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Author Topic: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation VI)  (Read 19799 times)

Taricus

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation III)
« Reply #240 on: September 13, 2022, 07:31:55 am »

Quote from: Major Votebox
EXPERIMENT
Primitive Salterns: (2) NUKE9.13, Powder Miner
Dyes and Paints: (0)
Herbal Medicine: (2.1) m1895, MINOR
Primitive Mining: (0)

FUNDING
Fund the longbows: (4.1) Minors, NUKE9.13, Powder Miner, m1895
Quote from: Minor Votebox
EXPERIMENT
Primitive Salterns: (2) Quarque, C2M
Dyes and Paints: ()
Herbal Medicine: (3) Doomblade, Kashyyk, Taricus


FUNDING
Fund the longbows: (4) Quarque, Taricus, Kashyyk, C2M
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We sided with the holocaust for a fucking +1 roll

Doomblade187

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation III)
« Reply #241 on: September 13, 2022, 11:54:33 am »

Quote from: Major Votebox
EXPERIMENT
Primitive Salterns: (2) NUKE9.13, Powder Miner
Dyes and Paints: (0)
Herbal Medicine: (1) m1895
Primitive Mining: (0)
Animal Taming: (0)

FUNDING
Fund the longbows: (4.1) Minors, NUKE9.13, Powder Miner, m1895
Quote from: Minor Votebox
EXPERIMENT
Primitive Salterns: (2) Quarque, C2M
Dyes and Paints: ()
Herbal Medicine: (2) Kashyyk, Taricus
Animal Taming: (1) Doomblade


FUNDING
Fund the longbows: (4) Quarque, Taricus, Kashyyk, C2M

Animal Taming

The failed lion domestication efforts aside, an effort is being made to capture and domesticate some of the less... aggressive... animals of the area. Targets are to be captured, fed, and taught to follow the lead of their trainer. With hope, we can use them to drag pieces of wood or similar bulky items. In order to more successfully train the animals, we will build enclosures to separate and restrain problematic individuals and be able to isolate/separate by sex.
« Last Edit: September 13, 2022, 12:04:28 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Quarque

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation III)
« Reply #242 on: September 13, 2022, 12:50:59 pm »

Quote from: Major Votebox
EXPERIMENT
Primitive Salterns: (2) NUKE9.13, Powder Miner
Dyes and Paints: (0)
Herbal Medicine: (1) m1895
Primitive Mining: (0)
Animal Taming: (0)

FUNDING
Fund the longbows: (4.1) Minors, NUKE9.13, Powder Miner, m1895
Quote from: Minor Votebox
EXPERIMENT
Primitive Salterns: (1) C2M
Dyes and Paints: ()
Herbal Medicine: (2) Kashyyk, Taricus
Animal Taming: (2) Doomblade, Quarque


FUNDING
Fund the longbows: (4) Quarque, Taricus, Kashyyk, C2M
Logged

chubby2man

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation III)
« Reply #243 on: September 13, 2022, 01:16:09 pm »


Quote from: Major Votebox
EXPERIMENT
Primitive Salterns: (2) NUKE9.13, Powder Miner
Dyes and Paints: (0)
Herbal Medicine: (1) m1895
Primitive Mining: (0)
Animal Taming: (1.1) Minors

FUNDING
Fund the longbows: (4.1) Minors, NUKE9.13, Powder Miner, m1895
Quote from: Minor Votebox
EXPERIMENT
Primitive Salterns: ()
Dyes and Paints: ()
Herbal Medicine: (2) Kashyyk, Taricus
Animal Taming: (3) Doomblade, Quarque, C2M


FUNDING
Fund the longbows: (4) Quarque, Taricus, Kashyyk, C2M
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Sindari Immortals Play as an immortal being trying to subvert an evil empire of (for now) stronger immortals. On *very* long term hiatus.

m1895

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation III)
« Reply #244 on: September 13, 2022, 04:47:20 pm »

Quote from: Major Votebox
EXPERIMENT
Primitive Salterns: (2) NUKE9.13, Powder Miner
Dyes and Paints: (0)
Herbal Medicine: ()
Primitive Mining: (0)
Animal Taming: (2.1) Minors, m1895

FUNDING
Fund the longbows: (4.1) Minors, NUKE9.13, Powder Miner, m1895
Quote from: Minor Votebox
EXPERIMENT
Primitive Salterns: ()
Dyes and Paints: ()
Herbal Medicine: (2) Kashyyk, Taricus
Animal Taming: (3) Doomblade, Quarque, C2M


FUNDING
Fund the longbows: (4) Quarque, Taricus, Kashyyk, C2M
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Man of Paper

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The Founders - A RiskyArmsCivGodPoliticking Game (Exploration IV)
« Reply #245 on: September 17, 2022, 01:11:24 pm »

Experimentation III: The Pastural Age (Roll: 10)

With the most outright aggressive animal (than the Baobabi themselves) out of the picture, the villagers were able to focus their interactions with the less hostile local creatures they regularly came into contact with already. Led by a Minor Founder (Doomblade187 +2I) a number of hunters captured a selection of the healthiest of the Wildebeest Herd in 47-D. These creatures were split into smaller groups for breeding and isolated through use of earthen ramparts and thick wooden stakes. Areas of over a square kilometer were parceled off to various families to oversee, breed, and raise fresh wildebeest.
 
New Technology: Stake Wall (Requires access to Wood. Could provide very basic protection from outside threats)
New Technology: Animal Husbandry (Can domesticate exploited Animal resources for additional benefits)
Modified Resource: Wildebeest (The hunted Wildebeest are now Domesticated Wildebeest and provide 1 Food)
New Tokens: Domesticated Wildebeest Token x2 (Can be spent during the Exploitation Phase to deploy am Exploited Domestic Wildebeest Resource in controlled territory in addition to a standard action)

Interaction between herdsfolk families largely centered around the desirability of their stock, with animals from different familial herds being bred for docility, size, and meat content. Larger, healthier animals were brought together during a tribal ritual every few years in the wildebeest's mating season. The best selection of males and females are led by their owners to a communal pasture to breed. All offspring produced by a pairing were property of the mother's owner, so to entice herdsfolk to maintain a high-quality stock of males the herdsfolk would construct a new pasture for the owner of the male who acquires the most "partners".

New Technology: Selective Breeding (Attempts at Domestication roll two d10s and take the highest result)

The concept of land ownership, and owned lands themselves, spread steadily over time. Families and their branches often clustered their pastures together to form herd communities. These communities wound up developing means of tracking Wildebeest lineage in great detail, ultimately creating the first form of written language for the Baobabi people. Large flat-faced stones were also carved with the details of the first "document", a will and testament denoting which of one affluent family's branches would inherit specific wildebeests and pastures. These first examples of writing within the Baobabi showcased a keen attention to detail and budding analytical minds.

New Technology: Stone Etchings (Requires access to Stone, is the basis of a written language and takes the first step towards more complex communication and record keeping)
New Technology: Accounting (Basic mathematics is a foundational technology that will probably only become more important over time)

Generations of selective breeding didn't replace the net loss of meat produced by hunting wildebeest (they produce more meat, but require food of their own), but two separate "breeds" became identifiable among the herds. The first was the stronger, sturdier Pack Wildebeest. These Wildebeest acted as beasts of burden, using bodies thick with muscle to carry baggage or drag material behind them. They're easily identified by their stronger, thicker backs. The second was the Long-Haired Wildebeest. While leaner and weaker than the Pack Wildebeest, the hair of the Long-Haired Wildebeest could be removed and woven into Textiles. More complex Woven Clothing appeared as a result of an abundance of materials to work with over time. Pants and shirts became common articles, and cold weather clothing was readily available when the occasional wintry chill occurred.

New Technology: Pack Wildebeest (Requires access to Domesticated Wildebeest. Provides +1 Range to every action over land)
New Technology: Long-Haired Wildebeest (Domesticated Wildebeest produce +1 Textile)

Within a few human generations the Wildebeest had completely altered life for the Baobabi. Walls, the idea of property, animal husbandry, writing (and the very basis of mathematics), and fancy clothes all developed within the Baobabi as a direct result of their taming of Wildebeest. The people were thriving, and as their population grew, so did their needs.

New Upkeep: All Settlements require 1 Food for Upkeep.

With additional Wood available to the villagers, the Baobabi Longbow was able to be produced in enough numbers to keep the tool prominent and effective.

With the passing of a new age during this turn cycle (right at the end in the experiment phase, don't know if you're aware) the three Major Powers gain 1 Prestige. While there is now a threat to the current standings, no changes in the lineup of Major Powers occurs this turn.



It is now the Exploration Phase. Remember that you can either choose to explore up to three connected areas (thanks to Waterskins and Pack Wildebeest) or propose new equipment or technology that would facilitate improved exploration in some way.

I'll also be making a minor change to how tokens work. As a result, your Wood Tokens can be used in addition to a regular Exploitation action in the same manner the Domesticated Wildebeest Tokens are described as using.

Spoiler: Available Resources (click to show/hide)

Spoiler: Map (click to show/hide)
Spoiler: Resources By Region (click to show/hide)
Spoiler: Tokens (click to show/hide)

Spoiler: The Master List (click to show/hide)
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NUKE9.13

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration IV)
« Reply #246 on: September 17, 2022, 01:19:48 pm »

Explore 45-C, 44-C, 43-C:
The desert calls. What lies across the barren waste? With the growing population, and increased ability to travel long distances, inevitably someone would make an attempt to cross the dunes.
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Long Live United Forenia!

m1895

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration IV)
« Reply #247 on: September 17, 2022, 01:51:22 pm »

Explore 50-C
I mean cmon, it has a widget.
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Kashyyk

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration IV)
« Reply #248 on: September 17, 2022, 01:59:56 pm »

We still don't need to explore the Desert.

Let go for 49-B, 50-C and 49-D. See what resources are available along our East Coast.
« Last Edit: September 17, 2022, 02:35:41 pm by Kashyyk »
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Doomblade187

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration IV)
« Reply #249 on: September 17, 2022, 02:27:25 pm »

Explore 46D, 45D, 44D

Lets hit the coast up - not sure where I want to plop our wildebeest herds at yet but this should get us well past the halfway on our island.
« Last Edit: September 17, 2022, 02:36:31 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Powder Miner

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration IV)
« Reply #250 on: September 17, 2022, 02:35:32 pm »

Probably more worthwhile building the ability to actually explore coastal waters before we try to explore coastal waters, rather than having to do things like try to... double-explore a piece of land to dodge the coast.

Of course, if this is what we would like to do, it would bust open a huge amount of exploration opportunities for us.

Quote
Raft Sailing

In an attempt to expand the exploration-hungry, resource-hungry eyes of our people (especially with the new richer families desiring new curiosities) out to the outer shores of our world, we have begun combining wood and textiles to create small craft capable of traversing shores. These rafts are flat wooden vessels created of logs, lashed together with textiles, and paddled with wooden oars to traverse the slow coastal waters around our island. As we built these rafts over generations, we discovered that it helped to add "sails" into the mix - observing how objects would be blown across coastal waters and the river by the wind, we were able to mimick these own effects by attaching sheets of textiles to our rafts with vertical shafts of wood. We still maintain the oars in order to better navigate, especially in low-wind terrain, but the sails provide a key component of movement when not immediately by shore.
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Quarque

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration IV)
« Reply #251 on: September 17, 2022, 03:10:55 pm »

Hmm hard choice. I do want rafts, but feel it's more of a long-term goal. Something to be said for a deep desert exploration, but for now I'll go with:

Quote from: Major Votebox
The desert calls. Explore 45-C, 44-C, 43-C: (1) Nuke9.13
I mean cmon, it has a widget. Explore 50-C: (1) m1895
Widget and East Coast. Explore 50-C, 49-B and 49D: (1.1) Minors
Let's hit the Coast up. Explore 46D, 45D, 44D: (0)
Raft Sailing: (1) Powder Miner

Quote from: Minor Votebox
The desert calls. Explore 45-C, 44-C, 43-C: (0)
I mean cmon, it has a widget. Explore 50-C: (0)
Widget and East Coast. Explore 50-C, 49-B and 49D: (2) Kashyyk, Quarque
Let's hit the Coast up. Explore 46D, 45D, 44D: (1) Doomblade187
Raft Sailing: (0)
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Doomblade187

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration IV)
« Reply #252 on: September 17, 2022, 03:47:56 pm »

Us minor founders gotta stick together.

Quote from: Major Votebox
The desert calls. Explore 45-C, 44-C, 43-C: (1) Nuke9.13
I mean cmon, it has a widget. Explore 50-C: (1) m1895
Widget and East Coast. Explore 50-C, 49-B and 49D: (1.1) Minors
Let's hit the Coast up. Explore 46D, 45D, 44D: (0)
Raft Sailing: (1) Powder Miner

Quote from: Minor Votebox
The desert calls. Explore 45-C, 44-C, 43-C: (0)
I mean cmon, it has a widget. Explore 50-C: (0)
Widget and East Coast. Explore 50-C, 49-B and 49D: (3) Kashyyk, Quarque, Doomblade
Let's hit the Coast up. Explore 46D, 45D, 44D: (0)
Raft Sailing: (0)
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

m1895

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration IV)
« Reply #253 on: September 17, 2022, 03:51:11 pm »

Quote from: Major Votebox
The desert calls. Explore 45-C, 44-C, 43-C: (1) Nuke9.13
I mean cmon, it has a widget. Explore 50-C: ()
Widget and East Coast. Explore 50-C, 49-B and 49D: (2.1) Minors, m1895
Let's hit the Coast up. Explore 46D, 45D, 44D: (0)
Raft Sailing: (1) Powder Miner

Quote from: Minor Votebox
The desert calls. Explore 45-C, 44-C, 43-C: (0)
I mean cmon, it has a widget. Explore 50-C: (0)
Widget and East Coast. Explore 50-C, 49-B and 49D: (3) Kashyyk, Quarque, Doomblade
Let's hit the Coast up. Explore 46D, 45D, 44D: (0)
Raft Sailing: (0)
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Quarque

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration IV)
« Reply #254 on: September 17, 2022, 05:12:20 pm »

After having another look at the map and regions, I think it is slightly better to skip 49-B for now. That tile is 100% "shallow water" and I doubt we can do much there before we invent rafts.

Instead, we could include tile 48-D (along with 50-C and 49-D). About high time we explored that one anyway, as it borders both settlements.

Quote from: Major Votebox
The desert calls. Explore 45-C, 44-C, 43-C: (1) Nuke9.13
I mean cmon, it has a widget. Explore 50-C: ()
Widget and East Coast. Explore 50-C, 49-B and 49D: (2.1) Minors, m1895
Let's hit the Coast up. Explore 46D, 45D, 44D: (0)
Raft Sailing: (1) Powder Miner
Widget and South-East Coast. Explore 50-C, 48-D and 49-D: (0)

Quote from: Minor Votebox
The desert calls. Explore 45-C, 44-C, 43-C: (0)
I mean cmon, it has a widget. Explore 50-C: (0)
Widget and East Coast. Explore 50-C, 49-B and 49-D: (2) Kashyyk, Doomblade
Let's hit the Coast up. Explore 46D, 45D, 44D: (0)
Raft Sailing: (0)
Widget and South-East Coast. Explore 50-C, 48-D and 49-D: (1) Quarque
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