Exploitation II: An Undesirable Foodstuffs (Roll: 1)
TURNTURNTURN
It was at the suggestion of one of the Major Founders
(NUKE9.13 -1I) that the People of the Baobab sought to capture more lions in an effort to promote some level of cooperation, or at least nonaggression, between the two species. Parties of Baobabi hunters were sent out with the goal of capturing some lions to bring home and attempt to tame to some degree. Unfortunately, the lions no longer hunting the tribe did not mean they weren't abundantly cautious about them. The hunters found themselves getting regularly ambushed as they traveled into lion territory, and the beasts had learned to utilize their agility to avoid the bolas once they started flying.
The lions were more numerous now than before, and seemed to be learning how to avoid or best their greatest foes (humans) very quickly.
One hunting party was (relatively) successful in their endeavors as one hunter was able to ensnare a cub and escape the lion's den at the cost of every other hunter in the party. They managed to get the cub back to the settlement at
48-C, where it was bound to a tree on the outskirts of the village. This decision led to a number of issues for the long-term survival of the settlement. The abduction of a cub only increased the aggression of the lion pride, and with the tribe's guard lowered they found it quite easy to begin utilizing the Baobabi as a food resource once again. The cub was not rescued by the pride, however.
Lions? in 49-C have become The Maneater Pride, are no longer exploitable, and have resumed aggression against your tribe. 1 Stone is used once more to arm enough tribesfolk to keep the settlement from being overrun.The cub's demise did not come at the hands of the Baobabi, either. On the second night of it's short time in the tribe your people were haunted by a chorus of otherworldly laughter and shadows darting through the village. Your people were cowed and frightened by these things they perceived to be angered spirits of the land. The cub was descended upon first, it's helpless yelps and death rattle providing a brief moment for the lucky Baobabi to flee into the relative safety of their homes. The unlucky were dragged to the ground in flashes of glistening teeth held within foaming, spittle-covered mouths. The few who witnessed the demons as they darted by firelight could only tell that these four-legged creatures were covered in patches of matted fur. Your people were caught entirely off-guard and were kept from being wiped out of the area thanks only to the hit-and-run nature of the monsters' attack.
A new threat has appeared somewhere near 48-C.The Baobabi living within
48-C believe the land may be cursed or otherwise haunted by creatures most foul. Steps should be taken soon to mitigate the issues caused by both
The Maneater Pride and the new unidentified threat before your people decide it is necessary to abandon the area.
It is now the Experimentation Phase. Remember that these proposals are meant to be your larger steps into or creation of new fields of research and industry, and that the person responsible for a successful proposal in this phase gets
2 Influence.
Improved Stone Tools: Provides durable tools for basic tasks, doubling Wood and Stone Exploitation, requires access to Stone, Wood, Textile.
-Stone Spear: Allows Exploitation of larger beasts for Food, requires access to Stone.
Bolas: Stones bound by rope used to ensnare and capture or cripple prey at range, requires access to Stone and costs 1 Textile in upkeep.
Primitive Rope: Dried, braided reeds that let the tribe secure and bundle objects. Allows for Wood Exploitation 1 square outside of the civilization's borders, requires access to Textiles.
Primitive Firemaking: A base tech vital for survival.
Persistence Hunting: Allows for Food Exploitation 1 square outside of the civilization's borders.
-Efficient Hunting: Smarter tactics allow your hunters to gain +1 Food from hunted resources.
Early Animal Domestication: With a very basic understanding of how to pacify animals, your people are capable of attempting domestication.
Animal Bone Accessories: Jewelry, wards, and charms made of bone that provide a positive impact on tribal morale, requires access to a living (nonhuman) animal.
Subsistence Foraging: Allows for the bare minimum of passive Food collection for low populations in plentiful regions.
-Societal Herbalism: Your people as a whole have a basic familiarity with how to utilize the plant life around them. They are beginning to understand the life cycle of plants.
--Guarri Bark Paste: A bark and water mash that can be spread over open injuries to provide a level of pain relief and infection resistance.
-Primitive Dendrology: The tribe can identify the useful parts of trees better, providing Food or Chemicals in addition to Wood.
--Seedkeepers: Tribal collectors of seeds who spread them as they travel. They also keep track of tribal folklore using local trees as reference points for certain events.
Hide Tents: Provides basic shelter.
-Pit House: A semiburied wood and grass structure that provides good environmental protection, improves quality of life, and sets the stage for further enhancements to bolster a more sedentary lifestyle, requires 1 Wood per Settlement for upkeep.
The Baobab: A tree used to mark tribal deaths due to lions. The deceased are left as offerings at its base. Is not a health hazard thanks to local scavengers stealing away with corpses in the night.
Food: 3/3
Wood: 0/2 (Pit Houses(-2))
Stone: 1/2 (The Maneater Pride(-1))
Magnetofumes: 0/0
Chemical: 0/0
Textile: 0/1 (Bolas(-1))
Sand: 0/0
46-C: Savannah, Desert
46-D: Savannah, Desert, Beach
46-E: Desert, Beach, Coast, Shallow Water
47-B: Savannah, Freshwater Spring, Freshwater Stream, Beach, Coast, Shallow Water
47-C: Savannah, Freshwater Stream
47-D: SETTLEMENT, Savannah, Beach, Coast, Shallow Water
47-E: Shallow Water
48-B: Savannah, Beach, Coast, Shallow Water
48-C: SETTLEMENT, Savannah, Freshwater Stream, Freshwater Lake
48-D: Savannah, Beach, Coast, Shallow Water
48-E: Shallow Water
49-B: Shallow Water
49-C: The Maneater Pride, Savannah, Plateaus, Beach, Coast, Shallow Water
49-D: Savannah, Beach, Coast, Shallow Water
Identified, Identified but Currently Useless and Exploited
47-D: Food x3 (Wildebeest Herd(+1), Acacia Grove), Wood x2 (Acacia Grove), Stone x2 (Granite Inselberg), Magnetofumes (Fumic Geyser)
48-C: Food x2 (Antelope Herd, Elephant Herd), Ivory (Elephant Herd), Clay (Lakeside Red Clay Deposit), Textiles (Lakeside Reeds)
49-C: Stone (Limestone Chimneys), Magnetofumes x2 (Fumic Plateau), Sand (White Quartz Beach)
Major Founders:
m1895 - (2I/1P)
Nuke9.13 - (2I/0P)
Powder Miner - (3I/0P)
Minor Founders:
a1s - (1I/1P)
Taricus - (1I/1P)
Fluffe1199 - (0I/0P)
Light forger - (0I/0P)
Doomblade187 - (0I/0P)
sketchykeeps - (0I/0P)
Kashyyk - (0I/0P)
Quarque - (0I/0P)
Knightwing64 - (0I/0P)
chubby2man - (0I/0P)