Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 21 22 [23] 24 25 ... 28

Author Topic: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation VI)  (Read 18931 times)

Quarque

  • Bay Watcher
    • View Profile
Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration V)
« Reply #330 on: October 03, 2022, 07:49:34 am »

Sorry Nuke, I think it's clear there is no support for a deep exploration. Needless to say, if you can convince Powder to vote for either of our ideas I'm switching back, but I think we'll have to accept it's not happening. The concensus is that early scouting is scary.

And as I said, I'm happy that this one covers 45-D, scouting at least some area in the right direction. In addition, I'm not comfortable voting on any idea from someone who added a gazillion of them to the votebox.

Quote from: Major Votebox
Explore 46-B, 46-C, 46-D, and 45-D (2.1): Minors, Quarque
Journey West from Great Baobab (0):
Across the Desert: Explore 46-C, 45-C, 44-C, 43-C (0):
Line Go Up: Explore 46-B, 46-C, 46-D, 46-E (0):
Dunk On 'Em: Explore 45-B, 46-B, 46-C, 46-D (1): Powder Miner
Longboi: Explore 46-B, 45-B, 44-B, 43-B (2): NUKE9.13
Quote from: Minor Votebox
Explore 46-B, 46-C, 46-D, and 45-D (3): m1895, Doomblade , Kashyyk
Journey West from Great Baobab (0):
Across the Desert: Explore 46-C, 45-C, 44-C, 43-C (0):
Line Go Up: Explore 46-B, 46-C, 46-D, 46-E (0):
Dunk On 'Em: Explore 45-B, 46-B, 46-C, 46-D (1): Taricus
Longboi: Explore 46-B, 45-B, 44-B, 43-B (0):
Logged

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration V)
« Reply #331 on: October 03, 2022, 08:44:46 am »

Quote from: Major Votebox
Explore 46-B, 46-C, 46-D, and 45-D (3.1): Powder Miner, Quarque, Minors
Journey West from Great Baobab (0):
Across the Desert: Explore 46-C, 45-C, 44-C, 43-C (0):
Line Go Up: Explore 46-B, 46-C, 46-D, 46-E (0):
Dunk On 'Em: Explore 45-B, 46-B, 46-C, 46-D (0):
Longboi: Explore 46-B, 45-B, 44-B, 43-B (1): NUKE9.13
Quote from: Minor Votebox
Explore 46-B, 46-C, 46-D, and 45-D (3): m1895, Doomblade , Kashyyk
Journey West from Great Baobab (0):
Across the Desert: Explore 46-C, 45-C, 44-C, 43-C (0):
Line Go Up: Explore 46-B, 46-C, 46-D, 46-E (0):
Dunk On 'Em: Explore 45-B, 46-B, 46-C, 46-D (1): Taricus
Longboi: Explore 46-B, 45-B, 44-B, 43-B (0):
yeaaaah fine m
Let's settle the turn's vote.
Logged

Man of Paper

  • Bay Watcher
    • View Profile
The Founders - A RiskyArmsCivGodPoliticking Game (Expansion V)
« Reply #332 on: October 07, 2022, 11:34:47 pm »

Exploration V: Borderlands

Long, long ago your people walked out of the desert and onto the lively, comparatively utopian savannah. You went from scraping by for sustenance to thriving in comparative luxury. Now, with living memory of those shifting sands long gone from the Baobabi even before the advent of woodsongs, your people have come to the conclusion that it is time to probe those harsh lands. Led by a Minor Founder (m1895 +1I), the first real fully prepared expedition left from Great Baobab. An impressive caravan of Pack Wildebeest laden with Way-Finding Pots, Food Pots, and Waterskins strung together were led by a not insignificant number of villagers keen on exploring the edge of their known world.

Supplies were kept stored for the first leg of the trip as the caravan followed and utilized the bounty of the river until they got near the coast. They then headed west and started their exploration of 46-B. There was, quite plainly, very little for the Baobabi here to be excited about. The savannah had a few animals, edible plants, and trees scattered about, but nothing in amounts that could be reliably utilized in any long-term capacity. Even the coast seemed relatively barren, with Dolphins leaping out of the seas as if to taunt the land-bound Baobabi. The desert, however, called to them. The Baobabi dug their toes into the sand and pushed into the unwelcoming land and were rewarded for their efforts. While their Way-Finding Pots were used up a little quickly in the featureless desert, a Fumic Vent provided a location to refill their pots and keep from getting lost. Rattlesnakes were responsible for the deaths of a Wildebeest and a couple unprepared Baobabi, but a lesson was quickly learned and the explorers made sure to avoid the serpents that seemed to jam themselves under any loose rock or isolated tangle of thorny brambles. Settling here would be extremely taxing at present.

Their move south was slightly more fulfilling. A number of small seasonal watering holes within the savannah of 46-C allowed for a healthy population of White Rhinoceros to live in the area. The Finger Millet that dominated the grasses of the area provided the rhinos with ample food. Once more, the desert here provided a waypoint for the Baobabi in the form of a Fumic Vent. While settling this area would be infinitely easier than in the north, the lack of a reliable water source during the drier, hotter months would still increase the effort required to maintain a significant population of Baobabi.

Continuing their trek south into 46-D, the Baobabi were welcomed by a much more lively environment. The savannah in the area was littered with Acacia Trees which provided the local Giraffes with plenty of food. The giraffes were not alone though, and were themselves occasionally the prey of the region's most abundant predator, Painted Dogs. Even the desert brought something to the table for the Baobabi. A Fumic Vent was once again present, but stood out from the others in a most literal sense. It billowed out of one of a number of  Sandstone Stacks that'd been uncovered by years of winds. The coast also proved to be breeding grounds for Horseshoe Crabs. Their corpses also littered the beaches and were fed upon by flocks of Egrets. Settling this area would be costlier than average, but sustainable.

Turning west, the Baobabi finally opted to head deeper into the desert and explored 45-D. Another Fumic Vent helped guide their way and provide a refill for the Way-Finding Pots. They began to make out the peaks of mountains over the horizon in the distance, but first came across something remarkable: an oasis. A spring of fresh water surrounded by Reeds and Coconut Palms gave the explorers a much needed place to shelter from the sun, resupply, and rest. But there was something else here that caught their attention. A few of the coconut palms had been chopped down and arranged around what was easily identified as a used and abandoned fire pit. There were signs that someone else had been here relatively recently - definitely since the Baobabi left the desert at least. This discovery shook the Baobabi - they were not alone. Still, they pressed onward until they reached the base of the mountain range they'd seen as they walked the dunes, but came across nothing of note in the tiny slice of mountain they scouted out. With the oasis in this area it'd be of little to no issue to settle here.

When the Baobabi returned home they were regarded as heroes who braved a hateful land in the name of progress, but none could shake this feeling of looming uncertainty in the face of verifiable life outside of their villages.


Resources Identified:
46-B
Dolphin Pod (Food)
Fumic Vent (Magnetofumes)
Rattlesnakes? (Rattlesnakes?)

46-C
White Rhinoceros Herd (Food)
Finger Millet (Food)
Fumic Vent (Magnetofumes)

46-D
Acacia Growths (Food + Wood)
Giraffe Herds (Food)
Horseshoe Crabs (Food)
Egrets (Food)
Fumic Vent (Magnetofumes)
Sandstone Stacks (Stone)
Painted Dogs? (Painted Dogs?)

45-D
Fumic Vent (Magnetofumes)
Reeds (Textiles)
Coconut Palms (Food + Wood + Textiles)


It is time once more for the Expansion Phase. Remember that this phase is for expanding in the sense of proposing a new settlement location, or you may choose to develop technology to build up your military, society, industry, or culture. You may also declare an "attack" on a zone within or along your borders if you have an identified threat you wish to eliminate.

Spoiler: Available Resources (click to show/hide)

Spoiler: Map (click to show/hide)
Spoiler: Resources By Region (click to show/hide)
Spoiler: Tokens (click to show/hide)

Spoiler: The Master List (click to show/hide)
Logged

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: The Founders - A RiskyArmsCivGodPoliticking Game (Expansion V)
« Reply #333 on: October 07, 2022, 11:48:04 pm »

---
Scrubbing what was here because I forgot I had a different idea entirely until after the last minute fuck-
« Last Edit: October 07, 2022, 11:54:47 pm by Powder Miner »
Logged

m1895

  • Bay Watcher
    • View Profile
Re: The Founders - A RiskyArmsCivGodPoliticking Game (Expansion V)
« Reply #334 on: October 07, 2022, 11:51:43 pm »

Settle 50-C, auto-exploit Ferrovolcano
Logged

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: The Founders - A RiskyArmsCivGodPoliticking Game (Expansion V)
« Reply #335 on: October 08, 2022, 12:00:13 am »

Quote from: Major Votebox
Settle 50-C, auto-exploit the FERROVOLCANO: (1.1) Minors
Settle 47-B, auto-exploit the Malachite River Stones: (1) Powder Miner
Quote from: Major Votebox
Settle 50-C, auto-exploit the FERROVOLCANO: (1) m1895
Settle 47-B, auto-exploit the Malachite River Stones: (0)
I really really want to get the magnetofumes this turn so we can keep exploring into the desert, but I also want to get domesticated elephants and smithing going. The magnetofume spots are generally somewhat suboptimal for settling though, being poorly habitable, next to our current settlements, or insanely fucking ballsy right now (the oasis).

However... we don't HAVE to actually grab the magnetofumes via expansion. What if, instead, we grabbed the malachite this turn and then simply grabbed the magnetofumes and domesticated the elephants in the exploitation phase? 47-B is one of the most habitable spots on the entire map, and pretty much solidifies our dominance over the savannah completely in terms of settlement, and the only risk is gators, which don't exactly surge out onto land in mass armies to slay us all.
Logged

Taricus

  • Bay Watcher
    • View Profile
Re: The Founders - A RiskyArmsCivGodPoliticking Game (Expansion V)
« Reply #336 on: October 08, 2022, 12:04:04 am »

Quote from: Major Votebox
Settle 50-C, auto-exploit the FERROVOLCANO: (0) Minors
Settle 47-B, auto-exploit the Malachite River Stones: (1) Powder Miner
Quote from: Major Votebox
Settle 50-C, auto-exploit the FERROVOLCANO: (1) m1895
Settle 47-B, auto-exploit the Malachite River Stones: (1) Taricus

Yes, finally, going for that barley (Even if tangentially)
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Quarque

  • Bay Watcher
    • View Profile
Re: The Founders - A RiskyArmsCivGodPoliticking Game (Expansion V)
« Reply #337 on: October 08, 2022, 12:22:48 am »

I think it's much more helpful to found a new settlement at the oasis. It would greatly expand our borders. For those who haven't noticed: the squares surrounded by pinkish lines demark which squares we can exploit. If we settle in the oasis we would cover almost the entire island, opening up many new potential resources.

Settle 45-D, exploit magnetofumes.


edit: replaced this idea with wheelbarrows

Quote from: Major Votebox
Settle 50-C, auto-exploit the FERROVOLCANO: (0) Minors
Settle 47-B, auto-exploit the Malachite River Stones: (1) Powder Miner
Settle 45-D, auto-exploit magnetofumes: (1) Quarque
Quote from: Major Votebox
Settle 50-C, auto-exploit the FERROVOLCANO: (1) m1895
Settle 47-B, auto-exploit the Malachite River Stones: (1) Taricus
Settle 45-D, auto-exploit magnetofumes: (0)
« Last Edit: October 09, 2022, 10:12:33 am by Quarque »
Logged

Quarque

  • Bay Watcher
    • View Profile
Re: The Founders - A RiskyArmsCivGodPoliticking Game (Expansion V)
« Reply #338 on: October 09, 2022, 12:16:22 am »

Quote from: Major Votebox
Settle 50-C, auto-exploit the FERROVOLCANO: (0) Minors
Settle 47-B, auto-exploit the Malachite River Stones: (2) Powder Miner, Quarque
Settle 45-D, auto-exploit magnetofumes: (0)
Quote from: Major Votebox
Settle 50-C, auto-exploit the FERROVOLCANO: (1) m1895
Settle 47-B, auto-exploit the Malachite Talisman of Baio Stones: (1) Taricus
Settle 45-D, auto-exploit magnetofumes: (0)
Logged

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: The Founders - A RiskyArmsCivGodPoliticking Game (Expansion V)
« Reply #339 on: October 09, 2022, 12:18:24 am »

Quote from: Major Votebox
Settle 50-C, auto-exploit the FERROVOLCANO: (1.1) Minors
Settle 47-B, auto-exploit the Malachite River Stones: (2) Powder Miner, Quarque
Settle 45-D, auto-exploit magnetofumes: (0)
Quote from: Major Votebox
Settle 50-C, auto-exploit the FERROVOLCANO: (2) m1895, Doomblade
Settle 47-B, auto-exploit the Malachite Talisman of Baio Stones: (1) Taricus
Settle 45-D, auto-exploit magnetofumes: (0)
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Quarque

  • Bay Watcher
    • View Profile
Re: The Founders - A RiskyArmsCivGodPoliticking Game (Expansion V)
« Reply #340 on: October 09, 2022, 10:09:25 am »

Quote from: Expand clay and stone industry with wheelbarrows

Smoke rises over Great Baobab. Brick kilns are changing the ways of life. Life in the city becomes busy. It takes many people to carry raw clay and heavy bricks by hand. The people of the baobab are diligent, but this is starting to wear them down.

Some people would like to build more kilns in Stakehome, or dream of settling in new place and building them there. But how will they carry so much heavy stone by hand? Even using wildebeests as pack animals is of limited help.

Then someone has a bright idea. What if we put a potters wheel under a platform? People laugh at him at first, but after they see him transport a small mountain of bricks with ease, they smile with excitement instead.

Within a week, it has become a new hype. Clay production expands to greater scale: both the production of raw materials and the production of goods. New brick kilns arise in Stakehome. Who knows what other heavy materials we could now transport to the kilns as well?

Goals: increase the exploitation of heavy raw materials and associated production

I know, this would mean we have to give up something. Either we have to defund ferropots for a turn, or we have to delay elephants, or smithing. But let's face it: doing all that in a single turn isn't realistic to begin with. We produce JUST enough clay to fund the kilns. It is questionable if we could currently even use the kilns for smithing without having to defund them.

And seriously, do we want to carry heaps of bricks from the main city to the new settlement by hand and expect the GM to swallow it? Or alternatively, carry heaps of copper ore all the way to the kilns in Great Baobab by hand?

If this was Dwarf Fortress (or real life), you'd be mad not to make wheelbarrows first.


edit: Doesn't count as expansion. Oh well.

Quote from: Major Votebox
Settle 50-C, auto-exploit the FERROVOLCANO: (1.1) Minors
Settle 47-B, auto-exploit the Malachite River Stones: (2) Powder Miner, Quarque
Quote from: Major Votebox
Settle 50-C, auto-exploit the FERROVOLCANO: (2) m1895, Doomblade
Settle 47-B, auto-exploit the Malachite Talisman of Baio Stones: (1) Taricus
« Last Edit: October 09, 2022, 10:24:34 am by Quarque »
Logged

Man of Paper

  • Bay Watcher
    • View Profile
The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation V)
« Reply #341 on: October 18, 2022, 08:36:41 pm »

Expansion V: A Stone's Throw

It had been a long while since the Baobabi had determined it was time to settle somewhere new. They had other issues to attend to, advancements to make, and society to build. With the populations of Stakehome and Great Baobab (metaphorically) exploding, it was finally time for some of the more adventurous of the Baobabi to claim new territory as their home. With one of the Major Founders stricken ill, the other two were able to override the Minor Founders with relative ease, resulting in the decision to settle in 47-B (Powder Miner -1I).

The Malachite Stones where the river met the lake proved to be quite attractive to the Baobabi, and they opted to build their homes relatively close by. Vast fields of barley and other wild herbs and fruits were plentiful enough to provide a solid base to forage from, and close proximity to fresh water was quite obviously a benefit.

Or it could have been.

Settling in close proximity to the water's edge would have been enough to agitate the local Alligators, but it was the decision to gathering the Stone at the riverside that really pissed the creatures off. The banks of the river and lake near the malachite deposits were the breeding grounds of the local Alligator population, and they grew especially aggressive as the mating season occurred. The Stone resource in the region is now locked behind the Alligators. They must be dealt with in some way in order to gain access to the Stone. Since the settlement has its workforce set to harvest the Stone, it will automatically be exploited once the Alligators are no longer a problem.

Due to the encroachment on their environment, the Alligators may become more aggressive and difficult to deal with over time as they get more accustomed to the presence of the Baobabi. The villagers settling the area are constantly on alert, and if left unresolved, the Alligators may come to leave a more permanent mark (a scar, to be more specific) on your peoples.


It is now the Exploitation Phase. Remember that you can choose TWO resources to begin exploiting, or propose a development that would facilitate or build upon your ability to gather, identify, or otherwise interact with the resources of the world around you.

Spoiler: Available Resources (click to show/hide)

Spoiler: Map (click to show/hide)
Spoiler: Resources By Region (click to show/hide)
Spoiler: Tokens (click to show/hide)

Spoiler: The Master List (click to show/hide)
Logged

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation V)
« Reply #342 on: October 18, 2022, 08:45:07 pm »

Here's a straightforward option.

Plan Doom
- Exploit Elephants (Domesticate) 48-C
- Exploit Magnetofume Volcano 50-C
- Wood Token 47-B
- Wildebeest Token 47-B
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Taricus

  • Bay Watcher
    • View Profile
Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation V)
« Reply #343 on: October 18, 2022, 08:48:28 pm »

A less straightforward but more forward-thinking option

Plan Taricus
- Exploit Barley 47-B
- Exploit Ferrovolcano 50-C
- Wood Token 47-B
- Wildebeest Token 47-B
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Quarque

  • Bay Watcher
    • View Profile
Re: The Founders - A RiskyArmsCivGodPoliticking Game (Expansion V)
« Reply #344 on: October 18, 2022, 09:13:06 pm »

As I said on Discord, I think it's better to hold onto those last two tokens until we need the resource. The ability to use them in any future settlement could come in handy later.

Exploit magnetofumes on 50-C, domesticate elephants.

Quote from: Major Votebox
Exploit magnetofumes on 50-C, domesticate elephants, spend tokens on 47-B (0):
Exploit magnetofumes on 50-C, exploit barley, spend tokens on 47-B (0):
Exploit magnetofumes on 50-C, domesticate elephants (1): Quarque
Quote from: Minor Votebox
Exploit magnetofumes on 50-C, domesticate elephants, spend tokens on 47-B (1): Doomblade
Exploit magnetofumes on 50-C, exploit barley, spend tokens on 47-B (1): Taricus
Exploit magnetofumes on 50-C, domesticate elephants (0):
Logged
Pages: 1 ... 21 22 [23] 24 25 ... 28