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Author Topic: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation VI)  (Read 19765 times)

Powder Miner

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Expansion V)
« Reply #345 on: October 18, 2022, 09:29:37 pm »

Quarque has made some great points in conversation about how the tokens are essentially flexibility and allow us access to future settling strategies, so saving them for either when we run low on resources or when we're hitting a new biome is a good idea - but I do very much want elephant and magnetofume. (Also, putting the wildebeests on 47-B could be a poor idea in any event with the later skater gators running loose)
Quote from: Major Votebox
Exploit magnetofumes on 50-C, domesticate elephants, spend tokens on 47-B (0):
Exploit magnetofumes on 50-C, exploit barley, spend tokens on 47-B (0):
Exploit magnetofumes on 50-C, domesticate elephants (2): Quarque, Powder Miner
Quote from: Minor Votebox
Exploit magnetofumes on 50-C, domesticate elephants, spend tokens on 47-B (1): Doomblade
Exploit magnetofumes on 50-C, exploit barley, spend tokens on 47-B (1): Taricus
Exploit magnetofumes on 50-C, domesticate elephants (0):
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m1895

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Expansion V)
« Reply #346 on: October 18, 2022, 10:30:13 pm »

Quote from: Major Votebox
Exploit magnetofumes on 50-C, domesticate elephants, spend tokens on 47-B (1.1): minors
Exploit magnetofumes on 50-C, exploit barley, spend tokens on 47-B (0):
Exploit magnetofumes on 50-C, domesticate elephants (2): Quarque, Powder Miner
Quote from: Minor Votebox
Exploit magnetofumes on 50-C, domesticate elephants, spend tokens on 47-B (2): Doomblade, m1895
Exploit magnetofumes on 50-C, exploit barley, spend tokens on 47-B (1): Taricus
Exploit magnetofumes on 50-C, domesticate elephants (0):
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Doomblade187

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation V)
« Reply #347 on: October 19, 2022, 12:31:59 am »

I am creating an alternate to my proposal given the productive token discussion. We shouldn't hoard, but i want to save the wildebeest tokens for colonization while using this action to spread out into safe areas around Stakehome and develop our older territory.

Domesticate Elephants, Exploit 46-C Magnetofumes, Wood Token in 47-D.

Quote from: Major Votebox
Exploit magnetofumes on 50-C, domesticate elephants, spend tokens on 47-B (0):
Exploit magnetofumes on 50-C, exploit barley, spend tokens on 47-B (0):
Exploit magnetofumes on 50-C, domesticate elephants (2): Quarque, Powder Miner
Quote from: Minor Votebox
Exploit magnetofumes on 50-C, domesticate elephants, spend wood token on 47-B (1): m1895
Exploit magnetofumes on 50-C, exploit barley, spend tokens on 47-B (1): Taricus
Exploit magnetofumes on 50-C, domesticate elephants (0):
Domesticate Elephants, Exploit 46-C Magnetofumes, Wood Token on 47-D (1): Doomblade
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Kashyyk

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation V)
« Reply #348 on: October 19, 2022, 01:33:00 am »

Why has no one suggested the obvious solution?

Domesticate Alligators & Exploit 50-C Magnetofumes.

Quote from: Major Votebox
Exploit magnetofumes on 50-C, domesticate elephants, spend tokens on 47-B (0):
Exploit magnetofumes on 50-C, exploit barley, spend tokens on 47-B (0):
Exploit magnetofumes on 50-C, domesticate elephants (2): Quarque, Powder Miner
Exploit Magnetofumes on 50-C, domesticate alligators ():
Quote from: Minor Votebox
Exploit magnetofumes on 50-C, domesticate elephants, spend wood token on 47-B (1): m1895
Exploit magnetofumes on 50-C, exploit barley, spend tokens on 47-B (1): Taricus
Exploit magnetofumes on 50-C, domesticate elephants (0):
Domesticate Elephants, Exploit 46-C Magnetofumes, Wood Token on 47-D (1): Doomblade
Exploit Magnetofumes on 50-C, Domesticate Alligators (1): Kashyyk
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Powder Miner

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation V)
« Reply #349 on: October 19, 2022, 10:55:14 am »

Wanting to spend at least one token to spare some of the potential of overcentralization on Great Baobab (esp. as Stakehome is our, well, home), and although I'm extremely fucking strongly conflicted on this front, I do see the wisdom of setting up in the desert rather than the q-q-q-quadramagnetofume to keep eyes on it and make contact.

Quote from: Major Votebox
Exploit magnetofumes on 50-C, domesticate elephants, spend tokens on 47-B (0):
Exploit magnetofumes on 50-C, exploit barley, spend tokens on 47-B (0):
Exploit magnetofumes on 50-C, domesticate elephants (1): Quarque
Domesticate Elephants, Exploit 46-C Magnetofumes, Wood Token on 47-D (1): Powder Miner
Exploit Magnetofumes on 50-C, domesticate alligators ():
Quote from: Minor Votebox
Exploit magnetofumes on 50-C, domesticate elephants, spend wood token on 47-B (1): m1895
Exploit magnetofumes on 50-C, exploit barley, spend tokens on 47-B (1): Taricus
Exploit magnetofumes on 50-C, domesticate elephants (0):
Domesticate Elephants, Exploit 46-C Magnetofumes, Wood Token on 47-D (1): Doomblade
Exploit Magnetofumes on 50-C, Domesticate Alligators (1): Kashyyk
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Kashyyk

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation V)
« Reply #350 on: October 19, 2022, 11:22:48 am »

I have been convinced that we should start by exploiting the gators for leather and meat first, before we try domestication.

Quote from: Major Votebox
Exploit magnetofumes on 50-C, domesticate elephants, spend tokens on 47-B (0):
Exploit magnetofumes on 50-C, exploit barley, spend tokens on 47-B (0):
Exploit magnetofumes on 50-C, domesticate elephants (1): Quarque
Domesticate Elephants, Exploit 46-C Magnetofumes, Wood Token on 47-D (1): Powder Miner
Exploit Magnetofumes on 50-C, exploit alligators ():
Quote from: Minor Votebox
Exploit magnetofumes on 50-C, domesticate elephants, spend wood token on 47-B (1): m1895
Exploit magnetofumes on 50-C, exploit barley, spend tokens on 47-B (1): Taricus
Exploit magnetofumes on 50-C, domesticate elephants (0):
Domesticate Elephants, Exploit 46-C Magnetofumes, Wood Token on 47-D (1): Doomblade
Exploit Magnetofumes on 50-C, exploit Alligators (1): Kashyyk
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NUKE9.13

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation V)
« Reply #351 on: October 19, 2022, 11:28:02 am »

Exploiting the alligators is two birds with one stone. Or, well, one shiny stone and one reptile for one pointy stone on a stick.
This would change SETTLEMENT's production from zero things to two things, aptly decentralising industry (relatively speaking) without using any tokens.

Quote from: Major Votebox
Exploit magnetofumes on 50-C, domesticate elephants, spend tokens on 47-B (0):
Exploit magnetofumes on 50-C, exploit barley, spend tokens on 47-B (0):
Exploit magnetofumes on 50-C, domesticate elephants (1): Quarque
Domesticate Elephants, Exploit 46-C Magnetofumes, Wood Token on 47-D (1): Powder Miner
Exploit Magnetofumes on 50-C, exploit alligators (1): NUKE9.13
Quote from: Minor Votebox
Exploit magnetofumes on 50-C, domesticate elephants, spend wood token on 47-B (1): m1895
Exploit magnetofumes on 50-C, exploit barley, spend tokens on 47-B (1): Taricus
Exploit magnetofumes on 50-C, domesticate elephants (0):
Domesticate Elephants, Exploit 46-C Magnetofumes, Wood Token on 47-D (1): Doomblade
Exploit Magnetofumes on 50-C, exploit Alligators (1): Kashyyk
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Long Live United Forenia!

m1895

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation V)
« Reply #352 on: October 19, 2022, 12:08:11 pm »

I'm sorry doom
Quote from: Major Votebox
Exploit magnetofumes on 50-C, domesticate elephants, spend tokens on 47-B (0):
Exploit magnetofumes on 50-C, exploit barley, spend tokens on 47-B (0):
Exploit magnetofumes on 50-C, domesticate elephants (1): Quarque
Domesticate Elephants, Exploit 46-C Magnetofumes, Wood Token on 47-D (1): Powder Miner
Exploit Magnetofumes on 50-C, exploit alligators (2.1): NUKE9.13, minors
Quote from: Minor Votebox
Exploit magnetofumes on 50-C, domesticate elephants, spend wood token on 47-B (0):
Exploit magnetofumes on 50-C, exploit barley, spend tokens on 47-B (1): Taricus
Exploit magnetofumes on 50-C, domesticate elephants (0):
Domesticate Elephants, Exploit 46-C Magnetofumes, Wood Token on 47-D (1): Doomblade
Exploit Magnetofumes on 50-C, exploit Alligators (2): Kashyyk, m1895
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Quarque

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation V)
« Reply #353 on: October 19, 2022, 03:13:27 pm »

Quote from: Major Votebox
Exploit magnetofumes on 50-C, domesticate elephants, spend tokens on 47-B (0):
Exploit magnetofumes on 50-C, exploit barley, spend tokens on 47-B (0):
Exploit magnetofumes on 50-C, domesticate elephants (0):
Domesticate Elephants, Exploit 46-C Magnetofumes, Wood Token on 47-D (1): Powder Miner
Exploit Magnetofumes on 50-C, exploit alligators (3.1): NUKE9.13, minors, Quarque
Quote from: Minor Votebox
Exploit magnetofumes on 50-C, domesticate elephants, spend wood token on 47-B (0):
Exploit magnetofumes on 50-C, exploit barley, spend tokens on 47-B (1): Taricus
Exploit magnetofumes on 50-C, domesticate elephants (0):
Domesticate Elephants, Exploit 46-C Magnetofumes, Wood Token on 47-D (1): Doomblade
Exploit Magnetofumes on 50-C, exploit Alligators (2): Kashyyk, m1895
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Powder Miner

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation V)
« Reply #354 on: October 19, 2022, 11:05:14 pm »

i wish to flagrantly, blatantly jump onto the bandwagon, as i am actually pretty much cool with gator too
Quote from: Major Votebox
Exploit magnetofumes on 50-C, domesticate elephants, spend tokens on 47-B (0):
Exploit magnetofumes on 50-C, exploit barley, spend tokens on 47-B (0):
Exploit magnetofumes on 50-C, domesticate elephants (0):
Domesticate Elephants, Exploit 46-C Magnetofumes, Wood Token on 47-D (0):
Exploit Magnetofumes on 50-C, exploit alligators (4.1): NUKE9.13, minors, Quarque, Powder Miner
Quote from: Minor Votebox
Exploit magnetofumes on 50-C, domesticate elephants, spend wood token on 47-B (0):
Exploit magnetofumes on 50-C, exploit barley, spend tokens on 47-B (1): Taricus
Exploit magnetofumes on 50-C, domesticate elephants (0):
Domesticate Elephants, Exploit 46-C Magnetofumes, Wood Token on 47-D (1): Doomblade
Exploit Magnetofumes on 50-C, exploit Alligators (2): Kashyyk, m1895
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Man of Paper

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The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation V)
« Reply #355 on: October 26, 2022, 10:51:03 pm »

Exploitation V: Stranger Things

With needs and threats aplenty, the Baobabi had their work cut out for them. Luckily for them, a Minor Founder (Kashyyk +1I) came up with a plan for maximizing their potential gains on two separate ends of their lands. In the East a work detail was organized using wildebeest to help haul jars used for collecting and storing Magnetofumes. A path was found that the wildebeest could traverse scaled the mountain and deposited the gatherers at the rim of the Ferrovolcano. Gathering the fumes was somewhat risky, and poor footing could lead to a sudden and briefly terrifying fall into a lake of fire deep within the mountain. The innovative Baobabi mitigated this issue by binding gathering pots to a pair of wooden poles and using them to push the pot past the very edge of the ferrocano and deeper into the thick magnetofumic plume.

To the West the Baobabi sought to secure their recently developed settlement. Groups of hunters dedicated themselves to taking on the local Alligator population and protecting the interests of their village. By spearpoint and arrowhead the Baobabi hunters steadily pressed the Alligators away from their nesting grounds (and the malachite river stones). The creatures proved dangerous but beatable on land, but quite untouchable in the water. Hunting the alligators once they were evicted from the riverfront property was a difficult endeavor, and required the Baobabi turn the alligator's own predatory ambush tactics against them. If a problematic alligator was known to be plaguing a certain area, a Wildebeest would be led to the water's edge to lure an alligator out. As the alligator grabbed its prey the hunters would jump in, ganging up on the alligator and finishing off the maimed wildebeest. These hunts weren't always successful, but at least the village was safe(r). The mild, somewhat fishy meat of the alligator proved to be good eating, but any other potential resources an alligator could provide were not going to be acquired through sporadic hunting with enough material to make an impact on Baobabi society locally or otherwise.

With their own riverbank cleared, the work force that was meant to be gathering the malachite stones along and within the river were able to set to work with vigor.

New Resources Exploited:
Ferrovolcano (Magnetofumes x4)
Malachite River Stones (Stone(+1))
Alligators (Food(+1))


Further to the south and slightly more westward, a small group of Baobabi on a little adventure of their own were trying to reach the Oasis when they saw the strange fires in the distance once again. Instead of fleeing, they had the presence of mind to cautiously approach these fires and observe their source. They weren't sure what to expect, but over the course of a couple days they saw people, actual non-Baobabi Humans, chopping down and removing a number of Coconut Palms from the Oasis before dragging the harvested wood and coconuts on large woven mats further west.

The people the Baobabi observed were different than themselves, sporting skin lighter than their own, more a reddish brown or bronzed color, and were themselves clearly two different tribes or groups working in conjunction. They were all generally shorter than the Baobabi, but the majority of them were thinner than the Baobabi and their own companions, and a smaller set of them were shorter still and much stockier.

And they weren't blind. The Baobabi began observing the people in earnest and got a little too careless one morning as the sun backlit them. This elicited an immediate response from The Others in the form of rapid pursuit. A few of the thinner ones seemed to glow with a reddish-orange aura as they dashed forward at Cheetah-like speeds and quickly ended the pursuit by wrestling the noncombatant Baobabi into the sand. Bound by the wrists and ankles, the Baobabi were led to the camp The Others had set up. This turned out to be very fortunate. While the Baobabi could not understand The Others, it was very, very obvious that there was debate on what to do with the captured adventurers. There wasn't any way to tell who wanted to do what, but the split occurred along racial lines. On the second night of their impromptu imprisonment some apparently harsh words were exchanged between some of The Others. As they yelled, some of the thinner Others opened up pouches on their belts, withdrew brown-scaled lizards, and forced their upper fangs into their slender necks. The affected Others began to breathe quickly and let loose a shiver that saw their lizards fall to the ground and scurry off if the Other wasn't quick to re-pocket it, and they began to emit the fiery glow the Baobabi had been seeing. The stockier Others had their own pouches and withdrew handfuls of stone dust that they tossed onto themselves. The Thin Others were the first to pounce, using bare fists and feet to land almost imperceptibly rapid strikes on the Stout Others, but as the Stout Others remained motionless the blows seemed to have no real impact. Even the scorch marks left by the Thin Others were seemingly ineffective. Utilizing brief openings, the Stout Others would counter with very limited but very decisive movements - a step forward, a snatching of a wrist, a singular leap - and return to their immobile state. Their footing was impossible to lose in their seemingly extremely solid form, grapples were nearly impossible to wriggle out of, and so long as the Stout Other didn't move much of their own body while in the air they became a very heavy flying boulder. But they were also extremely vulnerable during these movements, when the mystical protection they seemed to have dropped and let the Thin Others breach their defenses.

Using the fight as a distraction, the Baobabi were able to free themselves, escape, and make it home alive.


New Tribe(s?) Encountered

Without any further interaction or diplomacy with The Others, you are unable to determine who they are, what they're like, or where their borders lay beyond the brief observation by and capture of the Baobabi adventurers. Your actions from here on out will always have the potential to change, impact, or alter the situation with The Others - maybe you'll even figure out what they go by besides "Others".

As it stands, it seems as though they too have claims on 45-D and are exploiting the Coconut Palms there. They seem far from united, with two factions utilizing some sort of near-mystical powers brought on by a lizard bite or a coating of stone dust.


It is now the Experimentation Phase. You can now propose a new technology or advancement to give your people a significant step forward. Now that you have Magnetofumes you can also decide to fund the Way-Finding Pot's upkeep or let it go unpaid and slowly fade into obscurity.

GM Note: Food and Wood upkeep for the third settlement were not accounted for. This has been fixed.

Spoiler: Available Resources (click to show/hide)

Spoiler: Map (click to show/hide)
Spoiler: Resources By Region (click to show/hide)
Spoiler: Tokens (click to show/hide)


Spoiler: The Master List (click to show/hide)
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NUKE9.13

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation V)
« Reply #356 on: October 26, 2022, 11:46:37 pm »

Here's one I prepared earlier.
Quote
Copper, And The Revelations That Logically Follow
So you're a Baobabi potter, and you've just got your hands on some Malachite. It's a nice green colour. Maybe you could grind it up, mix it into a glaze for a pot? You might get a green pot out of the bargain.
...
Nope, turns out you get a... shiny orange-brown pot? What? How can a green stone turn into shiny orange-brown? Let's put some more Malachite in the kiln and see what happens.
What the heck is this? Now you have entire chunks of the shiny orange-brown stuff? And it was kinda bendy when it came out of the ashes (obviously you used thick leather mitts to pick it up), but now that it has cooled down it is hard?

Copper, crucially, can be smelted at temperatures that can easily be attained in even fairly basic pottery kilns. While the resultant slag might not always be the most pure (the wrong levels of oxygen in the kiln can result in copper-oxides, rather than pure copper), it is an easy entry into the concept of smelting; trial-and-error development rapidly leads to more reliable methods of extracting copper from Malachite. Once copper is available, the malleable nature easily gives rise to metalworking- copper can be forged in a camp fire, and while obviously inferior to later metalwork, it is a revolutionary discovery to a neolithic people. Tools, weapons, and ornaments- for the artisanally inclined Baobabi, the new material is widely applicable. 


The fact that copper items will corrode into verdant green copper oxides, while considered by some to be an undesirable deterioration, is seen by others as a sign that copper is alive. After all, a barren brown tree will gain a canopy of green leaves, proving it lives- while copper is not a type of tree, the 'corrosion' is clearly some form of growth. The (perceived) fact that rocks can be alive leads some Baobabi to a revelation- what if everything is alive? This theory is quickly verified anywhere you look- everything grows and decays in its own way- rocks can be broken by hammer and pick, yet copper proves that they can also grow (albeit slowly). Water is consumed by beast and plant, yet beast and plant also produce water. Some posit that each type of thing has its own form of life, but this is rejected by most Baobabi intellectuals. The more widespread belief is that there is a common life-force that permeates all matter, as evidenced by the ways in which different categories of matter rely on each other to live- they are not separated from each other. The final insight: this shared life-force moves through matter, and it is this movement that is the key!
This is all well and good, but what does this mean for the daily lives of the Baobabi people? Well, it was always clear that you need life-force to live. This latest revelation, though, teaches that life-force is not contained within one's body, but permeates the world, moving between objects. It thus stands to reason that for optimal health, one must live in surroundings that are also full of moving life-force. If you live in a static environment, you will eventually wither and become static yourself (not dead; death is natural- the fear is that becoming 'static' is a fate worse than death).
Self-appointed 'mystics' confidently proclaim the need for houses to be arranged in harmonious patterns that allow life-force to flow between them. Some houses are determined to be in dangerously static locations, and are torn down, whilst seemingly pointless walls are built to channel life-force to flow more strongly through a settlement (Way-Finding Pots are sometimes used to more accurately determine the orientation of buildings). Those with copper ornaments are told they should have them re-forged from scrap once they corrode completely (rather than polish or restore them), so as to 'refresh' the life-force. Other ornaments should similarly be allowed to decay with time, and while stone ornaments aren't necessarily dangerous (as even stone lives), too many could be (as it lives very slowly, compared to humans).
Future historians would be extremely annoyed by this movement, as it led to a notable decrease in relics, with many objects being either destroyed or recycled rather than discarded.

...of course this all follows logically from witnessing copper corrode. No, you're weird for not reaching this conclusion.
The revelations turned out to be somewhat prescient, in terms of having interesting cultural-interaction implications for the Others.
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Long Live United Forenia!

Powder Miner

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation V)
« Reply #357 on: October 27, 2022, 02:06:59 am »

Quote
Our Partners in War and Peace

"There could have been peace!"

There are few lines that reverberate as strongly through the Baobabi tales passed down through the many, many generations, whether they be Woodsongs, Skytales, or even family tales tucked away into the corner of some Founder or herder family's traditions. Triumph, death, advancement, effort, hopeful outreach, and the bitter unpredictability of the world - these are strong concepts that that line, and its accompanying story of Maneater Pride's betrayal and its subsequent defeat, bring to the fore.

They are also concepts that resonate strongly now perhaps more than ever since. Long a subject of rumors and vague paranoia, the Others are now suddenly a very real entity, if yet a very mysterious one - and they are clearly an entity capable of great violence, with strange mystical powers that seem not only meant for brutally harming each other, but which were used for such even in the brief time the captured Baobabi were present! They even used them, of course, to capture said Baobabi upon first sight. These are terrifying events, and draw concerns for the future: the Baobabi were attacked in the future, would they really have any way to compete? Would their bows or spears suffice? It did not, perhaps, seem likely.

So the Baobabi looked to the fiercest warriors they had ever known, those that they had fought with for their entire history, shaping the entire story of their people, the beings whose victories and defeats with the Baobabi defined the very Baobab itself: animals. Perhaps Others could fight Others, or Others could fight Baobabi - but an elephant? An alligator? An elephant... and an alligator... and a Baobabi? These were battles that surely the Others would not be able to fight, not having the surely unique and uniquely mighty history of the Baobabi with the animals of the world. Did they have a Baobab of Bones? Had they slain a Maneater Pride? Had they looked animals in the eyes, understood them, and formed herds? No, they just carried their lizards around and tried to grab them before they ran away again.

So Baobabi hunters got to work in the furthering the Baobabi arts of domestication and animal training - surely there was much more that could be done besides training animals to stand around and follow obediently on a lead. The Baobabi had worked with the wildebeests and shaped them over the generations to create those that deeply outshone their wilder brethren - could they not do an even better job of it now? They had an excellent partner to work with this time, at least; the elephants of Great Baobab itself, usually gentle and with an undeniable intelligence that outstripped most any other inhabitant of the savannah but the Baobabi (the Others being from elsewhere, after all), but powerful and ferocious in what seemed at first unpredictable periods. The Baobabi hunters learned the elephants, worked with the elephants, tamed them - and even began to incorporate them into hunts with the alligators, finding elephants' ability to operate in deep water particularly useful in many situations. The Baobabi hunters shaped the elephants to themselves, but shaped fundamentally the way that they fought around elephants as well, incorporating them (and wildebeest, where possible) into their tactics in a deeper and deeper manner.

And yet, there can still be peace. Life-and-death battle with the Others is not guaranteed, even if their violence brings great reason to worry. Yet the wildebeests have shown that animals great power and promise in work - and where the Baobabi hunters worked with the elephants for battle, the Baobabi herders worked with them for work. Intelligent animals even larger and stronger than Wildebeests, capable of moving in deep water, and even lifting objects (we have seen them lift logs!) - elephants have great potential indeed, potential the herders have been seizing upon in breeding their own varieties of elephant, prime for productivity and incorporating these elephants into many aspects of Baobabi industry, whether along the herders themselves or when sold to other producer families.

So a pattern is created with Baobabi domestication - the variegation found in the wildebeests is codified and developed on, with each animal in future domestication gaining at least two variants, with the two purposes being primarily aimed for being specified each time domestication is attempted. For example, the elephants, domesticated now, are aimed to be separately bred into work elephants and war elephants. Baobabi work efforts and military efforts, such as they are, become wound more strongly around working/fighting alongside trained animals.
« Last Edit: October 27, 2022, 06:50:11 pm by Powder Miner »
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Quarque

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation III)
« Reply #358 on: October 27, 2022, 10:58:43 am »

Ok, so we have already researched Bartering and some nice trade goods (Clay Beads and Ivory Pendants). The peace side of diplomacy is covered.
What we urgently need is a credible deterrence. Copper Feng-Shui is stylish as hell, but right now I'd like to be more practical.

We got a great weapon in the bow, but are stone arrowheads sharp enough to pierce magical stoneskins? I doubt it. So I propose:

Quote from: Copper arrowheads, speartips and blades
Smelt Malachite in existing ovens. Experiment with copper, invent weapons.

The primary focus is to create sharper tips to replace the stone arrowheads and spearheads.

If there remains enough raw material to work with, create copper blades for knives, swords and forks, laying the foundation for a military (and improve our cuisine as a side benefit).

While training with the new weapons, the spearmen also learn to adopt shields. They paint them with insignia of Lions and the Sky-lights. Finally, the people of the Baobab appoint a master strategist to lead them in battle, who gets the honor of wearing a helm made out of copper and the Lionskull. It menaces with spikes of ivory.

Quote from: Major Votebox
EXPERIMENT
Copper, And The Revelations That Logically Follow: (1) NUKE9.13
Our Partners in War and Peace: (1) Powder Miner
Copper arrowheads, speartips and blades: (1) Quarque

FUNDING
Fund the Way-Finding Pots: (1) Quarque
Don't fund the Way-Finding Pots: (0)
Quote from: Minor Votebox
EXPERIMENT
Copper, And The Revelations That Logically Follow: (0)
Our Partners in War and Peace: (0)
Copper arrowheads, speartips and blades: (0)

FUNDING
Fund the Way-Finding Pots: (0)
Don't fund the Way-Finding Pots: (0)
« Last Edit: October 31, 2022, 11:28:04 pm by Quarque »
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Kashyyk

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation III)
« Reply #359 on: October 27, 2022, 11:40:56 am »

Whilst I do very much like moar animal frens, I can't say no to mystical bs. Copper weapons is a very sensible option, but I want cultural stuff.

Quote from: Major Votebox
EXPERIMENT
Copper, And The Revelations That Logically Follow: (2.1) NUKE9.13, MINORS
Our Partners in War and Peace: (1) Powder Miner
Copper arrowheads, speartips and blades: (1) Quarque

FUNDING
Fund the Way-Finding Pots: (2.1) Quarque, MINORS
Don't fund the Way-Finding Pots: (0)
Quote from: Minor Votebox
EXPERIMENT
Copper, And The Revelations That Logically Follow: (1) Kashyyk
Our Partners in War and Peace: (0)
Copper arrowheads, speartips and blades: (0)

FUNDING
Fund the Way-Finding Pots: (1) Kashyyk
Don't fund the Way-Finding Pots: (0)
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