Experimentation III: The Pastural Age (Roll: 10)
With the most outright aggressive animal (than the Baobabi themselves) out of the picture, the villagers were able to focus their interactions with the less hostile local creatures they regularly came into contact with already. Led by a Minor Founder
(Doomblade187 +2I) a number of hunters captured a selection of the healthiest of the
Wildebeest Herd in
47-D. These creatures were split into smaller groups for breeding and isolated through use of earthen ramparts and thick wooden stakes. Areas of over a square kilometer were parceled off to various families to oversee, breed, and raise fresh wildebeest.
New Technology: Stake Wall (Requires access to
Wood. Could provide very basic protection from outside threats)
New Technology: Animal Husbandry (Can domesticate exploited Animal resources for additional benefits)
Modified Resource: Wildebeest (The hunted
Wildebeest are now
Domesticated Wildebeest and provide 1 Food)
New Tokens: Domesticated Wildebeest Token x2 (Can be spent during the Exploitation Phase to deploy am Exploited Domestic Wildebeest Resource in controlled territory in addition to a standard action)
Interaction between herdsfolk families largely centered around the desirability of their stock, with animals from different familial herds being bred for docility, size, and meat content. Larger, healthier animals were brought together during a tribal ritual every few years in the wildebeest's mating season. The best selection of males and females are led by their owners to a communal pasture to breed. All offspring produced by a pairing were property of the mother's owner, so to entice herdsfolk to maintain a high-quality stock of males the herdsfolk would construct a new pasture for the owner of the male who acquires the most "partners".
New Technology: Selective Breeding (Attempts at Domestication roll two d10s and take the highest result)
The concept of land ownership, and owned lands themselves, spread steadily over time. Families and their branches often clustered their pastures together to form herd communities. These communities wound up developing means of tracking Wildebeest lineage in great detail, ultimately creating the first form of written language for the Baobabi people. Large flat-faced stones were also carved with the details of the first "document", a will and testament denoting which of one affluent family's branches would inherit specific wildebeests and pastures. These first examples of writing within the Baobabi showcased a keen attention to detail and budding analytical minds.
New Technology: Stone Etchings (Requires access to
Stone, is the basis of a written language and takes the first step towards more complex communication and record keeping)
New Technology: Accounting (Basic mathematics is a foundational technology that will probably only become more important over time)
Generations of selective breeding didn't replace the net loss of meat produced by hunting wildebeest (they produce more meat, but require food of their own), but two separate "breeds" became identifiable among the herds. The first was the stronger, sturdier Pack Wildebeest. These Wildebeest acted as beasts of burden, using bodies thick with muscle to carry baggage or drag material behind them. They're easily identified by their stronger, thicker backs. The second was the Long-Haired Wildebeest. While leaner and weaker than the Pack Wildebeest, the hair of the Long-Haired Wildebeest could be removed and woven into
Textiles. More complex Woven Clothing appeared as a result of an abundance of materials to work with over time. Pants and shirts became common articles, and cold weather clothing was readily available when the occasional wintry chill occurred.
New Technology: Pack Wildebeest (Requires access to Domesticated
Wildebeest. Provides +1 Range to every action over land)
New Technology: Long-Haired Wildebeest (Domesticated
Wildebeest produce +1 Textile)
Within a few human generations the Wildebeest had completely altered life for the Baobabi. Walls, the idea of property, animal husbandry, writing (and the very basis of mathematics), and fancy clothes all developed within the Baobabi as a direct result of their taming of Wildebeest. The people were thriving, and as their population grew, so did their needs.
New Upkeep: All Settlements require
1 Food for Upkeep.
With additional
Wood available to the villagers, the
Baobabi Longbow was able to be produced in enough numbers to keep the tool prominent and effective.
With the passing of a new age during this turn cycle (right at the end in the experiment phase, don't know if you're aware) the three
Major Powers gain 1 Prestige. While there is now a threat to the current standings, no changes in the lineup of Major Powers occurs this turn.
It is now the Exploration Phase. Remember that you can either choose to explore up to three connected areas (thanks to Waterskins and Pack Wildebeest) or propose new equipment or technology that would facilitate improved exploration in some way.
I'll also be making a minor change to how tokens work. As a result, your
Wood Tokens can be used
in addition to a regular Exploitation action in the same manner the Domesticated Wildebeest Tokens are described as using.
Improved Stone Tools: Provides durable tools for basic tasks, doubling Wood and Stone Exploitation, requires access to Stone, Wood, Textile.
-Stone Spear: Allows Exploitation of larger beasts for Food, requires access to Stone.
Bolas: Stones bound by rope used to ensnare and capture or cripple prey at range, requires access to Stone and costs 1 Textile in upkeep.
Baobabi Longbow: A composite recurved bow around 175-180cm long. Powerful and relatively silent. A weapon ahead of its time. Requires access to Textile and a Medium+ Animal Resource and costs 1 Wood upkeep.
-Stone Arrows: Stone arrows with wooden shafts and feather fletching. Effective. Requires access to Wood, costs 1 Stone in upkeep.
Primitive Rope: Dried, braided reeds that let the tribe secure and bundle objects. Allows for Wood Exploitation 1 square outside of the civilization's borders, requires access to Textiles.
Primitive Firemaking: A base tech vital for survival.
Persistence Hunting: Allows for Food Exploitation 1 square outside of the civilization's borders.
-Efficient Hunting: Smarter tactics allow your hunters to gain +1 Food from hunted resources.
Waterskins: Animal bladders with wood stoppers and pullstrings used to transport water. +1 to borders around fresh water settlements, +1 to Exploration Range.
Early Animal Domestication: With a very basic understanding of how to pacify animals, your people are capable of attempting domestication.
-Animal Husbandry: Exploited animals can be domesticated in order to produce specific benefits.
-Selective Breeding: Attempts at Domestication roll 2d10 and take the highest result.
--Pack Wildebeest: Wildebeest bred for their strength. Provides +1 Range to all actions. Requires access to Domesticated Wildebeest.
--Long-Haired Wildebeest: Wildebeest bred for their long hair. Domesticated Wildebeest provide +1 Textiles.
Animal Bone Accessories: Jewelry, wards, and charms made of bone that provide a positive impact on tribal morale, requires access to a living (nonhuman) animal.
-Lion's Skull: The skull of the lion that led the Maneater Pride. A symbol of hunting mastery, power, prestige, and leadership within the tribe.
Subsistence Foraging: Allows for the bare minimum of passive Food collection for low populations in plentiful regions.
-Societal Herbalism: Your people as a whole have a basic familiarity with how to utilize the plant life around them. They are beginning to understand the life cycle of plants.
--Guarri Bark Paste: A bark and water mash that can be spread over open injuries to provide a level of pain relief and infection resistance.
-Primitive Dendrology: The tribe can identify the useful parts of trees better, providing Food or Chemicals in addition to Wood.
--Seedkeepers: Tribal collectors of seeds who spread them as they travel. They also keep track of tribal folklore using local trees as reference points for certain events.
---Woodsongs: Tales of the Seedkeepers turned into chants and accompanied by a rhythmically plucked bow. Is considered the foundation of the greater Baobabi language.
Stone Etchings: A foundational writing technology. Slabs of stone used to keep track of herds and property. The first steps toward something greater. Requires access to Stone.
Accounting: A foundational mathematical technology. Opens up many doors as society evolves.
Hide Tents: Provides basic shelter.
-Pit House: A semiburied wood and grass structure that provides good environmental protection, improves quality of life, and sets the stage for further enhancements to bolster a more sedentary lifestyle, requires 1 Wood per Settlement for upkeep.
Stake Wall: Wooden stakes stuck into earthen ramparts to create a basic but effective barrier. Requires access to Wood.
The Baobab of Bones: A tree used to mark tribal deaths due to lions now adorned by the sun-bleached bones of said lions. The deceased are left as offerings at its base. Is not a health hazard thanks to local scavengers stealing away with corpses in the night. The bones hanging from the branches act as a macabre windchime.
Food: 2/4 (Settlement Upkeep(-2))
Wood: 1/4 (Pit Houses(-2), Baobabi Longbows(-1))
Stone: 1/2 (Stone Arrows(-1))
Magnetofumes: 0/0
Chemical: 1/1
Textile: 1/2 (Bolas(-1))
Sand: 0/0
46-C: Savannah, Desert
46-D: Savannah, Desert, Beach
46-E: Desert, Beach, Coast, Shallow Water
47-B: Savannah, Freshwater Spring, Freshwater Stream, Beach, Coast, Shallow Water [Explored]
47-C: Savannah, Freshwater Stream [Explored]
47-D: SETTLEMENT, Savannah, Beach, Coast, Shallow Water [Explored]
47-E: Shallow Water
48-B: Savannah, Beach, Coast, Shallow Water
48-C: SETTLEMENT, Savannah, Freshwater Stream, Freshwater Lake [Explored]
48-D: Savannah, Beach, Coast, Shallow Water
48-E: Shallow Water
49-B: Shallow Water
49-C: Savannah, Plateaus, Beach, Coast, Shallow Water [Explored]
49-D: Savannah, Beach, Coast, Shallow Water
Identified, Identified but Currently Useless and Exploited
47-B: Food x3 (Barley Fields, Wildebeest Herd, Marula Tree Grove), Wood (Marula Tree Grove), Malachite River Stones (Stone), Alligators? (Alligators?)
47-C: Food (Zebra Herd), Wood x2 (Rubber Tree Copse(+1)), Chemicals (Rubber Tree Copse), Magnetofumes (Fumic Geyser), Cheetahs? (Cheetahs?)
47-D: Food x2 (Domesticated Wildebeest, Acacia Grove), Wood x2 (Acacia Grove(+1)), Stone x2 (Granite Inselberg(+1)), Textiles (Domesticated Wildebeest) Magnetofumes (Fumic Geyser)
48-C: Food x2 (Antelope Herd, Elephant Herd) Food x2 (Ostrich Flock(+1)), Ivory (Elephant Herd), Clay (Lakeside Red Clay Deposit), Textiles (Lakeside Reeds)
49-C: Stone (Limestone Chimneys), Magnetofumes x2 (Fumic Plateau), Sand (White Quartz Beach)
+Wood Resource(x2)
+Domesticated Wildebeest Resource(x2)
Major Founders:
Powder Miner - (6I/1P)
m1895 - (2I/2P)
Nuke9.13 - (2I/1P)
Minor Founders:
Doomblade187 - (2I/0P)
a1s - (1I/1P)
Taricus - (1I/1P)
Kashyyk - (1I/0P)
Quarque - (1I/0P)
Fluffe1199 - (0I/0P)
Light forger - (0I/0P)
sketchykeeps - (0I/0P)
Knightwing64 - (0I/0P)
chubby2man - (0I/0P)