April of the Second YearSelecting a warrior is easy- only one is willing to work for someone as...
undistinguished as we are. Once we've built a name for ourselves,
then they'll be beating down our door for a chance to die in our service.
There are a few more archers for hire, but not many.
Neither of these combatants are terribly skilled, but notice the cross-and-coin value halfway down the leftmost column- that's the compensation we'll have to pay to their families when they're eaten alive by giant spiders in front of cheering crowds.
If, I mean. If they're eaten.
Anyway, the point is that even a loss will be worth our while.
The other immediate concern is the red fist just below that- courage. That's the likelihood that they'll agree to fight a lethal battle. If they refuse,
you simply can't use them as they're independent people and not mindless automatons to be thrown away for our riches and reputation you need to pay them 400 gold and they'll do it anyway.
Fortunately, these two are
very brave, and neither demands a little extra this time around.
There are many options available for equipping our
sacrifices brave champions, but we're an alchemist so we go with poison weapons. Only poison bows and poison blades can deliver poisons on strike, so we're stuck with those if we want to keep utilizing our prowess.
I also splurge a bit and spend our last 500 gold on a steel bracer for our warrior. It probably won't save him, but we'll be able to reuse it for our next warrior.
The announcers don't like our odds.
And then none of my careful equipment scheming matters because it's a standard-equip fight. Oops.
Oddly enough, the enemy team doesn't look all that imposing.
Their warrior is the sole exception- with that much skill in striking, parrying, and dodging, he can probably carve a path through our current roster without much fear of reprisal.
He only has two weaknesses- one, 22 health isn't terribly high. Two, ranged attacks cannot be dodged or parried, so it'll be up to Fat Everard to bring him down before he does too much damage.
So far so good.
The enemy closes, but only the spider has the AP to attack our creature. He dodges.
65% parry, 66% dodge. I sure hope those are tested sequentially rather than added together, or else we're stuck wearing down his energy or nothing.
Alternatively, we could just shoot him in the dick.
Our archer does so, but to no one's surprise he dodges both attacks from our monster and a single swipe from Roguelin the Lazy. You've got 13 health, Roguelin. I'm gonna let you decide if now's a great time to be procrastinating.
Their champion drinks two weak healing potions and regenerates most of his wounds, their spider webs down our hell panther so he can't fight back, and their wolf hybrid gnaws on his unprotected flank... taking almost as much damage from searing heat as ours does from the teeth.
Switching targets, Fat Everard hits the spider with his monster-slaying bow, dropping it to within dies-from-eating-a-hellhound range.
Their monster finishes itself off against ours.
Their champion then executes our very first mature hybrid with a brutal two-handed swing.
Their spider then moves in and begins savaging our archer. This leaves him wounded, but more importantly reduced to using a sword instead of his bow.
We have probably lost this.
Everard misses and pays for his failure.
Roguelin, meanwhile, it quite literally paralyzed with fear. The overloading from equipment he's not strong enough to move around in has reduced him to 6 AP max, while his fear of spiders is reducing that to 5. It costs 6 to attack, so...
So to his credit, he does survive a blow from that greatsword before being finished off by the spider.
Defeated and forced to pay compensation, we only make around 1800 from the deal. Minus the equipment we purchased, which we get to keep, and the monster we lost, which is genuinely unfortunate.
On the bright side, upkeep is down to 320 a month.
May of the Second YearSince we've decided to specialize in carnivoras for the moment, this presents an intriguing opportunity.
Unfortunately, going solo against a bear is no small feat, so we likely won't have the power to pull it off.
Our other monster is mature. Unfortunately, he lacks the fiery hide that served his brother so well.
The Guild's Fair is back and it has so, so many things we need but cannot yet afford.
Runestones carry what might be called utility effects- boosting indirect stats like litter size or the likelihood and strength of inheriting elemental effects.
Scrolls are raw power- they increase the basic stats of a creature.
Both require a hatchling's cabin (2000 gold, 4 months) to use, and only work on juveniles. But the changes they make aren't just permanent, they're
heritable. Each generation becomes more powerful than the last!
The only downside, other than the staggering cost, is that they also boost abomination illness. But since that can be cured using a different runestone, it's hardly a reason to fret.
The other major necessity are crossbreed potions, necessary to produce the next generation of savage killers. Obviously we'll be able to brew those ourselves in time, but...
But for now we're dependent on the Guild's Fair.
On that note, our prospects for an arena battle are limited and most of the hirelings are cowards. It's like somebody got all the brave ones killed or something.
The Hunt fight is nonlethal and could be accomplished with three archers (against three monsters, so probably a loss), but three archers isn't an ideal setup for most fights.
Open Game (lethal, standard equipment) is back, but obviously risking our last hybrid would be unwise. Not that we couldn't recover, but we'd be starting from scratch as far as monsters go.
We could hire nothing but human goons for it, but there's only one available warrior again. Two archers and a warrior would either be real good, as they use monsterslaying bows to drop enemy creatures before they reach, or real bad, as they plink away at the enemy while our sole frontliner gets overwhelmed.
Finally, we could sit this one out and hope for a more convenient setup or available hirelings later, but obviously we're going to slowly bleed cash while that happens.