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Author Topic: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation VI)  (Read 18963 times)

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration III)
« Reply #180 on: August 27, 2022, 07:36:37 am »

Agree that this seems like the places to find Wood, also agree that wood is our major bottleneck at present.
Quote from: Majors Votebox
Explore 46C and 46B: (1) m1895
Explore 45D and 45C: ()
Explore 47B and 47C: (3.1) NUKE9.13, Minors, Powder Miner
Quote from: Minors Votebox
Explore 45D and 45C: (1) hector13
Explore 47B and 47C: (2) Kashyyk, Quarque
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Man of Paper

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The Founders - A RiskyArmsCivGodPoliticking Game (Expansion III)
« Reply #181 on: August 27, 2022, 07:58:58 pm »

Exploration III: Branching Out

With a newfound capacity to range farther and wider than before, the Baobabi their first proper expeditionary effort. Instead of a handful of hunters and gatherers scouting out somewhat haphazardly, tribesfolk were organized by a Minor Founder (Kashyyk +1I) into parties dedicated to identifying specific types of terrain, resources, and wildlife in areas 47-B and 47-C. The large party began their trip starting from the settlement in 47-D and heading fumeward until they hit the end of the world.

47-C proved to be quite the lively region. A large grove of Rubber Trees caught the scouts' attention, and the herds of Zebra ran across the Savannah fearing only the occasional Cheetah attack. These cats seem less aggressive than the lions, but might prove to be an issue if a buildup of human presence in the area were to occur. The stream also runs briefly through the region and carved a path through the surface soil into the banded layers of minerals below. A single Fumic Vent pumped out not too far from the river and helped lead the Baobabi further north. Deciding to settle here would probably be fairly simple and cost-efficient.

47-B makes 47-C look a little weak. The massive source of the stream that feeds our people is a lake fed by a significant number of springs and subterranean waterways. This lake is surrounded by a vast patch of extremely fertile lands dominated by Barley, which could be mashed and mixed with water to make something akin to an edible sludge. A large Wildebeest herd calls the area home, but when they drink at the lake they need to watch for Alligators. The mouth of the stream flowing from the lake marked the location of a significant deposit of Malachite. A short distance from the lake also bore a grove of Marula Trees. The sandy shores were unremarkable, but some of the tribesfolk swore they saw something massive in the waves. Settling here would most definitely be a non-issue. Apart from the alligators.

As the Baobabi people return home, a strange light streaks across the sky, brighter and larger than any sky-light before. This ground shook as the sky-light slammed into the planet somewhere to the west. There was some level of dust obscuring the sun for the next day or so, but it wasn't anything severe or troubling.

Tribe successfully scouted 47-B and 47-C. As the Baobabi society develops further, these lands of plenty could prove to be vital in their long-term survival.

Resources Identified:
47-B:
Barley Fields (Food)
Wildebeest Herd (Food)
Marula Tree Grove (Wood+Food)
Malachite River Stones (Stone)
Alligators? (Alligators?)


47-C
Zebra Herd (Food)
Rubber Tree Copse (Wood+Chemicals)
Fumic Vent (Magnetofumes)
Cheetahs? (Cheetahs?)



It is time once more for the Expansion Phase. Remember that this phase is for expanding in the sense of proposing a new settlement location, or you may choose to develop technology to build up your military, society, industry, or culture. You may also declare an "attack" on a zone within or, currently, along your borders if you have a threat you wish to eliminate.

Spoiler: Available Resources (click to show/hide)

Spoiler: Map (click to show/hide)
Spoiler: Resources By Region (click to show/hide)
Spoiler: Tokens (click to show/hide)

Spoiler: The Master List (click to show/hide)
« Last Edit: August 27, 2022, 08:30:00 pm by Man of Paper »
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m1895

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Expansion III)
« Reply #182 on: August 27, 2022, 08:08:53 pm »

Expand 47-C
Mmmmm, chemicals
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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Expansion III)
« Reply #183 on: August 27, 2022, 08:11:36 pm »

MAXIMUM RESOURCE VARIETY
This site is a little more dangerous, but we already have a fuckload of Food, and getting both Chemicals and potential Magnetofumes would be nice. With our wood shortage we also need to not forget that we have a resource that gives us wood on expansion, which is pretty imperative to use now for MAXIMUM WOOD.
Quote from: Major Votebox
Expand 47-C: (1) m1895
Expand 47-C and use a Wood Token: (1) Powder Miner
Quote from: Minor Votebox
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Taricus

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Expansion III)
« Reply #184 on: August 27, 2022, 08:33:19 pm »

Quote from: Major Votebox
Expand 47-C: (1) m1895
Expand 47-C and use a Wood Token: (1) Powder Miner
Expand 47-B and use a Wood Token: (1.1) Minors
Quote from: Minor Votebox
Expand 47-B and use a Wood Token: (1) Taricus
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Doomblade187

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Expansion III)
« Reply #185 on: August 27, 2022, 08:57:21 pm »

Quote from: Major Votebox
Expand 47-C: (1) m1895
Expand 47-C and use a Wood Token: (1) Powder Miner
Expand 47-B and use a Wood Token: (1.1) Minors
Quote from: Minor Votebox
Expand 47-B and use a Wood Token: (2) Taricus, Doomblade
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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration III)
« Reply #186 on: August 28, 2022, 01:42:57 am »

Reposting this idea. Pithouses aren't the best and they use up 1 wood per settlement. We could start building better houses and save the wood for other uses: bows, fires, boats..

Quote from: Adobe buildings
We've got access to both sand and clay. Those can be mixed into adobe to build houses that are both more spacious and more durable than pit houses. In addition, they add dry storage space for food and other items.
We can then stop funding the pit houses and use the wood to fund the longbows (with some wood left for another use).

If we highroll this goes well we can even start building adobe walls as extra protection for our settlements.. and a platform surrounded by seats to play our woodsongs.

Quote from: Major Votebox
Expand 47-C: (1) m1895
Expand 47-C and use a Wood Token: (1) Powder Miner
Expand 47-B and use a Wood Token: (1.1) Minors
Quote from: Minor Votebox
Expand 47-B and use a Wood Token: (2) Taricus, Doomblade
Adobe buildings (1): Quarque
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hector13

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration III)
« Reply #187 on: August 28, 2022, 01:51:27 am »

47B has a bit more variety, and if there are alligators, we can do some leather working later. Quite a versatile thing.

Quote from: Major Votebox
Expand 47-C: (1) m1895
Expand 47-C and use a Wood Token: (1) Powder Miner
Expand 47-B and use a Wood Token: (1.1) Minors
Quote from: Minor Votebox
Expand 47-B and use a Wood Token: (2) Taricus, Doomblade
Expand 47-C and use a Wood Token: (1) hector13
Adobe buildings (1): Quarque
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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Expansion III)
« Reply #188 on: August 28, 2022, 07:56:55 am »

I actually have been thinking about Adobe or masonry work as well, Quarque, but we might be best-served Exploiting clay beforehand (else we literally immediately thrust ourselves into a disaster scenario resource-wise) and we need to improve our wood resources (and actually probably our stone resources in the event that our third settlement needs more bows to defend from threats, so I’ll switch off to B, alas) anyway if we’re to be able to, uh, even exist.

Quote from: Major Votebox
Expand 47-C: (1) m1895
Expand 47-C and use a Wood Token: (0)
Expand 47-B and use a Wood Token: (2.1) Minors, Powder Miner
Quote from: Minor Votebox
Expand 47-B and use a Wood Token: (2) Taricus, Doomblade
Expand 47-C and use a Wood Token: (1) hector13
Adobe buildings (1): Quarque
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Quarque

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Expansion III)
« Reply #189 on: August 28, 2022, 08:31:37 am »

Ok, I hope we do exploit clay soon. This new settlement is going to increase the upkeep of the pit houses by one wood, but it should pay off.

I like 47B slightly more than 47C, as it seems to have more stuff we can use right away. Can't have enough food security and extra stone is nice.

Quote from: Major Votebox
Expand 47-C: (1) m1895
Expand 47-C and use a Wood Token: (0)
Expand 47-B and use a Wood Token: (2.1) Minors, Powder Miner
Quote from: Minor Votebox
Expand 47-B and use a Wood Token: (3) Taricus, Doomblade, Quarque
Expand 47-C and use a Wood Token: (1) hector13
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NUKE9.13

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Expansion III)
« Reply #190 on: August 28, 2022, 11:15:48 am »

While both are worthy, the extra stone has more immediate utility.
Quote from: Major Votebox
Expand 47-C: (1) m1895
Expand 47-C and use a Wood Token: (0)
Expand 47-B and use a Wood Token: (3.1) Minors, Powder Miner, NUKE9.13
Quote from: Minor Votebox
Expand 47-B and use a Wood Token: (3) Taricus, Doomblade, Quarque
Expand 47-C and use a Wood Token: (1) hector13
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m1895

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Expansion III)
« Reply #191 on: August 28, 2022, 11:18:34 am »

Expand 46-B and use a wood token
MoP said this was a good idea trust me
« Last Edit: August 28, 2022, 11:39:36 am by m1895 »
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NUKE9.13

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Expansion III)
« Reply #192 on: August 28, 2022, 11:55:21 am »

As MoP helpfully reminded us that we can Exploit any resource within our Borders without needing a Settlement on the same tile, I am no longer in favour of founding a new settlement. We should probably Exploit Wood in the next phase, but there's no need for more settlements right now.

Instead, an industrial development (maybe, gonna ask MoP if it qualifies):
Quote
Primitive Salterns:
Food is great. Who doesn't love food? There's a small problem, though- food doesn't last very long. Because not just humans love food- scavengers, insects, and rot love it as well. One can have a large surplus of food, but if it cannot be kept safe from decay, one cannot be certain there will be a surplus in a month's time. There are various ways of preserving food, but one of the best (available to pre-modern societies) is salt. Not only does it keep food from decaying as fast, it also improves the flavour! But salt is not so easily obtained in a hunter-gatherer society.
The Baobabi have little to do with the sea. You can't drink seawater, fishing is not a major source of food for them, and neither fruit nor game is plentiful on the beach. Nevertheless, sometimes their wanderings will bring them to the shore. And one of these wanderings offers a crucial insight.

There has recently been a big storm. The waves came much higher up the rocky beach than normal. An indentation in the rock, past the tideline, was filled with seawater as a result. Following the storm, it has been hot and sunny. Now a party of Baobabi approaches, gathering edible seaweed that was tossed onto the shore by the storm. They encounter the rocky indentation. The seawater is gone; evaporated. In its place, the indentation has a thin crust of white crystals. One of the gatherers- who is young, and almost suicidally curious, is intrigued, and scrapes it away from the rock. It doesn't look like sand. She tastes a bit. It is very salty. She opts to take it with her, storing it in a small hide pouch.
Salt is tasty. Add it to some meat before cooking it, and the flavour is drastically improved. The curious gatherer's tribe returns to the shore to gather more. There are a few more rocky indentations, with a little bit of salt in each. It's not much, but the tribe is happy. The next time there is a storm, they return again and- lo, more salt. Why wait for a storm, one wonders. Why not just take seawater to the indentation by hand? A wooden cup is used to fill an indentation, and some time later- salt! On demand!
The process is gradually refined. The indentations are expanded manually, providing dozens of shallow pools, exposed to wind and sun. Larger containers are made to ferry seawater more effectively. Salt production is increased more and more, with some given to landlocked settlements as well. And, inevitably, someone forgets where they left that salt-covered wildebeest flank- only to find it two weeks later, in remarkably good condition. In short order, salting-and-drying techniques are developed that allow meat to be preserved for months at a time.

There are two major consequences to this development: first, obviously, salt is available in larger quantities, enabling the preservation of food for extended periods (but not making more food to eat- salt doesn't have many calories), reducing the risk of starvation in lean times (at the cost of storing food away, preventing it from being eaten immediately). This allows for considerable population growth compared to the eat-immediately past. Second, the managing the salterns is an activity that does not require any migration whatsoever, allowing the nearby settlement to become increasingly entrenched- while other settlements come to rely on the produce of the salt-settlement, giving it greater importance in the collective culture.

((Note: in IRL history, organised salt production is, as far as I can tell, a post-agriculture development; it's only really necessary when you have a large meat surplus, such as is provided by animal husbandry. However, we, despite being pre-agriculture, have a large food surplus that is going to waste, so I feel the development makes sense, and the technology required is present. In colder regions, this requires kilns to turn concentrated brine into crystallised salt, but we're in a hot, dry region, where the weather can do it by itself.))

Edit: it qualifies. Let's get salty.
Quote from: Major Votebox
Expand 47-C: (1) m1895
Expand 47-C and use a Wood Token: (0)
Expand 47-B and use a Wood Token: (2.1) Minors, Powder Miner
Primitive Salterns: (1) NUKE9.13
Quote from: Minor Votebox
Expand 47-B and use a Wood Token: (3) Taricus, Doomblade, Quarque
Expand 47-C and use a Wood Token: (1) hector13
Primitive Salterns:

E2: Made it even clearer this is intended to use Food, not generate it.
« Last Edit: August 28, 2022, 01:44:08 pm by NUKE9.13 »
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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Expansion III)
« Reply #193 on: August 28, 2022, 12:33:18 pm »

I’m really not a fan of wasting an action Exploiting one wood - with Wood tokens, even with a wood upkeep, it’s positive on that front, and we get to exploit several other resources in the process (including stone, which we’re also emptied out on). We’re more than fine when it comes to food resources, so I don’t see extra food work as being worthwhile, and diverting our resource management to the Exploitation phase prevents us from moving forward with any new resources, presenting a very serious action Economy block. The upkeep is just not bad enough to justify the action economy cost of exploiting resources one at a time, especially right now when we really need the actions and really need the resources.

this is all actually wrong lmao (except the bit about not thinking the salterns are worthwhile on account of our food surplus not going to use as is)
« Last Edit: August 28, 2022, 01:33:49 pm by Powder Miner »
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m1895

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Expansion III)
« Reply #194 on: August 28, 2022, 01:58:35 pm »

Exterminate the Maneater Pride
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