. Elephants, with their massive size and intimidating tusks, were another impressive animal that the Baobabi sought to wrap up into their own web of life. Unlike the alligators, once the Baobabi stopped killing them and began to approach them more cautiously and peacefully, the elephants generally responded more with curiosity than anything else. It didn't take much interaction for the Baobabi to understand that these were intelligent beasts. At least moreso than the ones they'd encountered to date. Instead of forcing the elephants into captivity, the Baobabi were able to willingly lure a few elephants from the herd's normal stomping grounds to a nice open area closer to Great Baobab. A younger breeding pair was tended to regularly by the local Baobabi, and after a few years of travel back and forth between the herd and the tribe their curiosity became something more akin to a friendship. The Baobabi repeated this process slowly with the rest of the herd, and eventually the Baobabi were being brought newborns and youth by the elephants as if they were being introduced to allies. It took generations of cooperating with the large creatures, but eventually both grew to complement one another as they willingly cooperated to their mutual benefit.

The mature males of these seemingly Domesticated Elephants had a tendency to commit extreme violence on a seasonal basis as they grew older. Apparently aware of the threat they posed to their smaller friends when in this enraged state, males would permit the humans to bind them to larger trees once they started showing signs of musthing. Without food or water for a few days the rage would subside, and the elephant could be released to return to the herd. While unable to direct their breeding habits, the Baobabi were still able to at least observe lineage as the trees used regularly to secure the males became a sort of designated breeding ground.

In return for practically guaranteed food, water, and shelter, the Elephants were guided toward performing two separate tasks to support the Baobabi. The predators that The Others proved to be was a potential threat for both species, but the Elephants were seemingly pacifistic outside of musthing and being forced into self-defense. As a result, the Bow Elephants were very few in number. But they exist. Bow Elephants allowed archers to ride straddling them behind the ears. The creatures provided a nice stable, raised platform to fire from, but would try to keep distance between threats and themselves. While they wouldn't suddenly break and would generally keep threats within range of the archers protecting them, they did not use their mass or natural weapons to engage themselves.

One of the more notable Baobabi actions during the abduction by The Others was a retaliation attack on their workers at the Oasis. A pair of Bow Elephants and a small supporting entourage traveled to 45-D intent on taking a few captives of their own. With great fortune or misfortune, depending on how much blood someone wanted spilled, it seemed the infighting caused by the capture of the Baobabi during first contact had bloomed into more aggressive conflict. While aligned with one another in generally violent means of dealing with the Baobabi, their disagreements on the how and why caused a significant schism internally that could very well be capitalized upon. This first manifested during the Bow Elephant attack, where both factions within The Others were already engaged in regular fighting and general unrest. The arrival of the Baobabi bows, elephants, and spears shattered the already brittle ages-long alliance. The Baobabi suffered minimal losses and left rapidly once they realized The Others would finish their task for them.


The other group of work elephants was known as Earthshakers. These Elephants could be directed to use their trunks, tusks, and feet to do some Extremely Basic Terraforming. Trees could be cleared to make way for smaller plants, plants cleared for soil, and in rare cases the soil could be turned to reveal minerals close to the surface. This is impressive, even if it doesn't get a larger entry because there's not much more to say about it.

With ivory being a somewhat important part of Baobabi crafting culture, the Elephants seemingly allowed them the opportunity to harvest tusks from the dead so long as the corpse was otherwise undisturbed.

Modified Resource: Elephants (The hunted Elephants are now "Domesticated" Elephants. Their slow growth and breeding cycles and your aim to preserve their lives instead of hunt them down means they no longer produce Food on their own and in fact require 1 Wood Upkeep in order to prevent musth rampages.)
New Technology: Bow Elephants (Bowmen seated on Elephants to better engage threats. The first real Baobabi combat unit, but very very limited in number. Requires access to Domesticated Elephants and Bows.
New Technology: Earthshakers (Elephants that can be directed to clear specific plots of land. Allows Extremely Basic Terraforming. Requires access to Domesticated Elephants.)
New Technology: Extremely Basic Terraforming (Allows limited Terraforming actions, which can be taken as a standard Exploitation action. Tree-based resources can be cleared for a random plant-based resource, plant-based resources cleared for basic surface resources, and basic surface resources rarely capable of being cleared to reveal subsurface minerals. Clearing basic surface resources such as Clay or Sand can fail to produce subsurface minerals and be destroyed in the process. Can be performed anywhere within Baobabi borders.)


Over this extended period of time, The Others have seemingly collapsed in on themselves. Your future interactions will have a more direct and clear effect on the future of their factions. Actions made in the coming turn can be flavored in a way to intentionally aid the Thin Others or the Stout Others, push some level of coexistence, or stand back and leave them to their own devices. If no clear direction for the intent of interaction with The Others is made, then you are leaving their futures up to chance. But maybe that's what you want.

Pushing for dominance of one side over the other will see relations improved with one and dropped with the other. Pushing coexistence can result in a stale mate or status quo, or potentially even peace. Leaving them to their own devices can result in the same things as coexistence, but without your input affecting relations for better or worse. Leaving things up to chance will help or hinder either side based on the whims of the dice.


It is now the Exploration Phase. Remember that you can either choose to explore up to four connected areas (thanks to Waterskins, Pack Wildebeest, and Way-Finding Pots) or propose new equipment or technology that would facilitate improved exploration in some way. You may also choose to explore specific points of interest for more details on them. The Way-Finding Pots are fundedm so you will continue to benefit from them.


Spoiler: Available Resources (click to show/hide)

Spoiler: Map (click to show/hide)
Spoiler: Resources By Region (click to show/hide)
Spoiler: Tokens (click to show/hide)


Spoiler: The Master List (click to show/hide)
« Last Edit: November 13, 2022, 11:21:58 am by Man of Paper »
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Doomblade187

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration VI)
« Reply #371 on: November 12, 2022, 09:52:39 pm »

Tour Of Other Friendship
Send an expedition to 44D, 44C, 43C, 42C to support the Thin Others in their struggle.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Quarque

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration VI)
« Reply #372 on: November 12, 2022, 10:28:54 pm »

Quote from: Search for the legendary Sky-light
As explorers first discovered the alligators long ago, a now legendary Sky-light, the brightest ever seen, fell down upon the earth and shook the ground.

Recently, explorers noticed a great circular scar in the ground, northwest of the Oasis. Is this where the legendary Sky-light landed long ago? What was it? A halfgod, riding the sky on a winged wildebeest? Others from beyond the desert, using a frightening kind of magic? Or is it nothing but a myth after all? Should it be feared or desired? Tellers of Sky-tales can't agree.

At a council in Great Baobab it is decided to send an expedition into the desert to answer the riddle - and maybe discover more about the Others while at it.

Explore 45-C, 45-B, 44-B and 44-C

Quote from: Major Votebox
Tour of Other friendship: (1.1) Minors
Search for the legendary Sky-light: (1) Quarque
Quote from: Minor Votebox
Tour of Other friendship: (1) Doomblade
Search for the legendary Sky-light: (0)
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Powder Miner

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration VI)
« Reply #373 on: November 14, 2022, 04:03:47 pm »

Quote from: Reconnaissance in Force
Explore 45-C, 44-C, 43-C, 44-D, including some military forces and Bow Elephants, but avoiding conflict when doing so will not forgo significant amounts of exploration, and favoring neither side.

With the Baobabi people now in conflict with their unfriendly neighbors (and their unfriendly neighbors in conflict with each other) the time had come to go out and to truly understand what it was that was actually going on. This was not something that could actually be done while sticking around the Baobabi homelands - so it was time for another Baobabi exploration trek across the desert. But this one was to go to the green lands beyond, to venture into the distance and step into the unknown and potentially threatening lands of their enemies, to show their strength, and to figure out what to do next.
« Last Edit: November 14, 2022, 04:21:57 pm by Powder Miner »
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Quarque

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration VI)
« Reply #374 on: November 14, 2022, 04:14:25 pm »

Quote from: Major Votebox
Tour of Other friendship: (1.1) Minors
Search for the legendary Sky-light: (0)
Recoinaissance in force: (2) Powder Miner, Quarque
Quote from: Minor Votebox
Tour of Other friendship: (1) Doomblade
Search for the legendary Sky-light: (0)
Recoinaissance in force: (0)
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