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Author Topic: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation VI)  (Read 18955 times)

hector13

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation II)
« Reply #165 on: August 13, 2022, 07:10:20 pm »

Bows won’t particularly help gatherers either though, given they need to carry tools to gather more easily and something like baskets to transport food back.

Assuming a good roll with walls, this would give us an increase in engineering knowledge which would give us the ability to eventually build things like carts to transport greater amounts of food back to our settlement(s), thus reducing the need to put people at risk, or boats to explore the sea as well as opening up other sources of food and resources for our people.

We were recently attacked by predators in our settlement too, so we need a way to protect ourselves even at the heart of our society. Bows still put people at risk as they aren’t guaranteed to hit, nor are they guarantees to put something down with the first shot. Walls will eliminate that risk completely by keeping things out while we rest.
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the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

Powder Miner

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation II)
« Reply #166 on: August 13, 2022, 07:27:20 pm »

Well, if you've got even more than one person on a gathering party, that's not so much of an issue - specialization of labor strikes again, and all.

I don't think you can say walls meaningfully protect "the heart of our society", though - we are decidedly more settled now, in the post-woodworking era, than we once were, but there isn't a center sufficiently detached from the outside goings on that you can just cut things off from a "heart" - if the flow of people, food, and other resources isn't safe, then the settlement isn't safe, period. Starving to death is dying every bit as much as being mauled.

And when it comes to engineering, well... the things you're proposing there aren't things that we really benefit from doing this turn. I would suggest that it is probably better to ensure our survival this turn than to put out a strong civic base (especially because if we DO get the enemy problems fixed, we actually do have a lot of food).
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hector13

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation II)
« Reply #167 on: August 13, 2022, 08:01:52 pm »

Those other things are some of the potentials of engineering, not things we need to do right now. You are asking us to think big for the experimentation phase, after all ;) engineering from a suitably good roll for walls will give us a strong base to grow from.

Division of labour re: keeping people safe when gathering, doesn’t require bows, as we presently have spears and bolas to keep people safe. Recent deaths were as a result of trying to tame lions, and I don’t think they would have been prevented if we had bows. Equally so, if the bows don’t fix the enemy problem, we have just as much risk and no real extra ability to keep ourselves safe.

Taking at least the former into account, bows wouldn’t necessarily reduce the risk to those of us gathering food (and other resources) so the flow of resources is still at risk regardless.

Walls would protect those that aren’t out getting resources, like the very young or old, sick and injured, so those out gathering actually have a place to come back to, and it would also allow resources like people and weapons which might otherwise be used to protect the people back home to be used to protect the people out gathering the things keeping us alive.
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

m1895

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation II)
« Reply #168 on: August 14, 2022, 12:34:52 pm »


Quote from: Majors Votebox
Atlatls: ()
Bow and Arrow: (2) Powder Miner, m1895
Speakers of the Boabab: (0)
Walls: (1.1) Minors
Quote from: Minors Votebox
Atlatls: (1) Doomblade
Bow and Arrow: (0)
Speakers of the Boabab: (1) Kashyyk
Walls: (3) hector13, Quarque, C2M
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NUKE9.13

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation II)
« Reply #169 on: August 17, 2022, 10:18:05 am »

I prefer a more proactive solution/society, at least currently. Bows aren't the most exciting option, but I can't think of a better one right now.
Quote from: Majors Votebox
Atlatls: ()
Bow and Arrow: (3) Powder Miner, m1895, NUKE9.13
Speakers of the Boabab: (0)
Walls: (1.1) Minors
Quote from: Minors Votebox
Atlatls: (1) Doomblade
Bow and Arrow: (0)
Speakers of the Boabab: (1) Kashyyk
Walls: (3) hector13, Quarque, C2M
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Man of Paper

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The Founders - A RiskyArmsCivGodPoliticking Game (Exploration III)
« Reply #170 on: August 23, 2022, 08:30:24 pm »

Experimentation II: A Bow To Pick (Roll: 10) (So we're back to this bullshit)

With threats both stronger and faster then the Baobabi, your people were forced to find a way to defend themselves with haste. Using their masterful knowledge of wood, and guided by a Major Founder (Powder Miner +2I), the People of the Baobab developed and began utilizing the Baobabi Longbow. These long, lightly recurved bows quickly went from simple selfbows carved out of a singular piece of wood measuring roughly 175-180cm to composite bows layered with Wildebeest horn and sinew. The longbows all used a finely crafted bowstring to fire Stone Arrows. The Stone Arrows themselves were usually constructed from a knapped stone arrowhead bound to a wooden shaft, and feather fletchings sourced from the local avian life.

Although gathering feathers for fletching was slow-going at first, the ability to hunt with the bows rapidly increased your tribes opportunity to "forcefully" acquire feathers from a previously untouchable animal: the Ostrich. A large enough population roamed 48-C to become a reliable resource for your tribe. With targets being kept more intact after being felled by an arrow or two as opposed to a couple devastating spear thrusts the Baobabi's efficient hunters also began to utilize the internal organs of their kills more effectively. Of particular note was the introduction of bladders used as waterskins. This (figuratively) little invention, a dried animal bladder with a drawstring to cinch it closed around a hardwood peg, allowed the tribesfolk to extend the range with which they could survive reliably from sources of fresh water.   

New Technology: Baobabi Longbow (Requires access to Textiles, an animal resource considered Medium or larger, and 1 Wood Upkeep)
New Technology: Stone Arrows (Requires access to Wood, costs 1 Stone Upkeep)
New Technology: Waterskins (Adds +1 to the radius of your borders around any settlement with a source of fresh water, allows Exploration of +1 zone) (Note: Most bonuses to your borders will also apply to the capital unless they are wildly unfit for the area. This is mostly just to make it easier for me to deal with.)
Resources Exploited: [48-C]Ostrich (Foodx2)

The threat of death proved to be a great motivator for the Baobabi. The bow was quickly identified as a great way to use a smaller "spear" to hit targets that used to be well out of reach while staying out of range of their, just for example, claws and jaws. Every scouting and foraging party had at least one bowman to help prevent or at least intervene in a lion attack, and guards were posted at night to deter the fairly frequent night raids by what turned out to be very sickly, rabid hyenas. After a handful of fruitless attempts by the hyenas to get in and kill some of our people as they slept, their numbers proved to be too depleted for them to continue to hunt any other sort of potential game that could sustain them for long. As a result, this threat has completely vanished.

The lions are now withdrawn from our settlement once more, but continue to be a danger to people who enter their area.

One Baobabi hunter, bored at the fireside one evening, took more notice to the sound that lightly plucking a taut bowstring emitted than her peers had before. A recent successful hunt had left everyone happy and well-fed, and as this hunter steadily plucked her bowstring, trying to make different tones by placing her mouth around the string, a Seedkeeper began reciting one of his tales trying to match her. A catchy tune and chant merged into something the tribesfolk couldn't help but move to. These Woodsongs became a staple of celebrations for just about any successful event that the tribe experienced, becoming the basis for the evolution of the Baobabi language as a whole. While your people had obviously been able to communicate before, they found themselves becoming able to express more complex thoughts and actions.

New Technology: Woodsongs (Seedkeeper chants accompanied by a rhythmically plucked bowstring. The foundation of the first true Baobabi language.)

Without a steadier supply of wood, the overall impact of the Baobabi Longbow will drop over time.



It is now the Exploration Phase. While your borders have expanded, you still aren't sure what's out there. The lions also remain a problem now that your claimed lands have expanded, but they are no longer a threat to your settlement security. Keep all of this in mind as you decide whether to explore a zone or two or propose new exploratory equipment. Now that you can explore multiple zones a turn, remember that this can be considered a singular expedition and a course must be charted starting from a zone adjacent to a zone you've identified, and any subsequent zone needs to be adjacent to the zone being explored before it. For example, Explore 46-C and 45-C would be a valid suggestion, but Explore 46-C and 50-C would not, and a zone being explored after 45-C would need to be adjacent to it.

Another note, this time on Upkeep: You can choose to begin paying for upkeep on something as soon as you get the resources for it and at any phase thereafter - Upkeep is only applied automatically if you can afford it upon creation. You can also choose to stop paying upkeep on items. Choosing or not being able to pay upkeep ultimately means the efficacy of an item will drop much faster as fewer of them are available. An item will jump back to full efficiency as soon as upkeep is being paid.

Spoiler: Available Resources (click to show/hide)

Spoiler: Map (click to show/hide)
Spoiler: Known Regions (click to show/hide)
Spoiler: Resources By Region (click to show/hide)
Spoiler: Tokens (click to show/hide)

Spoiler: The Master List (click to show/hide)
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hector13

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation II)
« Reply #171 on: August 23, 2022, 08:48:58 pm »

Well… we need wood and stone so we might as well explore the island a bit more.

I propose exploring inland a bit, so 45D, 45C, and 44C.

Quote from: Majors Votebox
Explore 45D, 45C, and 44C: (1.1) minors
Quote from: Minors Votebox
Explore 45D, 45C, and 44C: (1) hector13
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

Man of Paper

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration III)
« Reply #172 on: August 23, 2022, 09:59:25 pm »

Sorry, you can only explore up to two territories at once right now. I included a bit about a theoretical third so that there wouldn’t need to be an additional addendum later on.
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hector13

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation II)
« Reply #173 on: August 23, 2022, 10:44:53 pm »

No need for an apology, just seeing how much I can get away with :p

45C and D it is then.

Quote from: Majors Votebox
Explore 45D and 45C: (1.1) minors
Quote from: Minors Votebox
Explore 45D and 45C: (1) hector13
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

m1895

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation II)
« Reply #174 on: August 24, 2022, 12:32:30 am »

I'm pretty sure anything past 46 is just going to be desert, since that's where the Savannah seems to end
Quote from: Majors Votebox
Explore 46C and 46B: (1) m1895
Explore 45D and 45C: (1.1) minors
Quote from: Minors Votebox
Explore 45D and 45C: (1) hector13
« Last Edit: August 24, 2022, 12:53:33 am by m1895 »
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Quarque

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration III)
« Reply #175 on: August 24, 2022, 01:03:33 am »

We've got enough stone for the time being. The real problem is that we're currently wasting all of our wood (2 upkeep) on housing.

I'd say let's free up that wood for our superbows:

Quote from: Adobe buildings
We've got access to both sand and clay. Those can be mixed into adobe to build houses that are both more spacious and more durable than pit houses. In addition, they add dry storage space for food and other items.
We can then stop funding the pit houses and use the wood to fund the longbows (with some wood left for another use).

If we highroll this goes well we can even start building adobe walls as extra protection for our settlements.. and a platform surrounded by seats to play our woodsongs.

Quote from: Majors Votebox
Explore 46C and 46B: (1) m1895
Explore 45D and 45C: (0)
Quote from: Minors Votebox
Explore 45D and 45C: (1) hector13
Adobe buildings: (1): Quarque
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Quarque

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration III)
« Reply #176 on: August 24, 2022, 02:10:31 am »

GM confirmed my idea was out of scope, so I will repost adobe buildings in the expansion phase and withdraw that proposal from the current exploration phase.

Question: m1895, you'd like to explore tile 46C, but it is already revealed on the map and listed as a known area? Are you saying we should explore it further, or was it an error?

Quote from: Majors Votebox
Explore 46C and 46B: (1) m1895
Explore 45D and 45C: (1.1) minors
Quote from: Minors Votebox
Explore 45D and 45C: (1) hector13
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Kashyyk

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration III)
« Reply #177 on: August 24, 2022, 04:32:55 am »

We need Wood. Let's do a further exploration of 47-B and C, to see if there's some trees in that Savannah, or around the freshwater.

Quote from: Majors Votebox
Explore 46C and 46B: (1) m1895
Explore 45D and 45C: ()
Explore 47B and 47C: ()
Quote from: Minors Votebox
Explore 45D and 45C: (1) hector13
Explore 47B and 47C: (1) Kashyyk
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NUKE9.13

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration III)
« Reply #178 on: August 24, 2022, 06:50:09 am »

I agree with Kashyyk- we need wood, and those two tiles are most likely to contain it.
Quote from: Majors Votebox
Explore 46C and 46B: (1) m1895
Explore 45D and 45C: ()
Explore 47B and 47C: (1) NUKE9.13
Quote from: Minors Votebox
Explore 45D and 45C: (1) hector13
Explore 47B and 47C: (1) Kashyyk
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Quarque

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration III)
« Reply #179 on: August 24, 2022, 06:56:46 am »

Quote from: Majors Votebox
Explore 46C and 46B: (1) m1895
Explore 45D and 45C: ()
Explore 47B and 47C: (2.1) NUKE9.13, Minors
Quote from: Minors Votebox
Explore 45D and 45C: (1) hector13
Explore 47B and 47C: (2) Kashyyk, Quarque
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