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Author Topic: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation VI)  (Read 18947 times)

Quarque

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation III)
« Reply #225 on: September 05, 2022, 03:15:22 am »

Fair. I'm convinced.

Quote from: Major Votebox
Exploit Clay: (0)
Exploit Rubber Tree Copse: (2) Powder Miner, NUKE9.13
Domesticate Ostriches: (1) m1895
Division of Labour: (0)
Exploit Marula Tree Grove: (0)
Quote from: Minor Votebox
Exploit Clay: (1) Lightforger
Exploit Rubber Tree Copse: (1) Quarque
Domesticate Ostriches: (0)
Division of Labour: (1) Hector
Exploit Marula Tree Grove: (1) Taricus
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Man of Paper

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The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation III)
« Reply #226 on: September 05, 2022, 07:15:12 pm »

Exploitation III: Tree Amigos

With the lack of an immediate threat to draw the tribe's attention, the Baobabi were able to focus more readily on developing themselves. In order to facilitate this change in direction, the tribe has begun to harvest the Rubber Tree Copse in 47-C at the behest of one of the Major Founders (Powder Miner +1I). Thanks to their well-crafted stone tools, the tribe was able to make quick work of the trees they required for whatever purposes they deemed necessary.

New Resource Exploited: Rubber Tree Copse (Wood x2, Chemicals)

The regular movement of Baobabi gatherers in the area did draw some unwanted attention from the local Cheetahs. While the creatures aren't likely to hunt outside of their territory, 47-C is indeed what they would consider their own stomping(/stalking/sprinting) grounds. Trespassing within their homeland has seen the occasional attack on your gathering parties should someone get just a little too separated from the bulk of the group. Fortunately, as their sudden intense bursts of speed often left the Cheetahs winded and vulnerable, and your people did do their best to stick together, attacks were kept to a minimum. It is likely however that any increase in human presence will require an active defense.


It is now the Experimentation Phase. You can now propose a new technology or advancement to give your people a significant step forward. Now that you have more Wood you can also decide to fund the Baobabi Longbow's upkeep or let it go unpaid and slowly fade into obscurity.

Spoiler: Available Resources (click to show/hide)

Spoiler: Map (click to show/hide)
Spoiler: Resources By Region (click to show/hide)
Spoiler: Tokens (click to show/hide)

Spoiler: The Master List (click to show/hide)
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Quarque

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation III)
« Reply #227 on: September 06, 2022, 01:38:17 am »

No matter what we invent this turn, let's refund the longbows.

Quote from: Major Votebox
Fund the longbows: (1) Minors
Quote from: Minor Votebox
Fund the longbows: (1) Quarque
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Taricus

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation III)
« Reply #228 on: September 06, 2022, 06:10:26 am »

Quote from: Major Votebox
Fund the longbows: (1) Minors
Quote from: Minor Votebox
Fund the longbows: (2) Quarque, Taricus
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

NUKE9.13

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation III)
« Reply #229 on: September 06, 2022, 07:07:38 am »

Quote
Primitive Salterns:
Food is great. Who doesn't love food? There's a small problem, though- food doesn't last very long. Because not just humans love food- scavengers, insects, and rot love it as well. One can have a large surplus of food, but if it cannot be kept safe from decay, one cannot be certain there will be a surplus in a month's time. There are various ways of preserving food, but one of the best (available to pre-modern societies) is salt. Not only does it keep food from decaying as fast, it also improves the flavour! But salt is not so easily obtained in a hunter-gatherer society.
The Baobabi have little to do with the sea. You can't drink seawater, fishing is not a major source of food for them, and neither fruit nor game is plentiful on the beach. Nevertheless, sometimes their wanderings will bring them to the shore. And one of these wanderings offers a crucial insight.

There has recently been a big storm. The waves came much higher up the rocky beach than normal. An indentation in the rock, past the tideline, was filled with seawater as a result. Following the storm, it has been hot and sunny. Now a party of Baobabi approaches, gathering edible seaweed that was tossed onto the shore by the storm. They encounter the rocky indentation. The seawater is gone; evaporated. In its place, the indentation has a thin crust of white crystals. One of the gatherers- who is young, and almost suicidally curious, is intrigued, and scrapes it away from the rock. It doesn't look like sand. She tastes a bit. It is very salty. She opts to take it with her, storing it in a small hide pouch.
Salt is tasty. Add it to some meat before cooking it, and the flavour is drastically improved. The curious gatherer's tribe returns to the shore to gather more. There are a few more rocky indentations, with a little bit of salt in each. It's not much, but the tribe is happy. The next time there is a storm, they return again and- lo, more salt. Why wait for a storm, one wonders. Why not just take seawater to the indentation by hand? A wooden cup is used to fill an indentation, and some time later- salt! On demand!
The process is gradually refined. The indentations are expanded manually, providing dozens of shallow pools, exposed to wind and sun. Larger containers are made to ferry seawater more effectively. Salt production is increased more and more, with some given to landlocked settlements as well. And, inevitably, someone forgets where they left that salt-covered wildebeest flank- only to find it two weeks later, in remarkably good condition. In short order, salting-and-drying techniques are developed that allow meat to be preserved for months at a time.

There are two major consequences to this development: first, obviously, salt is available in larger quantities, enabling the preservation of food for extended periods (but not making more food to eat- salt doesn't have many calories), reducing the risk of starvation in lean times (at the cost of storing food away, preventing it from being eaten immediately). This allows for considerable population growth compared to the eat-immediately past. Second, the managing the salterns is an activity that does not require any migration whatsoever, allowing the nearby settlement to become increasingly entrenched- while other settlements come to rely on the produce of the salt-settlement, giving it greater importance in the collective culture.

((Note: in IRL history, organised salt production is, as far as I can tell, a post-agriculture development; it's only really necessary when you have a large meat surplus, such as is provided by animal husbandry. However, we, despite being pre-agriculture, have a large food surplus that is going to waste, so I feel the development makes sense, and the technology required is present. In colder regions, this requires kilns to turn concentrated brine into crystallised salt, but we're in a hot, dry region, where the weather can do it by itself.))
Salt is actually an extremely important component of civilisation. In the modern day, it's easy to forget how important it is, given how cheap and plentiful it is to us, but historically, it was a foundation of society. The roots of Celtic civilisation can be tracked back to a brine spring in the alps, which is still exploited today (albeit as a salt mine, rather than a brine spring). In 2021, they discovered a Neolithic saltern in England, older than any previously discovered salt-production facility in Britain, which provides evidence that herding must've been a thing at the time- because, as the article explains, you can't really raise cows profitably without enough salt to preserve meat (the cold and wet British climate made brine-condensation more complicated than it would be for us). And I'm sure I don't need to tell you that the word 'salary' comes from the Latin word for salt, as Roman soldiers were (partly) paid in salt.

Now, to be fair, we could probably sidestep a specific action to develop salt-production. However, it would also have immediate benefits, in that it would put our Food surplus to use to grow our population (more people = more possibilities), and as mentioned provide a fully sedentary industry that would get us closer to a more advanced (agricultural) society. Not to mention other uses for preserved food- longer journeys would be an option, for example.
This was an option as an Expansion action, but as an Experiment, it can have a greater impact (if I understand things correctly).

Quote from: Major Votebox
EXPERIMENT
Primitive Salterns: (1) NUKE9.13

FUNDING
Fund the longbows: (2.1) Minors, NUKE9.13
Quote from: Minor Votebox
EXPERIMENT
Primitive Salterns:

FUNDING
Fund the longbows: (2) Quarque, Taricus
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Long Live United Forenia!

Quarque

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation III)
« Reply #230 on: September 06, 2022, 07:16:01 am »

Imho this is a great idea. It will help a lot for travelling through the desert as well as on sea later.

Quote from: Major Votebox
EXPERIMENT
Primitive Salterns: (2.1) NUKE9.13, Minors

FUNDING
Fund the longbows: (2.1) Minors, NUKE9.13
Quote from: Minor Votebox
EXPERIMENT
Primitive Salterns: (1) Quarque

FUNDING
Fund the longbows: (2) Quarque, Taricus
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Kashyyk

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation III)
« Reply #231 on: September 06, 2022, 09:19:17 am »

We don't need to explore the desert yet. We've barely scratched the surface of our own Savannah.

Quote from: Dyes and Paint
We now have access to a load of different plants, minerals, and animals. Some of them are interesting colours. With a bit of experimentation, we can distil those colours into easily applied powders, pastes and liquids. These can be used to mark symbols on suitable surfaces, allowing us to exercise creativity, denote status, or even aid in exploration and communication ("that Red mark means danger", "Blue over green means a watering hole is nearby"...) Perhaps some eccentric might even assign specific words to these marks?


Quote from: Major Votebox
EXPERIMENT
Primitive Salterns: (1) NUKE9.13
Dyes and Paints: (0)

FUNDING
Fund the longbows: (2.1) Minors, NUKE9.13
Quote from: Minor Votebox
EXPERIMENT
Primitive Salterns: (1) Quarque
Dyes and Paints: (1) Kashyyk


FUNDING
Fund the longbows: (3) Quarque, Taricus, Kashyyk
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m1895

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation III)
« Reply #232 on: September 06, 2022, 06:01:25 pm »

Herbal Medicine
While our people have long known the medicinal value of Guarri Bark Paste, we lack much knowledge beyond that. The Seedkeepers have, in light of the strange chemicals we have gained access to, decided to redouble their efforts to find medicines. Primarily, this treatment is based around helping fend off diseases and parasites, allowing our people to survive these brushes with invisible death far more often.
« Last Edit: September 06, 2022, 06:56:35 pm by m1895 »
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Powder Miner

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation III)
« Reply #233 on: September 12, 2022, 03:00:59 pm »

Quote
Primitive Mining
As the People of the Baobab have grown, one of the major obstacles that we have found ourselves running into is that we constantly seemingly constantly need more resources, whether for the new projects that we wish to undertake, or the ones that have already defined our people. Many generations struggled with stone, around our battle with the lions, and only now have we broken the wood shortage faced due to the construction of both our houses and our longbows. And if we are to advance into works of clay, for example - we have access to so little, how are we to advance these workings to our whole people?

We must come up with a way to find more resources and increase the yields of those resources such as Clay that we do not have a good means of gaining better access to. To feed the hungry maw of the Baobabi, we have, therefore, begun to look under the surface of ground, and are developing an art called "mining".

This consists of two skills, primarily. Firstly, much like the herblore first created in days far past, we must learn the ways of stonelore - to look beyond simply "stone" and identify multiple kinds of useful resource available in the ground, whether that be for types of stones that provide uniquely useful types of tools, substances that can be used as dyes or other forms of decoration for the self or houses, or for substances that we may later want to experiment with in their own right.

Secondly, using specially designed tools of stone and wood, we learn ways to actually extract these materials from below the ground with more ease; we have already been able to break stone for our harvesting of basic stone, but now we learn to strip the soil from the ground in areas where our stonelore experts have determined there may be resources in order to extract them. This quarrying away of soil is meant to allow for the doubled harvesting of ground-based resources that are not (like Stone) already doubled. This is intended to extend specifically to Clay, as the quarrying, soil-stripping techniques used should also be extremely useful for the harvesting of clay.

resorc

Quote from: Major Votebox
EXPERIMENT
Primitive Salterns: (1) NUKE9.13
Dyes and Paints: (0)
Primitive Mining: (1) Powder Miner

FUNDING
Fund the longbows: (3.1) Minors, NUKE9.13, Powder Miner
Quote from: Minor Votebox
EXPERIMENT
Primitive Salterns: (1) Quarque
Dyes and Paints: (1) Kashyyk


FUNDING
Fund the longbows: (3) Quarque, Taricus, Kashyyk
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m1895

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation III)
« Reply #234 on: September 12, 2022, 03:11:07 pm »

Quote from: Major Votebox
EXPERIMENT
Primitive Salterns: (1) NUKE9.13
Dyes and Paints: (0)
Herbal Medicine: (1) m1895
Primitive Mining: (1) Powder Miner

FUNDING
Fund the longbows: (4.1) Minors, NUKE9.13, Powder Miner, m1895
Quote from: Minor Votebox
EXPERIMENT
Primitive Salterns: (1) Quarque
Dyes and Paints: (1) Kashyyk


FUNDING
Fund the longbows: (3) Quarque, Taricus, Kashyyk
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Powder Miner

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation III)
« Reply #235 on: September 12, 2022, 03:47:03 pm »

looks like mining is a no-go for now, salterns is my second pick
Quote from: Major Votebox
EXPERIMENT
Primitive Salterns: (2) NUKE9.13, Powder Miner
Dyes and Paints: (0)
Herbal Medicine: (1) m1895
Primitive Mining: (0)

FUNDING
Fund the longbows: (4.1) Minors, NUKE9.13, Powder Miner, m1895
Quote from: Minor Votebox
EXPERIMENT
Primitive Salterns: (1) Quarque
Dyes and Paints: (1) Kashyyk


FUNDING
Fund the longbows: (3) Quarque, Taricus, Kashyyk
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Doomblade187

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation III)
« Reply #236 on: September 12, 2022, 05:11:19 pm »

Quote from: Major Votebox
EXPERIMENT
Primitive Salterns: (2) NUKE9.13, Powder Miner
Dyes and Paints: (0)
Herbal Medicine: (1) m1895
Primitive Mining: (0)

FUNDING
Fund the longbows: (4.1) Minors, NUKE9.13, Powder Miner, m1895
Quote from: Minor Votebox
EXPERIMENT
Primitive Salterns: (1) Quarque
Dyes and Paints: (1) Kashyyk
Herbal Medicine: (1) Doomblade


FUNDING
Fund the longbows: (3) Quarque, Taricus, Kashyyk
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Kashyyk

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation III)
« Reply #237 on: September 12, 2022, 05:34:08 pm »

Yall don't seem to want art, so I'll switch over to another herbal thing.

Quote from: Major Votebox
EXPERIMENT
Primitive Salterns: (2) NUKE9.13, Powder Miner
Dyes and Paints: (0)
Herbal Medicine: (2.1) m1895, MINORS
Primitive Mining: (0)

FUNDING
Fund the longbows: (4.1) Minors, NUKE9.13, Powder Miner, m1895
Quote from: Minor Votebox
EXPERIMENT
Primitive Salterns: (1) Quarque
Dyes and Paints: ()
Herbal Medicine: (2) Doomblade, Kashyyk


FUNDING
Fund the longbows: (3) Quarque, Taricus, Kashyyk
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NUKE9.13

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation III)
« Reply #238 on: September 12, 2022, 09:23:21 pm »

While I would prefer salt, if we must do herbal medicine, I'd rather we do a more expansive version that has a larger immediate impact. Remember- rampant disease is an agricultural phenomenon, specifically related to animal husbandry- it's why the Americas suffered a Europlague, but Europe never experienced Americapox: the Americas didn't have livestock, so it never developed the same sort of diseases.

Quote
Tribal 'Titillating Tree Tea' Techniques, and Many Miscellaneous Medical/Mind-altering Mixtures:
Every society to ever exist has had intoxicants. Humans will try anything in an attempt to get high. Or low. Or sideways- it doesn't matter, so long as they can get out of their regular state of consciousness for a while, because being a human is exhausting. The Baobabi have undoubtedly dabbled in this before, but with new ingredients comes a fresh round of experimentation with ways of getting completely hammered. Keeping track of all the new concoctions is a challenge, resulting in certain elders taking on the mantle of Brewkeeper.
The most notable new development is "Lover's Tea" (made by brewing a variety of barks and roots in hot water)- which as the name suggests has a rather pronounced aphrodisiacal effect, in addition to giving the user a pleasant buzz and relaxed mood. A population boom is inevitable.
 Other mixtures include not just intoxicating brews, but also improved Guarri Bark Paste, a mild painkiller, and a variety of other herbal remedies (efficacy ranging from mild, through pure placebo, to "actually harmful but happened to coincide with a patient getting better a few times and they don't exactly have double-blind studies so figured it was effective").

Notably, Brewkeepers quickly realised that some intoxicating mixtures, while pleasurable, had adverse effects on consumers. As the recipes are kept internal to Brewkeeper circles, they are able to restrict access to the more harmful/addictive concoctions.

GOAL: Speed up population growth (we have the Food, we can handle it), improve health, and provide entertainment (happy people are more productive).
(Note that I shared this idea on Discord well before m posted his Herbal Medicine proposal, so it's not like I'm stealing his idea)
« Last Edit: September 12, 2022, 09:43:08 pm by NUKE9.13 »
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Long Live United Forenia!

chubby2man

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation III)
« Reply #239 on: September 13, 2022, 07:08:04 am »

 Salt.

Quote from: Major Votebox
EXPERIMENT
Primitive Salterns: (2) NUKE9.13, Powder Miner
Dyes and Paints: (0)
Herbal Medicine: (1) m1895
Primitive Mining: (0)

FUNDING
Fund the longbows: (4.1) Minors, NUKE9.13, Powder Miner, m1895
Quote from: Minor Votebox
EXPERIMENT
Primitive Salterns: (2) Quarque, C2M
Dyes and Paints: ()
Herbal Medicine: (2) Doomblade, Kashyyk


FUNDING
Fund the longbows: (4) Quarque, Taricus, Kashyyk, C2M
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Sindari Immortals Play as an immortal being trying to subvert an evil empire of (for now) stronger immortals. On *very* long term hiatus.
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